This is something that has always bothered me about games like this.
I enjoy how games like this have a way to both be hard, and a way to be easy. Personally I love playing hard games
This is because that now that I am older I enjoy a challenge. However, one may not have the same perspective, especially if they are really young. Little ones could get frustrated if it is to hard for them. This is why it's nice to have both options.
Many times I have wished to play as Nabit but never played as him because I dislike making the game easier for myself in specific. I feel there should be an easy, normal, and hard mode for people so they can pick their skill level. In "Yoshi's Wooly World" and "Yoshi's Crafted World" there are toggles to add wings to the Yoshi, allowing you to pick an easier option while also not changing the character entirely.
I always have loved Nabit as a character and always wished to see him more sinse his first appearance in New Super Mario Brothers U, and it pains me to see him on the menu as an option to play as, but doing so makes the game work differently.
However I will say that Nintendo has improved on game difficulty the past few years. This is because in many games there was no options to make ot easier I wish they would make it so it is easier, but still possible to get a game over. I feel that game overs and deaths can be a good way to let children learn that you need to try again to get better, and that you can learn from mistakes while doing so at a slow pace.
I like the idea of a game being both harder and easier. From things like the wings in Yoshies Wooly World to a game where obsticals do less damage. I only wish for them to implement a difficulty system rather then forcing people to rely on specific characters to make the game easier or harder, take your pick.
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Re: Opinion: My Daughter Made Me Realise That Mario Wonder's Difficulty Options Need Work
This is something that has always bothered me about games like this.
I enjoy how games like this have a way to both be hard, and a way to be easy. Personally I love playing hard games
This is because that now that I am older I enjoy a challenge. However, one may not have the same perspective, especially if they are really young. Little ones could get frustrated if it is to hard for them. This is why it's nice to have both options.
Many times I have wished to play as Nabit but never played as him because I dislike making the game easier for myself in specific. I feel there should be an easy, normal, and hard mode for people so they can pick their skill level. In "Yoshi's Wooly World" and "Yoshi's Crafted World" there are toggles to add wings to the Yoshi, allowing you to pick an easier option while also not changing the character entirely.
I always have loved Nabit as a character and always wished to see him more sinse his first appearance in New Super Mario Brothers U, and it pains me to see him on the menu as an option to play as, but doing so makes the game work differently.
However I will say that Nintendo has improved on game difficulty the past few years. This is because in many games there was no options to make ot easier I wish they would make it so it is easier, but still possible to get a game over. I feel that game overs and deaths can be a good way to let children learn that you need to try again to get better, and that you can learn from mistakes while doing so at a slow pace.
I like the idea of a game being both harder and easier. From things like the wings in Yoshies Wooly World to a game where obsticals do less damage. I only wish for them to implement a difficulty system rather then forcing people to rely on specific characters to make the game easier or harder, take your pick.