Comments 6

Re: Bravery & Greed Looks Like A Fusion Of Retro Action-Adventure Games And Dead Cells

Bravery_and_Greed

@BeefSanta There are no permanent stat bonuses, contrary to some other games, as our design philosophy is that the more you play, the more powerful you become, not your avatar. However, you do unlock things in between runs (gear and followers) which gives you more options along your progress. Also, achievements/trophies unlock tarot cards, that you can activate before starting a run to increase/decrease difficulty/rewards, if you're looking for an easier/harder challenge, or if you're greedy and want to max out your score and unlock things faster.

Re: Bravery & Greed Looks Like A Fusion Of Retro Action-Adventure Games And Dead Cells

Bravery_and_Greed

@Panopticon Dungeons are randomly generated, and consists mostly of rooms that are linked by corridors/hubs. Most rooms are battle focused, some rooms are platforming oriented, and a few rooms are puzzles, or random events. Chosing to confine most combat into closed arena allowed us to carefully craft each of them (instead of having randomly generated rooms) so we could control the experience best, and also avoid some cheap cheesing tactics.

Re: Bravery & Greed Looks Like A Fusion Of Retro Action-Adventure Games And Dead Cells

Bravery_and_Greed

@Brumblescope The inventory can be accessed anytime during gameplay without pausing the game, but it's a very minimal UI which does not disturb gameplay: you have four slots (gauntlets, amulets, boots, wands) and when you pick up new gear, you have to drop previous gear from that slot if you had any. So you have to choose the best gear for yourself, you can also drop and exchange gear with your teammates if everybody is willing to cooperate.