Comments 8

Re: Hands On: Seeking an Awakening in Fire Emblem Fates

DeoGame

"The inclusion of a full-blown multiplayer mode has been a long time coming."

Actually, multiplayers been with the series for a great deal of time going all the way back to the time of Fuuin No Tsuragi (Binding Blade). Even Online Multiplayer can be traced back to Shadow Dragon on the DS and its sequel New Mystery of the Emblem with the online ruleset being eerily similar to that of Fates. So "full-blown" multiplayer has been with the series for a great deal of time, its only due to the fact that Awakening was limited by time that we haven't seen it since 2010.

Re: Random: Fire Emblem 0 Will Be Getting Some Cards Based on Genei Ibun Roku #FE

DeoGame

> Would you like Nintendo to release Fire Emblem 0 in the West?

Hell Yes!

> Which of the upcoming Fire Emblem games are you most looking forward to?

Vestaria Saga. Though technically not a Fire Emblem game, it is directed by series creator Shouzou Kaga, features work from other retired IS veterans, and mechanically/strategically/story wise it's what I've come to know and love. It's like comfor food. And best of all, it's free, in 2 parts (each of which 60 hours long) and features 5 hour levels!

Re: Fire Emblem will be Getting an Art Book for its 25th Anniversary

DeoGame

I'm looking forward to the book, but have my reservations. Particularly as the title is: "The Making of Fire Emblem: The 25th anniversary which put together with anecdote of Awakening and If." I don't want Awakening/Fates to overshadow the other titles. I mean, the cover is a good sign, but on the whole, there are many more untold stories for previous titles, and unsung heroes of development yet to get the spotlight. We need more on Shouzou Kaga, Taeko Kaneda, Sachiko Wada, etc.

Re: Masahiro Sakurai Tackles Criticisms of Bonus Features in Games

DeoGame

Just to offer a counter-opinion to Sakurai, while his points work in relation to Sm4sh, they don't hold up as well in Fates. For example, Smash Tour, a... controversial mode has no real impact on the game as a whole. If you don't like Smash Tour, don't play it, that works. However, with Fates, this argument doesn't fully stand.

If you want to avoid My Castle, you have to go out of your way to do so as the game drops you there after each battle. Also, simply avoiding these features puts you at a statistical disadvantage.

You don't want to facerub? Fine, but you are still missing out on support points.

Don't want to explore My Castle or participate? Certainly, but you'll be missing out on over a third of the cast, Support Points, EXP and Gold, The ability to buy and forge weapons, temporary but worthwhile stat increasing tonics and extra battles. So long as the difficulty remains achievable, these aren't "necessary" but you'll be put at a disadvantage within the core game.

Also, he mentions Niche Markets and those who like a "minimalist" experience, which at a time was a large amount of the Fire Emblem fanbase. As there are experiences often found in the core game being locked behind a feature that seems like a different genre all together, I can see why others are upset and I am as well.

All in all, options work best as a selection on a menu. In the case of Fire Emblem, that could include things such as the Hubba Tester, Sound Room, Difficulty Modes, etc. But locking otherwise core components behind an "option" really doesn't make it so optional.