This was my favorite Mario game of all time, I got completely hooked on this in 2002 and it made it difficult to complete one of my first indie games! I loved the water pack, especially using it to fly in a manner reminiscent of Pilotwings.
I watched others struggle with the camera but for me it was just part of the game's mechanics and I liked having full control over it very much more than Mario 64, which felt very limiting by comparison.
It would be cool if they added options for the framerate. That would require some big changes though. There are overclocked Super FX Chip Star Fox videos online and the game's logic runs faster too. That is to say, the original game was not made to run with respect to time but directly based on the speed of the processor itself.
Star Fox Zero was amazing as a couch co-op game. The problem is people don't get together anymore. My best 2016 gameplay experience was Star Fox Zero with buddies over.
@Henmii It's not a "free-to-play" game (in the mobile IAP/Ads game sense), we're just looking for more players. What good is a game (especially a local multiplayer game with competition play in mind) without players?
Those worried about motion sickness should fear not. At times it can take a second to get your bearings after being swapped but a warping concept similar to this has been used in VR because it makes longer distance navigation possible and it has proven not to be too disorienting even under the circumstances of wearing a headset.
It's really no different visually than respawning in other frantic FPS games like Doom or Quake. Mechanically of course, it changes everything.
2) The Wii Remote controls are a fail-safe so multiplayer is always accessible even without Pro Controllers. Nunchuk support would have altered the basic mechanics too dramatically in addition to being as elusive as their dual analog cousins. Every other controller is supported.
3) Other reviews praised the solid dual analog controls on the GamePad and Pro controllers.
The main gripes in this review are that multiplayer was divided up into cups only, which isn't true and that somehow supporting the Wii Remote as a fail-safe is a negative.
Furthermore there was no 5-player reporting here. The social commentary allows the 5th player to add excitement to the match or even manipulate it by revealing information about other players or objects. Some have suggested this is more innovative than the baseline mechanic itself.
We would have liked to see this upgraded to a 7 based on the oversights.
Thanks again though! We really do appreciate any and all coverage!
Comments 7
Re: Soapbox: Playing Super Mario Sunshine Today Painfully Illustrates Nintendo's 3D Evolution
This was my favorite Mario game of all time, I got completely hooked on this in 2002 and it made it difficult to complete one of my first indie games! I loved the water pack, especially using it to fly in a manner reminiscent of Pilotwings.
I watched others struggle with the camera but for me it was just part of the game's mechanics and I liked having full control over it very much more than Mario 64, which felt very limiting by comparison.
Great game! I would totally buy an HD remake.
Re: Star Fox 2 Release Has Nothing To Do With Super FX Patent Expiring, Says Argonaut Founder
It would be cool if they added options for the framerate. That would require some big changes though. There are overclocked Super FX Chip Star Fox videos online and the game's logic runs faster too. That is to say, the original game was not made to run with respect to time but directly based on the speed of the processor itself.
Re: Feature: Ten Wii U Games That Would Find a Loving Home on Nintendo Switch
Star Fox Zero was amazing as a couch co-op game. The problem is people don't get together anymore. My best 2016 gameplay experience was Star Fox Zero with buddies over.
Re: Swap Fire Hops Up the Wii U eShop Charts, Helped by the Fact It's Free
@Henmii It's not a "free-to-play" game (in the mobile IAP/Ads game sense), we're just looking for more players. What good is a game (especially a local multiplayer game with competition play in mind) without players?
Re: Swap Fire Hops Up the Wii U eShop Charts, Helped by the Fact It's Free
@Setery10 You can change the inversion by clicking the minus (-) button.
Re: Review: Swap Fire (Wii U eShop)
Those worried about motion sickness should fear not. At times it can take a second to get your bearings after being swapped but a warping concept similar to this has been used in VR because it makes longer distance navigation possible and it has proven not to be too disorienting even under the circumstances of wearing a headset.
It's really no different visually than respawning in other frantic FPS games like Doom or Quake. Mechanically of course, it changes everything.
Re: Review: Swap Fire (Wii U eShop)
Thanks for giving us a look Lee!
Three points:
1) There is a multiplayer Exhibition Mode.
2) The Wii Remote controls are a fail-safe so multiplayer is always accessible even without Pro Controllers. Nunchuk support would have altered the basic mechanics too dramatically in addition to being as elusive as their dual analog cousins. Every other controller is supported.
3) Other reviews praised the solid dual analog controls on the GamePad and Pro controllers.
The main gripes in this review are that multiplayer was divided up into cups only, which isn't true and that somehow supporting the Wii Remote as a fail-safe is a negative.
Furthermore there was no 5-player reporting here. The social commentary allows the 5th player to add excitement to the match or even manipulate it by revealing information about other players or objects. Some have suggested this is more innovative than the baseline mechanic itself.
We would have liked to see this upgraded to a 7 based on the oversights.
Thanks again though! We really do appreciate any and all coverage!