@shani Sure, I certainly did list a lot of little issues that could conceivably negatively impact the experience for some people, but the purpose in doing so was to raise awareness of them in case those are especially important for any one person. For me, none of those problems significantly detracted from the experience – I loved the game despite the issues, which is why the review also contained a fair amount of praise.
@shani As I'm sure you know, review ratings are subjective, and this is my opinion of the game. While there were some problems with the game, it works on a similar level to my favorite game of all time, Mario 64. I do discuss these issues in the review, but taking into account that this was made by a single person (not the most famous game designer of all time with an incredibly talented group of people and vast amounts of resources), I found it easy to overlook the negatives and focus on the main takeaway, which was that the game was fun. Freezeme was a great experience!
@Artwark I think the mechanics for each set of moves are interesting and work well within each specific character. However, there are certain situations where it felt like Lilac far and away had the best tools for the job. I agree with you about collectibles being on the low end though – for me that's not an issue, but I could see some people wanting more in that area.
@Dr_Corndog In general, people may disagree (seeing as how the first few Sonic games were well received), but classic Sonic games just never did it for me. I felt like they were lacking in most of the areas I mention – pacing of gameplay, story, level design – and no matter how much I tried, I couldn't get into them. I loved Freedom Planet though!
@FX102A I hear you! I would have scored it an 8.5 if I had a 20-point scale to work with, but I ended up rounding down.
Comments 3
Re: Review: FreezeME (Wii U eShop)
@shani Sure, I certainly did list a lot of little issues that could conceivably negatively impact the experience for some people, but the purpose in doing so was to raise awareness of them in case those are especially important for any one person. For me, none of those problems significantly detracted from the experience – I loved the game despite the issues, which is why the review also contained a fair amount of praise.
Re: Review: FreezeME (Wii U eShop)
@shani As I'm sure you know, review ratings are subjective, and this is my opinion of the game. While there were some problems with the game, it works on a similar level to my favorite game of all time, Mario 64. I do discuss these issues in the review, but taking into account that this was made by a single person (not the most famous game designer of all time with an incredibly talented group of people and vast amounts of resources), I found it easy to overlook the negatives and focus on the main takeaway, which was that the game was fun. Freezeme was a great experience!
Re: Review: Freedom Planet (Wii U eShop)
@Artwark I think the mechanics for each set of moves are interesting and work well within each specific character. However, there are certain situations where it felt like Lilac far and away had the best tools for the job. I agree with you about collectibles being on the low end though – for me that's not an issue, but I could see some people wanting more in that area.
@Dr_Corndog In general, people may disagree (seeing as how the first few Sonic games were well received), but classic Sonic games just never did it for me. I felt like they were lacking in most of the areas I mention – pacing of gameplay, story, level design – and no matter how much I tried, I couldn't get into them. I loved Freedom Planet though!
@FX102A I hear you! I would have scored it an 8.5 if I had a 20-point scale to work with, but I ended up rounding down.