I love the idea of permanent EXP Share, and I view it as a brilliant move from the developers.
In the same thread though, I HATE the fact that they made TMs one-shot again. Having reusable TMs was a major relief, and this comes from a guy who's played most of the games including the original Pearl, since Generation 1.
Also, autosave. While I realize that there are times when Autosave comes in very handy (I often forget to save my game manually and lose LOTS of progress on non-autosaved games if my device loses power, or if something else should happen to interrupt me) I also realize there are times when autosave may not be such a good thing.
Someone earlier in the comments mentioned Legendaries and how in previous games, you could replay a battle where you failed to catch one and try again by reloading your save. That's one place where Autosave would be a pain.
Now don't get me wrong; but I can see why they removed that ability: Technically, it's an exploit. However, it's such a popular way of guaranteeing a catch for certain powerful, one-time-only Pokémon that it's become a prominent feature in the gaming community. I honestly can't think of anyone who I know that plays Pokemon and doesn't use that method, even if it's technically not supposed to be allowed. Heck, I'm guilty of it myself!
The smart thing to do, IMHO, would be to give us a way to turn autosave on and off during play. That way we could have autosave at our convenience, so we didn't lose tons of progress if our Switch suddenly lost power for instance; but at the same time, we would be able to switch Autosave off during times when this convenience would actually be an inconvenience.
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Re: Mega Man X DiVE Datamine Uncovers References To Nintendo Switch
I'd rather see X: Command Mission get a remaster and port to Steam/Switch. Loved the playthroughs of that on YT.
I also watched the old Mega Man cartoon on a site I'm not sure I can mention here. It was really nice; and I thoroughly enjoyed it.
I especially loved it when the young Super Fighting Robot met his older Maverick Hunter counterpart, X.
Re: Exp. Share Supposedly Can't Be Turned Off In The Pokémon Diamond And Pearl Remakes
I love the idea of permanent EXP Share, and I view it as a brilliant move from the developers.
In the same thread though, I HATE the fact that they made TMs one-shot again. Having reusable TMs was a major relief, and this comes from a guy who's played most of the games including the original Pearl, since Generation 1.
Also, autosave. While I realize that there are times when Autosave comes in very handy (I often forget to save my game manually and lose LOTS of progress on non-autosaved games if my device loses power, or if something else should happen to interrupt me) I also realize there are times when autosave may not be such a good thing.
Someone earlier in the comments mentioned Legendaries and how in previous games, you could replay a battle where you failed to catch one and try again by reloading your save. That's one place where Autosave would be a pain.
Now don't get me wrong; but I can see why they removed that ability: Technically, it's an exploit. However, it's such a popular way of guaranteeing a catch for certain powerful, one-time-only Pokémon that it's become a prominent feature in the gaming community. I honestly can't think of anyone who I know that plays Pokemon and doesn't use that method, even if it's technically not supposed to be allowed. Heck, I'm guilty of it myself!
The smart thing to do, IMHO, would be to give us a way to turn autosave on and off during play. That way we could have autosave at our convenience, so we didn't lose tons of progress if our Switch suddenly lost power for instance; but at the same time, we would be able to switch Autosave off during times when this convenience would actually be an inconvenience.