@BenAV I think there is a word in the text that slipped by: "which is absolutely superior to the stock Joy-Con D-pad, even with a case mod..." I dont' think the Hori Joy-Con is superior overall, but its D-pad is a huge improvement over the stock Joy-Con, which just has the split buttons that infuriate every shmup player I know ha.
@GFoyle Oh man Rolling Gunner is hot! I could see it really becoming toe-to-toe between the two in that regard. The only thing that edges Rolling Gunner out, in my eyes, are all the amazing extras like save state support, online leaderboards, replay viewer, and arcade challenge. It's a really close comparison though.
@Stargazer Yes the Arcade Plus mode is an alternate mode, due to the addition of Alice and the toning down of the boss milk. However, what I was getting at in the review is that Arcade Plus is akin to a revision since it essentially fixes the arcade version. In comparison, the DeathTiny mode in Ketsui is a full-blown arrange that completely changes the scoring system (it adds hypers!) and gameplay. Myself and some of the other shmup players I know were hoping for an additional arrange mode that changes up the scoring system completely (ESP with grazing or something would be cool).
@NinChocolate For sure! One thing that I also was going to mention in the review, but ran out of room, is the ESP was influential on Touhou and has a more Touhou feel than most CAVE games. So if you like Touhou it could be more in your taste than something like Dodonpachi.
@Kalmaro Ha it's a pretty niche concept, but check out this run and see how long he delays killing the boss by only attacking with special shot. https://youtu.be/R5umBOKNI9w?t=2927
@nessisonett Yeah I'm pleasantly surprised ESP made it to the Switch when Ketsui and Garegga did not, my theory about this is that ESP is generally easier to emulate than the other two releases, to the Switch had the power to run ESP to the standard M2 wanted.
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Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@graysoncharles For sure! Yes that's a great point!
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
Thank you my dude! I really appreciate the support. I do hope my love for the genre comes across to people who haven't seen my content before
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@SwitchedOn_Games Thank you my dude!
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@Lizzep Dan 3 is really great! I love that game and have put a ton of time into some high scores for it ha.
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@BenAV I think there is a word in the text that slipped by:
"which is absolutely superior to the stock Joy-Con D-pad, even with a case mod..."
I dont' think the Hori Joy-Con is superior overall, but its D-pad is a huge improvement over the stock Joy-Con, which just has the split buttons that infuriate every shmup player I know ha.
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@GFoyle Oh man Rolling Gunner is hot! I could see it really becoming toe-to-toe between the two in that regard. The only thing that edges Rolling Gunner out, in my eyes, are all the amazing extras like save state support, online leaderboards, replay viewer, and arcade challenge. It's a really close comparison though.
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@Stargazer Yes the Arcade Plus mode is an alternate mode, due to the addition of Alice and the toning down of the boss milk. However, what I was getting at in the review is that Arcade Plus is akin to a revision since it essentially fixes the arcade version. In comparison, the DeathTiny mode in Ketsui is a full-blown arrange that completely changes the scoring system (it adds hypers!) and gameplay. Myself and some of the other shmup players I know were hoping for an additional arrange mode that changes up the scoring system completely (ESP with grazing or something would be cool).
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@Expa0 Yeah the import is expensive, I feel you. I really hope M2 come around to doing a Western release to make the game more accessible.
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@NinChocolate For sure! One thing that I also was going to mention in the review, but ran out of room, is the ESP was influential on Touhou and has a more Touhou feel than most CAVE games. So if you like Touhou it could be more in your taste than something like Dodonpachi.
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@Kalmaro Ha it's a pretty niche concept, but check out this run and see how long he delays killing the boss by only attacking with special shot.
https://youtu.be/R5umBOKNI9w?t=2927
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@nessisonett Yeah I'm pleasantly surprised ESP made it to the Switch when Ketsui and Garegga did not, my theory about this is that ESP is generally easier to emulate than the other two releases, to the Switch had the power to run ESP to the standard M2 wanted.
Re: Review: ESP Ra.De. Psi - The Best Shmup On Nintendo Switch, Period
@Fath Check out the reviewer's other work outside of Nintendo Life