Comments 4

Re: Review: Bravely Second: End Layer (3DS)

Gynntonyx

@Nomad a big key to being able to handle some of the later battles is learning ways to use status ailments on your own party to your advantage; it's something one would hardly give a thought to but if you read your Job descriptions and skills, with a little experimentation you'll be surprised. =^_^= (hope this hint helps without being a spoiler for anyone) good luck!

Re: Review: Bravely Second: End Layer (3DS)

Gynntonyx

Thanks for the great review, I've been looking forward to this release and now I'm even more excited. I'm probably going to go back and buy Bravely Default again so I can go through it again before I dive into Bravely Second.

Bravely Default was a great game, unique in many ways; the characters were fun, and the story and character dialogue was also a nice experience. Watching character's relationships grow over time set it apart from any other RPG I've ever played. Ever since I saw the trailer for BS: End Layer in Bravely Default I knew I was going to be watching and waiting for this release. In particular, I loved the way they approached the Job System, in some ways I feel like it was what really set it apart from other RPGs; similar yet different than Final Fantasy (much improved in my opinion) being able to carry aspects from one job to enhance another was great, it made for so many different possibilities. Even in Bravely Default I didn't find that I had to do much grinding until the end and that was mostly to master all of the jobs and be able to beat that hell of a battle with a certain Adventurer. All in all, I recommend both titles to any RPG fan... since I can't really recall anything that I hated about Bravely Default, for me I can say it's one of the very best RPGs I've played and will always remain one of my favourites. Cheers everyone ^_^

(oh, if anyone would care to exchange friend codes prior to release PM me and I'd be happy to add and meet new players)

~Gyn