Comments 12

Re: Feature: The Wonder of Ugly Add-Ons

chiwii

@3Dangerous3Dash - they could have just not used a screen at all, just a piece of plastic where the screen would go. It would have cost almost nothing, it wouldn't have used the battery at all, and it would have been just as useful as the screen that they did use!

Re: Icon Games: "Nintendo's Policies Put Jobs at Risk"

chiwii

I don't think that Nintendo should restrict the developers from releasing their own sales data. The Icon Games guy has a good point - it would be very difficult to put together a business plan for potential investors without sales data.

However, Icon games did choose to enter into the contract. If companies don't like the terms of the contract, they should have decided not to work with Nintendo. Eventually Nintendo would figure out that no one will work with them, hopefully that would convince Nintendo to improve things.

Re: Nintendo Download: 21st March 2011 (North America)

chiwii

@stuffgamer1 - I feel the same way about Wiiware games. I hate taking a chance on a $10 game. At least with a disc game, I can sell it if I hate it and get some or all of my money back.

I'll be downloading this demo. I skipped Soccer Bashi, but maybe I'll grab that demo too, while I have the shop open.

Re: Nintendo Download: 21st February 2011 (North America)

chiwii

@rjejr: The RotG is three levels. I can't remember their names, but it was the green drunk guy, the ram-like guy, and the Sea Witch. I didn't struggle too much with the green drunk or the ram.

The Sea Witch was more challenging. I think it took me about 3 tries just to beat her, and then another couple of tries to improve my rank to A. I really enjoyed the demo, but I'm concerned about the difficulty. Did you find that it really ramped up after the Sea Witch?

Re: E3 2010: The Legend of Zelda: Skyward Sword

chiwii

@JimLad - I totally agree! Even if the controls had worked properly during the presentation, it still would have just been a boring "tech demo."

They could have done a lot more to hype up this game. Instead, we get to see that the plants open horizontally or vertically, and you have to swing your sword in a corresponding fashion to kill them. Oh, and you can swing your sword around in a circle to confuse the eye on the door. Not too exciting.