Comments 8

Re: Memory Pak: Looking Into The Light In Super Mario 64

Penultimatewarrior

@khululy because slurp just isn’t. It plays more like sonic 3D blast. 2D digital control within a 3D space, the same that Metal Gear Solid had.

In game engine cinematics was only ever an issue with PlayStation games. All N64 games used the in game engine for cinematic from launch. PlayStation was notorious for trash in game engines with 2D backgrounds then pre rendered cuts scenes used for advertising. Final Fantasy VII is the best example of that. Looked like a SNES game with pre rendered cut-scenes

Re: Memory Pak: Looking Into The Light In Super Mario 64

Penultimatewarrior

@khululy No it wasn’t. Neither was metal gear, although it played better than crash. They played and controlled in grids. They did have 3D analogue control so the character navigates a 3D world in straight lines only. If the character can only travel in up down, left right and diagonals, that is not a true 3D representation of a 3D environment. The freedom to actually navigate a 3D space properly was pioneered by Mario 64. Crash course trolled in exactly the same was as Bug as did all launch titles on Saturn and PlayStation like Krazy Ivan and panzer dragoon. Not 3D games. They are only slightly more 3D than donkey Kong Country. Infact pilot wings is as 3D as Crash and it blatantly isn’t a 3D game or even on the same level as Mario 64.

Being able to traverse the x, y and z axes simultaneously in a single space is the definition of 3D, only Mario 64 gave that level of control in a 3D world. It was ground breaking.

Crash, spyro, metal gear, panzer dragoon, gave the illusion you had this freedom, but you didn’t. It was just games at that time, there’s nothing wrong with that.

Re: Memory Pak: Looking Into The Light In Super Mario 64

Penultimatewarrior

The first 3D game was Mario 64. There were simulated attempts at 3D that failed like Bug on Saturn and Crash Bandicoot on PlayStation, but THE first gaming experience that let you walk around a 3D environment with actual 3D control was Mario 64. 3D environments cannot be navigated without analogue control and Mario 64 was the first game to blend those together. It’s the sole reason N64 sold at launch with only 3 games, people wanted to experience this phenomena. This wasn’t repeated by anyone again until Wii Tennis

Re: Feature: A Brief History Of Nintendo’s Home Hardware Add-Ons

Penultimatewarrior

Super Game Boy was and is awesome, I still use it to play pokemon red and blue, robocop, Mario Land, Ninja Turtles etc etc etc. I loved the original Gameboy but trying to play it today is just a non-starter the screen just isn’t anyway near good enough today.

The Gameboy Player for game cube is just as awesome except I’d rather not have to put the boot disc in, just ruins the experience a bit having to put the disc in to boot the Gameboy player