Comments 123

Re: Nintendo Wants To Close Down This Open-Source Web Version Of Super Mario Bros.

TheGZeus

@unrandomsam Specific level design is an asset. Mario's overall design is trademarked. An unauthorised cover song is illegal.
There's no way around the fact that this is unethical and in breach of both copyright and trademark law.
Nintendo are well within their rights. Had nintendo let it slide, I'd have thought that was pretty cool of them, but they didn't so, I say "well, you grabbed the tiger by the tail, dude".

Re: Review: Sonic Lost World (Wii U)

TheGZeus

@FilmerNgameR Ah.
People seem to not understand two things:
1. "I don't like this that means it sucks" No. Not how it works. I don't like Beethoven. I don't want to listen to Beethoven. I groan every time I hear "Fur Elise"... but I also know that other people do like his music, and I don't have the right nor a reason to tell them to not.
2. When someone says "I don't like this", that doesn't mean "This sucks, and you suck for liking it". I catch flak all the time for not liking 3D Zelda games, and not being a big Zelda fan to begin with, and I've had multiple people say that my opinion is wrong and I must be doing something wrong to not love them, and they get actually angry, and act like I've attacked them and/or their childhood. My fav game is Chrono Trigger, but if someone played it and just wasn't feelin' it, I'd say "eh".

Glad you've got a cool head about things.
Also: yeah, hard games can be awesome.

Re: Review: Sonic Lost World (Wii U)

TheGZeus

@FilmerNgameR I don't think 3D Sonic games suck because they're hard. I don't think they're hard. I think they're boring and nonsensical, with terrible controls.
I remember playing Sonic Adventure 2 on someone's gamecube, thinking "god, this is just so stupid... tedious... and why is this a shooter now??? Why is the camera way in a corner!???!!" friend was like "I thought you said you'd never played this before" "huh? I haven't" "you're doing good, man!" "I've been playing video games since before you were born. That's nothing to be proud of, but it's true".
shrug I guess they're considered hard. I don't see it. All you have to do is walk more than you run. Then it takes forever, is not fun, and you get to enjoy broken camera moments even longer! YAY.
Having fun (going fast) makes you die. Going slow (so you see the hazards) makes you want to be dead. Great design.

Re: Review: Sonic Lost World (3DS)

TheGZeus

@BulbasaurusRex How is it limiting anything? There are more 3DS out there than Wii U. I think Sega was just hedging their bets, and bet on DIMPS for some reason. I had the 3DS version on pre-order, knowing it wouldn't be as good as the Wii U version. Why? Because I don't have 300 bucks to spend on a console that has maybe 10 games I want available, and since most of that is eShop only, I may as well invest in a new external hard drive... looking at that, I may as well wait for the PS4 release and buy a cheap used PS3.
Oh, and I found the Rush games to be a super-sonic attack of Hold Right To Win... Unless You Die.
WHOOOOOOOOOOOOOOOOSH-WIN/DEAD with no idea how you did either. TOO fast.

Re: Review: Sonic Lost World (3DS)

TheGZeus

Great.
GREAT. There goes 5 bucks of pre-order. Guess I'll get some batteries? Whatever...

Thanks, DIMPS. Thank you for making me feel like a chump because I can't afford to buy a Wii U for the 5-10 games I'd actually play.

Re: Weirdness: New York Times Finally Issues a Correction for Describing the Mario Bros. as Janitors in 1988

TheGZeus

@JaxonH I always feel a need to dispel the myth that Zelda is perfect for everyone.
I don't enjoy 3D Zelda games. I got lost/bored in OoT3D for hooours and when I got to the rupee-diving I stopped, thought about it, and realised I'd completely forgotten what I was doing, and why (specifically. I knew saving the kingdom/Zelda was somehow involved, of course, but she's alive and at home, so...) and that I didn't care to find out. I didn't like any of the characters enough to care if they were saved from anything, and realised I hadn't run into any new enemies since Tektites. Also, the controls are woogly and dated, but that's another story. Oh, and Navi can naff off.
I don't value the experience that 3D Zelda and clones offer, and I'm not alone. Friend of mine who had it back when it was new agrees that while it was amazing to be able to just wander around some world, it's also not something you should build a game on. I can wander around the actual world. I have a friggin' driver's licence!
There have been games that do what the Zelda franchise has tried to do since OoT, and done it better... and they just bore me. "Great game. Anyone want it for free? I'm not gonna use it." Whereas I would have thrown OoT3D in the garbage if gamestop hadn't been offering 1.5x their usual price.

I'm NOT saying post-OoT Zelda games are bad, just that I can't get into games like that. I get bored.

Re: Atlus Slashes 10 Bucks Off Soul Hackers and Etrian Odyssey IV Again

TheGZeus

@Alshain01 Yeah, they're so dead that Persona (insert number), Fire Emblem: Awakening and SMT4 are huge success stories.
Square Enix really dropped the ball with weird, pretty-boy showcases and an unwanted MMORPG for the Wii of all things, but all that means is that the former heavyweight champions of the genre have dropped the ball. Doesn't mean other companies can't pick it up.

Re: Video: Getting To Grips With Etrian Odyssey Untold: The Millennium Girl

TheGZeus

Just installed the demo and BLAST! No Japanese audio option!
I realise this adds to the size of the game, and a touch of coding time, but seriously... It's a bit borked in Fire Emblem: Awakening, but at least it's there.
It's entirely possible that the English audio is better (it's not bad at all!), but how am I to know?
Blast, blast, blast... (obviously this isn't what I'm saying aloud).
Oh, I'm not going to cancel my pre-order, I'm just frustrated that something that DVDs (remember those?) have hasn't become in our cutting-edge games.

Re: Weirdness: There's a Game of Thrones 8-Bit Game

TheGZeus

To be pedantic (which is my natural state, really): It's not 8-bit. It's low-res pixel art.
Bit depth has nothing to do with resolution, other than memory limitations, which... let's not get too far into computer science, but suffice to say that when someone calls 32/64-bit software "8-bit" my stomach turns and I will never respect them as programmers.

Re: Talking Point: Nintendo's Low-Key Approach to the 2DS and Wii U Price Cut Reveals Wasn't Surprising

TheGZeus

@ammar003 Wat? E3? Spotlight? WHAT???
And I never mentioned grammar. I mentioned punctuation. You asked if Nintendo thought you were stupid, and the irony was staring me in the face. The "e3" comment really drives this home. I didn't mention E3. I didn't mention their motivations beyond the fact that the kids in the video can't reach the bumpers (so how could this be for kids?).
So far you've posted either gibberish or nonsense, so you're talking about neither grammar or the 2DS. You need to use a language to talk about something.

Re: Talking Point: Nintendo's Low-Key Approach to the 2DS and Wii U Price Cut Reveals Wasn't Surprising

TheGZeus

Ok, everyone says that it makes sense for kids.
From a durability and cost perspective, yes. From a marketing perspective, yes (some parents won't know you can disable the 3D).
However, if you watch the commercial Nintendo put out none of the kids can reach the bumpers! That's while using the circle pad, too! Think of the DS games that use the bumpers extensively. It just doesn't make sense.

Oh, I'll be getting one at some point, but mainly as an odd variant, like the Sega CDX, and so I can streetpass myself for no reason.