It actually is not really an FPS per se...its more like a hybrid of an FPS as you know it and a dungeon crawler. It's been a long time since i played the game though so it's hard to remember the exact control scheme.
The idea is that you are trapped in a space station that is set to explode. There is a central block that houses the control center and a few other points of interest like a the light controls and sensor arrays, it also is an elevator that allows travel between floors. To stop the space station from exploding you have to clear 6 levels of outer blocks that are full of monsters. As you wonder monsters will sometimes enter the center block and try to destroy a subsystem (like the lights).
It's about time they started taping the RPG archive! So many good RPG's were released during the 16 bit era that are little known but well worth playing.
I would say to just pick up the Megaman collection they released for the game cube awhile back. You get the first 10 If I remember correctly and you can save some of those precious blocks for other goodies coming down the pipe. Played through the first 5 mega's awhile back and these games are all still a blast.
Ya I would have to agree with Alex on his assessment. This game is a ton of fun but Rambo 3 was a superior game...i mean...you get to shoot down a heli with a bow...
I totally remember this game from back in the day. It was easily one of the most played TG16 games along with blazing lazers. I remember being totally enthralled by this title for a long time.
This game is sweet but I'm crossing my fingers that we'll get some sweet Gemfire action soon. Has a much more intuitive UI and the fifth units were sweet!
Comments 7
Re: Silent Debuggers
It actually is not really an FPS per se...its more like a hybrid of an FPS as you know it and a dungeon crawler. It's been a long time since i played the game though so it's hard to remember the exact control scheme.
The idea is that you are trapped in a space station that is set to explode. There is a central block that houses the control center and a few other points of interest like a the light controls and sensor arrays, it also is an elevator that allows travel between floors. To stop the space station from exploding you have to clear 6 levels of outer blocks that are full of monsters. As you wonder monsters will sometimes enter the center block and try to destroy a subsystem (like the lights).
Very good overall atmosphere to the game and well worth trying out. Lots of good screen shots at http://screenmania.retrogames.com/pce/01/pce_022.html also.
Re: Breath of Fire II
It's about time they started taping the RPG archive! So many good RPG's were released during the 16 bit era that are little known but well worth playing.
Re: Europe VC Releases - 22nd June - Mega Man
Sorry about the suggestion on the collection, I was unaware that it was not made available in Europe
Re: Mega Man
I would say to just pick up the Megaman collection they released for the game cube awhile back. You get the first 10 If I remember correctly and you can save some of those precious blocks for other goodies coming down the pipe. Played through the first 5 mega's awhile back and these games are all still a blast.
Re: Bloody Wolf
Ya I would have to agree with Alex on his assessment. This game is a ton of fun but Rambo 3 was a superior game...i mean...you get to shoot down a heli with a bow...
Re: Silent Debuggers
I totally remember this game from back in the day. It was easily one of the most played TG16 games along with blazing lazers. I remember being totally enthralled by this title for a long time.
Re: Romance of the Three Kingdoms IV
This game is sweet but I'm crossing my fingers that we'll get some sweet Gemfire action soon. Has a much more intuitive UI and the fifth units were sweet!