@RasandeRose im not sure with what terribly made phone youre using, but phones are quite good at heat management with everyday tasks. of the phones ive used in the past decade (from budget to flagship), not a single one has gotten hot from browsing. the only time they do is occasionally when charging or when playing games, and only then its noticeably hot.
the switch however runs games far more than phones do, because its primary use is gaming. So it'll create more heat and for longer as it performs more demanding tasks and at greater durations in the short and long term.
just because it has a cooling solution doesnt necessarily mean it doesnt run hotter. feel free to touch its cooling solution, perhaps the metal panel behind the backplate or a radiator fin, in the middle of a gaming session and compare it with a phone without a back playing genshin or something.
also, the fact that it even needs a cooling solution at all is proof that it creates and exerts more heat, which was my point. not that it'll feel hot to the touch, but that theres more heat being generated, which could have issues with the display.
@TSR3 Not necessarily, it said "cheaper";
a. that doesnt mean they are cheap, or that cost is the only/main reason for choosing it, and
b. that doesnt mean theyll also be at lower quality.
Phones typically use soft OLEDs as theyre more likely to fall, so durability is preferred. The Switch is also prone to falling but less so as its held in 2 hands and generally not used out and around in the same capacity as a phone (it certainly doesnt have the brightness to do so).
Whats more important for the Switch is having the same image on a screen for prolonged periods of time and managing heat. Im sure many people have played for hours and hours in one sitting, which means that the screen will be in use for quite a while and as the Switch itself will get hot (it is a games console, and phones dont get as hot as consistently), heat will also try to dissipate through the screen and so I'd imagine there is a higher chance of burn in, (particularly where the HUD is as that doesnt change nearly as much as whats on the rest of the screen) so having a Hard OLED can reduce this.
@Mr-Fuggles777 terrible idea and a woeful misunderstanding of tech. switch already has issues running at 720p on much of its library. why would they then double the resolution and double/quadruple the refresh rate when it often doesn't even make full use of the tech it does have? for a device fundamentally bound by thermal and battery limitations, this a terrible idea. all it will do is drain the battery faster, while heating up the device more in order to push out the pixels required, and so making the switch louder because the fan now has to work harder.
secondly, youre comparing a mobile phone game with a limitedly populated and mostly flat map with one that has better texture quality and higher detailed models, and far more assets to render.
Comments 3
Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space
@RasandeRose im not sure with what terribly made phone youre using, but phones are quite good at heat management with everyday tasks. of the phones ive used in the past decade (from budget to flagship), not a single one has gotten hot from browsing. the only time they do is occasionally when charging or when playing games, and only then its noticeably hot.
the switch however runs games far more than phones do, because its primary use is gaming. So it'll create more heat and for longer as it performs more demanding tasks and at greater durations in the short and long term.
just because it has a cooling solution doesnt necessarily mean it doesnt run hotter. feel free to touch its cooling solution, perhaps the metal panel behind the backplate or a radiator fin, in the middle of a gaming session and compare it with a phone without a back playing genshin or something.
also, the fact that it even needs a cooling solution at all is proof that it creates and exerts more heat, which was my point. not that it'll feel hot to the touch, but that theres more heat being generated, which could have issues with the display.
Re: Samsung To "Aggressively Position" OLED Tech In Console Gaming Space
@TSR3 Not necessarily, it said "cheaper";
a. that doesnt mean they are cheap, or that cost is the only/main reason for choosing it, and
b. that doesnt mean theyll also be at lower quality.
Soft/flexible OLED screens are more shock resistant but have shorter lifespans. More importantly THEY ARE MORE PRONE TO BURN IN as plastic traps in more heat than glass and is more reactive.
https://oempro.com/blogs/news/samsung-hard-vs-soft-oled
https://www.mobiledefenders.com/blog/iphone-x-hard-vs-soft-oled
Hard/rigid OLEDs are far easier to break (because its glass and not plastic, you can look at modern phones to see which is generally more durable) but also cheaper as its easier and more reliable to manufacture, while having solid visual performance.
https://www.mobilescreenfix.co.uk/blog/2021/01/18/soft-oled-hard-oled-or-lcd-whats-right-for-you/
Phones typically use soft OLEDs as theyre more likely to fall, so durability is preferred. The Switch is also prone to falling but less so as its held in 2 hands and generally not used out and around in the same capacity as a phone (it certainly doesnt have the brightness to do so).
Whats more important for the Switch is having the same image on a screen for prolonged periods of time and managing heat. Im sure many people have played for hours and hours in one sitting, which means that the screen will be in use for quite a while and as the Switch itself will get hot (it is a games console, and phones dont get as hot as consistently), heat will also try to dissipate through the screen and so I'd imagine there is a higher chance of burn in, (particularly where the HUD is as that doesnt change nearly as much as whats on the rest of the screen) so having a Hard OLED can reduce this.
Re: Samsung To "Aggressively Position" OLED Tech Across Promising Market Sectors Including "Gaming Console Segments"
@Mr-Fuggles777 terrible idea and a woeful misunderstanding of tech.
switch already has issues running at 720p on much of its library. why would they then double the resolution and double/quadruple the refresh rate when it often doesn't even make full use of the tech it does have? for a device fundamentally bound by thermal and battery limitations, this a terrible idea.
all it will do is drain the battery faster, while heating up the device more in order to push out the pixels required, and so making the switch louder because the fan now has to work harder.
secondly, youre comparing a mobile phone game with a limitedly populated and mostly flat map with one that has better texture quality and higher detailed models, and far more assets to render.
a game that looks like this https://youtu.be/kSEk_RSNjXw?t=319
compared with a game that looks like this https://www.youtube.com/watch?v=IJek8lXBSr0&t=116s
what a laughable comparison.