I don't understand these comments, why annoyingly divide smash's fanbase with "casual" and "competitive"??? So do these "casual players" not enjoy beating their friends? And do these "competitive players" the game even when they aren't having fun? Let us just hope the game is as enjoyable as possible in as many ways possible. And let us rejoice in the fact that smash can continue on because so many of us love the game regardless if we have items switched on or off.
@0muros I struggle to identify the switch as "primarily" a handheld console, I believe hardware wise you may be correct in some sense. But as far as practicality and the intention of Nintendo and its branding, I'd say not so much. The battery life feels a bit uncomfortable handheld wise, also I'd say that since the stand on the back exists it shows the impracticality of holding the Switch for as long as a full charge lasts weight and comfort considered. I'd say the switch is "primarily" nothing, because every feature feels practical and yet impractical for one reason or another, making each play mode: dock, stand, hand. Equally reliant on each other.
Comments 2
Re: Masahiro Sakurai Isn't Concerned About Competitive Aspect Of Super Smash Bros.
I don't understand these comments, why annoyingly divide smash's fanbase with "casual" and "competitive"??? So do these "casual players" not enjoy beating their friends? And do these "competitive players" the game even when they aren't having fun? Let us just hope the game is as enjoyable as possible in as many ways possible. And let us rejoice in the fact that smash can continue on because so many of us love the game regardless if we have items switched on or off.
Re: Poll: Is Your Nintendo Switch Cracking Under The Pressure?
@0muros I struggle to identify the switch as "primarily" a handheld console, I believe hardware wise you may be correct in some sense. But as far as practicality and the intention of Nintendo and its branding, I'd say not so much. The battery life feels a bit uncomfortable handheld wise, also I'd say that since the stand on the back exists it shows the impracticality of holding the Switch for as long as a full charge lasts weight and comfort considered. I'd say the switch is "primarily" nothing, because every feature feels practical and yet impractical for one reason or another, making each play mode: dock, stand, hand. Equally reliant on each other.