@unrandomsam Specific level design is an asset. Mario's overall design is trademarked. An unauthorised cover song is illegal. There's no way around the fact that this is unethical and in breach of both copyright and trademark law. Nintendo are well within their rights. Had nintendo let it slide, I'd have thought that was pretty cool of them, but they didn't so, I say "well, you grabbed the tiger by the tail, dude".
@FilmerNgameR Ah.
People seem to not understand two things:
1. "I don't like this that means it sucks" No. Not how it works. I don't like Beethoven. I don't want to listen to Beethoven. I groan every time I hear "Fur Elise"... but I also know that other people do like his music, and I don't have the right nor a reason to tell them to not.
2. When someone says "I don't like this", that doesn't mean "This sucks, and you suck for liking it". I catch flak all the time for not liking 3D Zelda games, and not being a big Zelda fan to begin with, and I've had multiple people say that my opinion is wrong and I must be doing something wrong to not love them, and they get actually angry, and act like I've attacked them and/or their childhood. My fav game is Chrono Trigger, but if someone played it and just wasn't feelin' it, I'd say "eh".
Glad you've got a cool head about things.
Also: yeah, hard games can be awesome.
@eza Every time a significant work is about to fall into the public domain, copyright length has been extended (thanks Disney and Sonny Bono). I have little hope that the public domain will mean anything in coming years.
@FilmerNgameR I don't think 3D Sonic games suck because they're hard. I don't think they're hard. I think they're boring and nonsensical, with terrible controls. I remember playing Sonic Adventure 2 on someone's gamecube, thinking "god, this is just so stupid... tedious... and why is this a shooter now??? Why is the camera way in a corner!???!!" friend was like "I thought you said you'd never played this before" "huh? I haven't" "you're doing good, man!" "I've been playing video games since before you were born. That's nothing to be proud of, but it's true". shrug I guess they're considered hard. I don't see it. All you have to do is walk more than you run. Then it takes forever, is not fun, and you get to enjoy broken camera moments even longer! YAY. Having fun (going fast) makes you die. Going slow (so you see the hazards) makes you want to be dead. Great design.
@BulbasaurusRex How is it limiting anything? There are more 3DS out there than Wii U. I think Sega was just hedging their bets, and bet on DIMPS for some reason. I had the 3DS version on pre-order, knowing it wouldn't be as good as the Wii U version. Why? Because I don't have 300 bucks to spend on a console that has maybe 10 games I want available, and since most of that is eShop only, I may as well invest in a new external hard drive... looking at that, I may as well wait for the PS4 release and buy a cheap used PS3.
Oh, and I found the Rush games to be a super-sonic attack of Hold Right To Win... Unless You Die.
WHOOOOOOOOOOOOOOOOSH-WIN/DEAD with no idea how you did either. TOO fast.
@JaxonH I always feel a need to dispel the myth that Zelda is perfect for everyone. I don't enjoy 3D Zelda games. I got lost/bored in OoT3D for hooours and when I got to the rupee-diving I stopped, thought about it, and realised I'd completely forgotten what I was doing, and why (specifically. I knew saving the kingdom/Zelda was somehow involved, of course, but she's alive and at home, so...) and that I didn't care to find out. I didn't like any of the characters enough to care if they were saved from anything, and realised I hadn't run into any new enemies since Tektites. Also, the controls are woogly and dated, but that's another story. Oh, and Navi can naff off. I don't value the experience that 3D Zelda and clones offer, and I'm not alone. Friend of mine who had it back when it was new agrees that while it was amazing to be able to just wander around some world, it's also not something you should build a game on. I can wander around the actual world. I have a friggin' driver's licence! There have been games that do what the Zelda franchise has tried to do since OoT, and done it better... and they just bore me. "Great game. Anyone want it for free? I'm not gonna use it." Whereas I would have thrown OoT3D in the garbage if gamestop hadn't been offering 1.5x their usual price.
I'm NOT saying post-OoT Zelda games are bad, just that I can't get into games like that. I get bored.
"...like not having a baseball bat." ...Who owns a baseball bat nowadays? Well, aside from thugs and people on regularly-playing teams. No kid who isn't on a team owns one. Heck, my family had one when I was a kid in the '80s and '90s, and it got used to break things into smaller pieces so they'd fit in the trash.
@Alshain01 Yeah, they're so dead that Persona (insert number), Fire Emblem: Awakening and SMT4 are huge success stories. Square Enix really dropped the ball with weird, pretty-boy showcases and an unwanted MMORPG for the Wii of all things, but all that means is that the former heavyweight champions of the genre have dropped the ball. Doesn't mean other companies can't pick it up.
@NINTENCHIP Well, EOU has a release date and is up for pre-order (at least in NA). Waiting eagerly for mine to arrive, as most of my party is Lvl 10 (the limit) in the demo.
Huh. I know basically nothing about beyblades. This actually interests me as a pseudo spinning top simulator. Doesn't sound like there's much story to speak of, so maybe after I finish a couple Etrian Odyssey games.
Just installed the demo and BLAST! No Japanese audio option! I realise this adds to the size of the game, and a touch of coding time, but seriously... It's a bit borked in Fire Emblem: Awakening, but at least it's there. It's entirely possible that the English audio is better (it's not bad at all!), but how am I to know? Blast, blast, blast... (obviously this isn't what I'm saying aloud). Oh, I'm not going to cancel my pre-order, I'm just frustrated that something that DVDs (remember those?) have hasn't become in our cutting-edge games.
To be pedantic (which is my natural state, really): It's not 8-bit. It's low-res pixel art. Bit depth has nothing to do with resolution, other than memory limitations, which... let's not get too far into computer science, but suffice to say that when someone calls 32/64-bit software "8-bit" my stomach turns and I will never respect them as programmers.
@ammar003 Wat? E3? Spotlight? WHAT??? And I never mentioned grammar. I mentioned punctuation. You asked if Nintendo thought you were stupid, and the irony was staring me in the face. The "e3" comment really drives this home. I didn't mention E3. I didn't mention their motivations beyond the fact that the kids in the video can't reach the bumpers (so how could this be for kids?). So far you've posted either gibberish or nonsense, so you're talking about neither grammar or the 2DS. You need to use a language to talk about something.
@ammar003 You didn't use any punctuation whatsoever. I think you answered your own question. (I can handle a little bad grammar, but the tendency of people to just eliminate all punctuation drives me completely bonkers)
Ok, everyone says that it makes sense for kids. From a durability and cost perspective, yes. From a marketing perspective, yes (some parents won't know you can disable the 3D). However, if you watch the commercial Nintendo put out none of the kids can reach the bumpers! That's while using the circle pad, too! Think of the DS games that use the bumpers extensively. It just doesn't make sense.
Oh, I'll be getting one at some point, but mainly as an odd variant, like the Sega CDX, and so I can streetpass myself for no reason.
Comments 123
Re: Nintendo Wants To Close Down This Open-Source Web Version Of Super Mario Bros.
@unrandomsam Specific level design is an asset. Mario's overall design is trademarked. An unauthorised cover song is illegal.
There's no way around the fact that this is unethical and in breach of both copyright and trademark law.
Nintendo are well within their rights. Had nintendo let it slide, I'd have thought that was pretty cool of them, but they didn't so, I say "well, you grabbed the tiger by the tail, dude".
Re: Review: Sonic Lost World (Wii U)
@Twilight_Crow Just get '06. Find an un-opened copy, and NEVER open it. Keep it sealed away like a demon.
Re: Review: Sonic Lost World (Wii U)
@FilmerNgameR Ah.
People seem to not understand two things:
1. "I don't like this that means it sucks" No. Not how it works. I don't like Beethoven. I don't want to listen to Beethoven. I groan every time I hear "Fur Elise"... but I also know that other people do like his music, and I don't have the right nor a reason to tell them to not.
2. When someone says "I don't like this", that doesn't mean "This sucks, and you suck for liking it". I catch flak all the time for not liking 3D Zelda games, and not being a big Zelda fan to begin with, and I've had multiple people say that my opinion is wrong and I must be doing something wrong to not love them, and they get actually angry, and act like I've attacked them and/or their childhood. My fav game is Chrono Trigger, but if someone played it and just wasn't feelin' it, I'd say "eh".
Glad you've got a cool head about things.
Also: yeah, hard games can be awesome.
Re: Nintendo Wants To Close Down This Open-Source Web Version Of Super Mario Bros.
What this is: Stupid, stupid person using someone else's assets to promote their code.
Re: Nintendo Wants To Close Down This Open-Source Web Version Of Super Mario Bros.
@eza Every time a significant work is about to fall into the public domain, copyright length has been extended (thanks Disney and Sonny Bono).
I have little hope that the public domain will mean anything in coming years.
Re: Review: Sonic Lost World (Wii U)
@FilmerNgameR I don't think 3D Sonic games suck because they're hard. I don't think they're hard. I think they're boring and nonsensical, with terrible controls.
I remember playing Sonic Adventure 2 on someone's gamecube, thinking "god, this is just so stupid... tedious... and why is this a shooter now??? Why is the camera way in a corner!???!!" friend was like "I thought you said you'd never played this before" "huh? I haven't" "you're doing good, man!" "I've been playing video games since before you were born. That's nothing to be proud of, but it's true".
shrug I guess they're considered hard. I don't see it. All you have to do is walk more than you run. Then it takes forever, is not fun, and you get to enjoy broken camera moments even longer! YAY.
Having fun (going fast) makes you die. Going slow (so you see the hazards) makes you want to be dead. Great design.
Re: Review: Sonic Lost World (Wii U)
"...collecting 100 rings, cruelly, doesn't award an extra life."
rages into nosebleed
Re: Review: Sonic Lost World (3DS)
@KawaiiTaikoDrum O_o I think they've been bad since the Adventure. DS Colors is OK, I guess...
Re: Review: Sonic Lost World (3DS)
@BulbasaurusRex How is it limiting anything? There are more 3DS out there than Wii U. I think Sega was just hedging their bets, and bet on DIMPS for some reason. I had the 3DS version on pre-order, knowing it wouldn't be as good as the Wii U version. Why? Because I don't have 300 bucks to spend on a console that has maybe 10 games I want available, and since most of that is eShop only, I may as well invest in a new external hard drive... looking at that, I may as well wait for the PS4 release and buy a cheap used PS3.
Oh, and I found the Rush games to be a super-sonic attack of Hold Right To Win... Unless You Die.
WHOOOOOOOOOOOOOOOOSH-WIN/DEAD with no idea how you did either. TOO fast.
Re: Review: Sonic Lost World (3DS)
Great.
GREAT. There goes 5 bucks of pre-order. Guess I'll get some batteries? Whatever...
Thanks, DIMPS. Thank you for making me feel like a chump because I can't afford to buy a Wii U for the 5-10 games I'd actually play.
Re: Weirdness: New York Times Finally Issues a Correction for Describing the Mario Bros. as Janitors in 1988
@JaxonH I always feel a need to dispel the myth that Zelda is perfect for everyone.
I don't enjoy 3D Zelda games. I got lost/bored in OoT3D for hooours and when I got to the rupee-diving I stopped, thought about it, and realised I'd completely forgotten what I was doing, and why (specifically. I knew saving the kingdom/Zelda was somehow involved, of course, but she's alive and at home, so...) and that I didn't care to find out. I didn't like any of the characters enough to care if they were saved from anything, and realised I hadn't run into any new enemies since Tektites. Also, the controls are woogly and dated, but that's another story. Oh, and Navi can naff off.
I don't value the experience that 3D Zelda and clones offer, and I'm not alone. Friend of mine who had it back when it was new agrees that while it was amazing to be able to just wander around some world, it's also not something you should build a game on. I can wander around the actual world. I have a friggin' driver's licence!
There have been games that do what the Zelda franchise has tried to do since OoT, and done it better... and they just bore me. "Great game. Anyone want it for free? I'm not gonna use it." Whereas I would have thrown OoT3D in the garbage if gamestop hadn't been offering 1.5x their usual price.
I'm NOT saying post-OoT Zelda games are bad, just that I can't get into games like that. I get bored.
Re: Weirdness: New York Times Finally Issues a Correction for Describing the Mario Bros. as Janitors in 1988
"...like not having a baseball bat."
...Who owns a baseball bat nowadays? Well, aside from thugs and people on regularly-playing teams.
No kid who isn't on a team owns one. Heck, my family had one when I was a kid in the '80s and '90s, and it got used to break things into smaller pieces so they'd fit in the trash.
Re: Atlus Slashes 10 Bucks Off Soul Hackers and Etrian Odyssey IV Again
@GoombaJMR yeah. Make the 100% impossible happen. O_O
Re: Atlus Slashes 10 Bucks Off Soul Hackers and Etrian Odyssey IV Again
@belmont Hits?
Yeah. Games that sell well sure are unpopular.
O_O
Re: Atlus Slashes 10 Bucks Off Soul Hackers and Etrian Odyssey IV Again
@Alshain01 Yeah, they're so dead that Persona (insert number), Fire Emblem: Awakening and SMT4 are huge success stories.
Square Enix really dropped the ball with weird, pretty-boy showcases and an unwanted MMORPG for the Wii of all things, but all that means is that the former heavyweight champions of the genre have dropped the ball. Doesn't mean other companies can't pick it up.
Re: Atlus Slashes 10 Bucks Off Soul Hackers and Etrian Odyssey IV Again
@NINTENCHIP Well, EOU has a release date and is up for pre-order (at least in NA).
Waiting eagerly for mine to arrive, as most of my party is Lvl 10 (the limit) in the demo.
Re: Hands-On: Why Beyblade Evolution Could Be The Best RPG You've Overlooked This Year
Huh. I know basically nothing about beyblades.
This actually interests me as a pseudo spinning top simulator. Doesn't sound like there's much story to speak of, so maybe after I finish a couple Etrian Odyssey games.
Re: Video: Getting To Grips With Etrian Odyssey Untold: The Millennium Girl
Just installed the demo and BLAST! No Japanese audio option!
I realise this adds to the size of the game, and a touch of coding time, but seriously... It's a bit borked in Fire Emblem: Awakening, but at least it's there.
It's entirely possible that the English audio is better (it's not bad at all!), but how am I to know?
Blast, blast, blast... (obviously this isn't what I'm saying aloud).
Oh, I'm not going to cancel my pre-order, I'm just frustrated that something that DVDs (remember those?) have hasn't become in our cutting-edge games.
Re: Weirdness: There's a Game of Thrones 8-Bit Game
To be pedantic (which is my natural state, really): It's not 8-bit. It's low-res pixel art.
Bit depth has nothing to do with resolution, other than memory limitations, which... let's not get too far into computer science, but suffice to say that when someone calls 32/64-bit software "8-bit" my stomach turns and I will never respect them as programmers.
Re: Round Table: Let's Talk About the 2DS and Wii U Price Cut
I know I'm harping on this, but how well is this going to sell the kids when they can't even reach the bumpers?
just watch the commercial.
Re: Talking Point: Nintendo's Low-Key Approach to the 2DS and Wii U Price Cut Reveals Wasn't Surprising
@ammar003 Wat? E3? Spotlight? WHAT???
And I never mentioned grammar. I mentioned punctuation. You asked if Nintendo thought you were stupid, and the irony was staring me in the face. The "e3" comment really drives this home. I didn't mention E3. I didn't mention their motivations beyond the fact that the kids in the video can't reach the bumpers (so how could this be for kids?).
So far you've posted either gibberish or nonsense, so you're talking about neither grammar or the 2DS. You need to use a language to talk about something.
Re: Talking Point: Nintendo's Low-Key Approach to the 2DS and Wii U Price Cut Reveals Wasn't Surprising
@ammar003 You didn't use any punctuation whatsoever.
I think you answered your own question.
(I can handle a little bad grammar, but the tendency of people to just eliminate all punctuation drives me completely bonkers)
Re: Talking Point: Nintendo's Low-Key Approach to the 2DS and Wii U Price Cut Reveals Wasn't Surprising
Ok, everyone says that it makes sense for kids.
From a durability and cost perspective, yes. From a marketing perspective, yes (some parents won't know you can disable the 3D).
However, if you watch the commercial Nintendo put out none of the kids can reach the bumpers! That's while using the circle pad, too! Think of the DS games that use the bumpers extensively. It just doesn't make sense.
Oh, I'll be getting one at some point, but mainly as an odd variant, like the Sega CDX, and so I can streetpass myself for no reason.