@StarPoint all the games from two onwards have consumables that let you avoid most of the encounters. Pretty sure starting in three it becomes a piece of equipment as well as a consumable.
So it can be a little frustrating for a bit, but it's not unbearable for the whole game.
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Re: Review: Mega Man Battle Network Legacy Collection - A Rock-Solid Compilation
@StarPoint all the games from two onwards have consumables that let you avoid most of the encounters. Pretty sure starting in three it becomes a piece of equipment as well as a consumable.
So it can be a little frustrating for a bit, but it's not unbearable for the whole game.