@steely_pete All accessibility is QOL, and vice versa. There are many disability related reasons for needing to quit immediately rather than wait until you get to a checkpoint, from chronic pain to migraine to narcolepsy.
@graviton accessibility doesn't really work like that. The joycons are less accessible for some people but incredibly accessible to others, due to their weight, configuration, and ability to hold one in each hand.
@Lake999 Xbox and PlayStation have system level remapping too, how do you explain so many first party games on both platforms having remapping? And how do you explain there being switch games that have remapping too? Game level remapping is superior for a whole bunch of reasons, I don't think you should be trying to second-guess what the designers' thinking was.
@UltraZelda64 that is for people who are blind or can't read/see well enough for the menu text to work for them. It is a legal requirement for any game that has communication functionality for the path to the communications functionality to be accessible to people who are blind (and yes, blind people play plenty of mainstream games). But what you're describing isn't how it generally works, generally you're given a voiced prompt to turn it on, if you don't press the button it isn't turned on.
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Re: Nintendo Joins Cross-Industry Effort 'Accessible Games Initiative' As Founding Member
@steely_pete All accessibility is QOL, and vice versa. There are many disability related reasons for needing to quit immediately rather than wait until you get to a checkpoint, from chronic pain to migraine to narcolepsy.
Re: Soapbox: Zelda: Tears Of The Kingdom Straight Up Fails In Just One Respect: Accessibility
@graviton accessibility doesn't really work like that. The joycons are less accessible for some people but incredibly accessible to others, due to their weight, configuration, and ability to hold one in each hand.
Re: Soapbox: Zelda: Tears Of The Kingdom Straight Up Fails In Just One Respect: Accessibility
@Lake999 Xbox and PlayStation have system level remapping too, how do you explain so many first party games on both platforms having remapping? And how do you explain there being switch games that have remapping too? Game level remapping is superior for a whole bunch of reasons, I don't think you should be trying to second-guess what the designers' thinking was.
Re: Soapbox: Zelda: Tears Of The Kingdom Straight Up Fails In Just One Respect: Accessibility
@UltraZelda64 that is for people who are blind or can't read/see well enough for the menu text to work for them. It is a legal requirement for any game that has communication functionality for the path to the communications functionality to be accessible to people who are blind (and yes, blind people play plenty of mainstream games). But what you're describing isn't how it generally works, generally you're given a voiced prompt to turn it on, if you don't press the button it isn't turned on.