@TommyRabbit The dungeon maps are generated randomly, but always follow certain patterns (if you find the healing pool, you're on the right path toward the boss) and are never more than a couple dozen rooms. That being said, I totally still respect if randomness remains a turn-off.
My take on scores has been, for a long time, that they are a just a bonus addition to a well-written review. While I completely understand that they're not entirely necessary, I don't see the harm in including them, as long as they are accompanied well, and not presented as the only takeaway about a given game.
Comments 4
Re: Review: Moonlighter - A Curiously Appealing Mix Between Zelda And A Shopkeeping Sim
@TommyRabbit The dungeon maps are generated randomly, but always follow certain patterns (if you find the healing pool, you're on the right path toward the boss) and are never more than a couple dozen rooms. That being said, I totally still respect if randomness remains a turn-off.
Re: Review: Moonlighter - A Curiously Appealing Mix Between Zelda And A Shopkeeping Sim
@Krull @ShaiHulud Yeah you're both correct, I definitely used the wrong word here — last time I write a review at 1am ha, thank you.
Re: Feature: Remembering Super Mario 128, The Groundbreaking Masterpiece That Never Really Existed
Cool!
Re: Talking Point: Do We Still Need Review Scores?
My take on scores has been, for a long time, that they are a just a bonus addition to a well-written review. While I completely understand that they're not entirely necessary, I don't see the harm in including them, as long as they are accompanied well, and not presented as the only takeaway about a given game.