Comments 23

Re: Video: Alex Answers Your Questions About Animal Crossing: New Horizons

Boo-Thang

@Rpg-lover
I wouldn't really compare Animal Crossing to The Sims. I'd say AC has more in common with games like Stardew Valley and Harvest Moon.
Sims doesn't really have any real dialogue, while AC has an emphasis on dialogue. The characters are well written. Sure it's wholesome and family safe, but each character is quirky and unique and they are easy to like. And there's a lot of them! In AC, you do pretty repetitive, mundane work such as shake trees for fruit, catch bugs and fish, and dig for fossils. The work isn't very compelling, but it's satisfying to do. You use your money to customize your character and upgrade and furnish your house. You do everything at your own pace. AC never requires you to do anything, and anything that you do is by your own volition. It's a great game to play when you want to relax, and might not interest players who need action or an end goal.

Re: Merge Games Releasing Dead Cells - Action Game Of The Year Edition

Boo-Thang

@Zuljaras
Others have explained what rogue-lite is, but to answer why:
Since you restart every time you die or win, which takes no longer than 90 minutes, rouge-lite elements keep the game from becoming monotonous. 100 hours later this game is still FRESH!
What's randomized: 1) The layout of each stage, though rooms are pulled from a gigantic library of rooms, which prevents the generated stages from being butt ugly and weird 2) Items that you find along the way: there are about 70 weapons/shield and 30 skills to find along your way. I never mind dying because it's always exciting to start a new run because you never know what combination of items you'll find synergy with & 3) Rooms are randomly populated with enemies, so each battle challenges you to adapt, which for me, is very stimulating.
I think it's a great game if you can't tell!