Comments 4

Re: Super Smash Bros. Fan Provides a Suprisingly Detailed 20 Point Plan to Improve the Wii U Version

QuadraSmash

@coolaggro After playing "Rivals of Aether" (which doesn't have grabs) I must admit that I would not miss grabs if they were removed. Problem is, this would make shields even better. Maybe if grabs were slowed down enough, it wouldn't be as much of a problem, as grabs kind of slow the game down. Once you're grabbed, you are completely in your opponents control. Something should be done about grabs, that's for sure.

Re: Super Smash Bros. Fan Provides a Suprisingly Detailed 20 Point Plan to Improve the Wii U Version

QuadraSmash

@coolaggro The only reason players like Nairo get combos like that is because of their reaction time, and reading opponents Directional Influence. The only way to start combos is to get reads and have good reflexes, which were some of the things you mentioned you wanted. Besides, if there weren't any combos, the game would be slow, and almost exclusively in neutral, which doesn't allow good counter play, as counter play requires something to be countered in the first place.

Re: Super Smash Bros. Fan Provides a Suprisingly Detailed 20 Point Plan to Improve the Wii U Version

QuadraSmash

@coolaggro Have you even played Smash Bros? There are a variety of things to avoid true combos, or at least force the player to react with a different follow up. Try using Directional Influence. Fight a CPU Ness. When he tries to downthrow forward air you, hold towards Ness. You will end up above him, forcing Ness to use a different option. And if you don't like it l, go play brawl.