NuclearNyt

NuclearNyt

Insane by day, philosopher by night

Comments 2

Re: Guide: Looking For Super Kirby Clash Passwords? Here Are A Few To Get You Started

NuclearNyt

@HappyMaskedGuy I disagree. I do think Micro Transactions are annoying. What I'm saying is, this game does it right. In most other game with micro transactions, you where pretty much forced to pay to get anywhere. But in SKC, they are properly executed. They are actually an option for once. This game has almost no paywalls. Gem Apples are plentiful, and with good spending habits, you can make it through the game with little grinding without spending money. There is some grinding, but it's still fun. Leveling up is easier, so the Vigor Bar is never empty. Micro Transactions are a stupid concept, but give this game a chance. You'll be surprised. If anything, this game is just teaching kids how to spend money responsibly, but without real money! Needless to say, Nintendo has done Micro Transactions correctly. Something that is so rare nowadays it's sad. I definitely recommend this game, especially if you want to get into Kirby, but can't afford a full priced game.

Re: Super Kirby Clash

NuclearNyt

This game is much better than it's predecessors. It has micro transactions, yes. But there are many more ways to get Gem Apples. (The currency available for purchase)
On top of Gem Apples being much more easy and fair to get, the time limits that used to plague the game's difficulty have been drastically elongated. Making the game even more fair and make you not have to use as many Gem Apples as the previous one. This game still provides much more of a challenge than Star Allies, but it isn't as unfair as Kirby Clash Deluxe, (The previous game) which practically forced you to pay to get anywhere in the game without impossible difficulty. If you're still saying "What about vigor!?" (The game's form of "stamina", needed to play quests and is limited.) Vigor is still a bad idea, but even it's effect on the game is weakened. How? Online Multiplayer. There are two separate Vigor bars. One for story mode, the primary game, and another for party mode. Basically the same game, but more so focused on Local or Online multiplayer. Vigor can be recharged by leveling up, and Party mode gives you EXP. Meaning that if you run out of story mode Vigor, you can replenish it all be leveling up in party mode. This basically removes Vigor. I never have to wait or use gem apples to get Vigor at all anymore. I'm very happy about the changes made from the previous game. This is a super fun game and the online multiplayer is a fantastic addition.