Interesting I saw the tweet with no picture and was 100% certain it was Chibi-Robo amiibo, if the words cute, adorable or something in the same vein is used right now on Nintendo's twitter you can be sure it is about the Chibi-Robo amiibo, it has been for the past few days.
The game is indeed great, the port, not so much. While I avoided any freezes for now the game does seem to have problems loading sound effects, and I have been teleported to far away doors more times than I would expect, I do wonder if some issues are once again caused by external hard drives because I've seen footage from the Wii U version on YouTube and it seemed a lot more smooth than on my end. Overall it is still a pleasant game and really great soundtrack and art.
I wonder if maybe the price difference pushed people to get the game on mobile once they discovered it existed on Wii U, even prior to release of this version. I find it hard to justify the purchase at different price levels, the game is on my wishlist, but I certainly don't want to pay 6~7 dollars more, it is still mostly the same game save for minor features as Miiverse stamps.
I'll recommend this too, I didn't quite grasp what was going on in the videos, but playing is very satisfying. I didn't have much problem unlocking levels so far, but it does get harder to get 3 stars very early on, but still haven't hit a wall on progression where I have to return to earlier levels for stars.
I'm avoiding Captain Toad footage ever since the last Nintendo Direct, it is soooo difficult to resist, but only one more week, I should be strong enough lol
I'll join others in saying that voice acting was never a problem for me. The dark ambient makes finding items really a "search blindlily through the environment" task most of the times though, but it is a really clever adventure game.
@SanderEvers
Point 1 is the one I agree the most, and I did support some releases from NWF because I believe these devs need time to improve their skills and make better games, and they'll need our money and support for that, hopefully someday they'll produce 10 dollar worth software. (and I supported @RCMADIAX )
@DiscoGentleman
A link to Miiverse in the eShop would indeed be really great.
I think Miiverse is a good tool, right in the console, to evaluate the quality of the game through comments from REAL players. This is why I think astroturfing like was done by Fit Music developers should be punished really bad by Nintendo.
I also feel it is not fair to label games and mix something like Xtype+ which seems really well made with other NWF games of lesser quality. I believe Nintendo could have a review process, where great reviews and impressions make the developer receive more exposure on the eShop, and encourage developers to make games better before releasing to be featured more prominently on the shop, better quality = more exposure.
The one mistake they made was to make it a "day one" DLC. If it was announced a week later and started releasing two weeks after launch no one would give a poopoodoodoocacapoopledoopledoggiedoodoo and would be even happy to buy it.
The thing is, they could have it already done anyway, and you wouldn't know it was ready before or after, or theorize if it was removed or not from the game. The reaction is just towards two words: "day one" and I hope they learn it for the future to never use these words again.
I don't mind most DLCs though and bought a lot in the past, so my non-reaction might be because of it, I'm already way past denial, anger, etc. Please watch the profanity — TBD
I don't want "horror" like in the usual horror games, but I do think the experience in Metroid is better when Samus is alone (no Hunters and no Galactic Federation, no one else they might create either).
Virtual Console is hardly a selling point for any 200+ dollars machine, and I believe Nintendo is well aware of it. It is an added extra and very cool, but hardly a "game changer".
The fact Wii U is receiving both GBA and DS Virtual Consoles is linked way more to the next portable than sales of the current console. And while you deny it, there are technical limitations that would either make it too costly to create a functional emulator on 3DS or create one at all, ambassador games run in DS mode and would not be able to access Miiverse or create Save States, both are features Nintendo probably really wants to make possible for all future releases.
As for "portable being on portable" and "console being on console" this isn't true ever since NES games were released on 3DS, it isn't a point for a long time.
Comments 14
Re: Random: Excitable Fans Face Disappointment When Nintendo Does Twitter Wrong
Interesting I saw the tweet with no picture and was 100% certain it was Chibi-Robo amiibo, if the words cute, adorable or something in the same vein is used right now on Nintendo's twitter you can be sure it is about the Chibi-Robo amiibo, it has been for the past few days.
Re: Review: The Swindle (Wii U eShop)
The game is indeed great, the port, not so much. While I avoided any freezes for now the game does seem to have problems loading sound effects, and I have been teleported to far away doors more times than I would expect, I do wonder if some issues are once again caused by external hard drives because I've seen footage from the Wii U version on YouTube and it seemed a lot more smooth than on my end. Overall it is still a pleasant game and really great soundtrack and art.
Re: Exclusive: Project CARS "Simply Too Much For Wii U", Developer Now Waiting On New Nintendo Hardware
A quote from some time ago: "Project CARS Will Showcase The Hidden Power of the Wii U – Slightly Mad Studios" yeah, ok... LOL
http://gamingbolt.com/project-cars-will-showcase-the-hidden-power-of-the-wii-u-slightly-mad-studios#BDyL42sTVKZp5DSu.99
Re: Year in Development: Nyamyam
I wonder if maybe the price difference pushed people to get the game on mobile once they discovered it existed on Wii U, even prior to release of this version. I find it hard to justify the purchase at different price levels, the game is on my wishlist, but I certainly don't want to pay 6~7 dollars more, it is still mostly the same game save for minor features as Miiverse stamps.
Re: Review: Hazumi (3DS eShop)
I'll recommend this too, I didn't quite grasp what was going on in the videos, but playing is very satisfying. I didn't have much problem unlocking levels so far, but it does get harder to get 3 stars very early on, but still haven't hit a wall on progression where I have to return to earlier levels for stars.
Re: Video: Nintendo Minute Shows Off 'Super' New Levels in Captain Toad: Treasure Tracker
I'm avoiding Captain Toad footage ever since the last Nintendo Direct, it is soooo difficult to resist, but only one more week, I should be strong enough lol
Re: Review: The Fall (Wii U eShop)
I'll join others in saying that voice acting was never a problem for me. The dark ambient makes finding items really a "search blindlily through the environment" task most of the times though, but it is a really clever adventure game.
Re: Weirdness: Tetris Played With Pillows is Oddly Entertaining
The fact lines didn't disappear once complete bothered me a lot :/
Re: Talking Point: The Wii U eShop is Raising Tough Questions on Quality Control
@SanderEvers
Point 1 is the one I agree the most, and I did support some releases from NWF because I believe these devs need time to improve their skills and make better games, and they'll need our money and support for that, hopefully someday they'll produce 10 dollar worth software. (and I supported @RCMADIAX )
@DiscoGentleman
A link to Miiverse in the eShop would indeed be really great.
Re: Talking Point: The Wii U eShop is Raising Tough Questions on Quality Control
I think Miiverse is a good tool, right in the console, to evaluate the quality of the game through comments from REAL players. This is why I think astroturfing like was done by Fit Music developers should be punished really bad by Nintendo.
I also feel it is not fair to label games and mix something like Xtype+ which seems really well made with other NWF games of lesser quality. I believe Nintendo could have a review process, where great reviews and impressions make the developer receive more exposure on the eShop, and encourage developers to make games better before releasing to be featured more prominently on the shop, better quality = more exposure.
Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play
The one mistake they made was to make it a "day one" DLC. If it was announced a week later and started releasing two weeks after launch no one would give a poopoodoodoocacapoopledoopledoggiedoodoo and would be even happy to buy it.
The thing is, they could have it already done anyway, and you wouldn't know it was ready before or after, or theorize if it was removed or not from the game. The reaction is just towards two words: "day one" and I hope they learn it for the future to never use these words again.
I don't mind most DLCs though and bought a lot in the past, so my non-reaction might be because of it, I'm already way past denial, anger, etc.
Please watch the profanity — TBD
Re: Talking Point: Horror and Metroid Could be a Perfect Fit
I don't want "horror" like in the usual horror games, but I do think the experience in Metroid is better when Samus is alone (no Hunters and no Galactic Federation, no one else they might create either).
Re: Report Suggests That June Could Be Crucial For Iwata's Future At The Head Of Nintendo
As long as Iwata stays, they are not going mobile, so I wish Iwata to remain CEO for a long time, but certain board directors could get out.
Re: Talking Point: The Logic Behind Game Boy Advance on the Wii U Virtual Console
Virtual Console is hardly a selling point for any 200+ dollars machine, and I believe Nintendo is well aware of it. It is an added extra and very cool, but hardly a "game changer".
The fact Wii U is receiving both GBA and DS Virtual Consoles is linked way more to the next portable than sales of the current console. And while you deny it, there are technical limitations that would either make it too costly to create a functional emulator on 3DS or create one at all, ambassador games run in DS mode and would not be able to access Miiverse or create Save States, both are features Nintendo probably really wants to make possible for all future releases.
As for "portable being on portable" and "console being on console" this isn't true ever since NES games were released on 3DS, it isn't a point for a long time.