Comments 8

Re: Review: Digimon World: Next Order - A Repetitive, Open-World Grind For Die-Hard Fans Only

Blitzgreymon

@Nanami_Ataraxi You don't need to train stats for evolution info you can get the info just from fighting enemies. There is also a feature that you obtain in chapter 2 that lets you lock evolution routes. So you can get the Digimon you want just by training your stats to a certain level. And a percentage of stat gains will hold over after you die. So each new generation will evolve faster than the last. By the second generation in my playthrough. My Digimon took less than a day of in game time to reach the Champion level.

Re: Review: Digimon World: Next Order - A Repetitive, Open-World Grind For Die-Hard Fans Only

Blitzgreymon

@ChibiNinja I've played re digitize and new order. And by far new order is the better game. In redigitize you can train for hours to get a ultimate. And it will still be trash and die from weak mobs. In the original digimon world if you had a ultimate you were actually strong. In redigitize you are perpetually weak and are powerless to change that.

In next order the power scaling actually makes sense. If you fight enemies that are of similar evolution and experience level to you will actually have a fair fight. If you use you are careful and pay attention to your digimon stats and enhance your player skills the game is reasonably challenging but not overly hard. Unfortunately most people are used to brainless games that don't require tactics, strategy or planning to win. They see grinding in a game and decide that means they have no choice but to grind. Its why you have people claiming that dragon quest is too grindy. Even though its possible to beat any Dragon Quest game without grinding.

Its the same with Next Order sure there is grinding. But the game gives the player so many ways to limit the amount of grinding you have to do. It gives you items that build stats quicker. You can build up the gym so training is more effective. You can fast travel to parts on the map in order to defeat stronger enemies in order to build up stats faster. None of the reviews criticizing the game ever mention this. Instead they decide because the game isn't a total Pokemon rip off it sucks.

Re: Review: Digimon World: Next Order - A Repetitive, Open-World Grind For Die-Hard Fans Only

Blitzgreymon

"This mechanic makes the game feel like a strange cross between a Virtual Pet simulator and an RPG, but the mechanics to take care of your partner’s physical needs are clumsily implemented."

That's literally the hole point of the game. Its a virtual pet with RPG elements. That's the main draw of Digimon World games. Is that you can raise your Digimon like a pet.

"Each time you send the Digimon to train at the Gym, they accrue a bit of fatigue.....It is a frustratingly slow process that could have been drastically improved by offering an option to rest until all fatigue is gone.

I don't know how far you played this game. But the game has a skill that allows you to increase how much resting lowers fatigue.

"Without them, it feels very much like random chance with a bit of luck mixed in."
The game actually tells you what stats you need to obtain witch Digimon. Its not random at all.

"The reason you’ll spend so much time at the Gym, grinding out stats through training is because of the sudden and devastating difficulty spikes that show up as you wander the world."

The difficulty spikes are their to tell the player which area's are meant to be accessed by the player at that point of the game. And the gym isn't the only way to increase your digimon's stats. You can gain stats by fighting strong enemies. And the game gives you items and skills that increase stat gains as well.