@BanjoPickles Too funny - I actually didn't think you were referencing the art style with your comment! (Great minds, haha!)
Side note/hot take: the artistic direction for SoR4 is one of the (personal) dislikes I mentioned in my previous comment (my friend and I always talk about things that look "FLASH"y, i.e. Newgrounds games back in tha day like Castle Crashers, although SoR4 & the Shank series I personally consider as examples of Flash-done-right), but you're 100% correct: the amount of care the devs poured into each hand-drawn frame & combat mechanics demands pure respect and I'd argue involved more passion than some AAA-titles. I fully consider SoR4 instrumental in bringing the genre (rightfully) back into the limelight!
(...Glancing over you + DDGaiden for a sec, lol!)
Definitely with you on your assessment of Burning Fight - competent/not broken. I'm not a fan of The Takeover's art style (like a more-polished Raging Justice <<< ugh!) but I feel there is a beat-em-up there with great combat and a 90s-era "OG" SoR-informed charm!
OK - now it's elephant in the room-time!!!
PLEASE make Double Dragon Gaiden your next priority - yes, even before a meal.
Keep an open mind throughout: precisely how "lite" the roguelite elements are; the clever crowd control mechanic; learning how to effectively manage the SP meter which becomes a chain-fest as you link specials into a MvC-style partner-tag into their respective special (once you've purchased the perks that help replenish said meter)...
Bask in the soundtrack (literally one of the best!); the incredible fluidity of the animation; the bass/beefiness of the hits (and hit detection/enemy stutter); the 14+ unlockable (STILL being added to!) character roster (each plays differently!); the weapons; the 60s-era Batman-style sound effects ("KLANG!!", "BLAM", "KA-CHUK!!"); the details like bodies remaining on the ground (you can toggle this, but seriously, who wouldn't want to witness the fruits of their labors?!); the awesomely-enthusiastic announcer & character voice samples (sorry-not-sorry: I will NEVER shut off the Crowd-Control announcements, which my daughter and I quote randomly & regularly to this day, LOL!); the changing level structure/mini-boss encounters --- there is a LOT of love in this game.
>>> The dev actually funded the project himself (previous title was the highly-underrated Streets of Red: Devil's Dare Deluxe, which you should also try at some point as it parodies a lot of horror properties), and if that doesn't SCREAM pure passion, I don't know what else would!!!
I could go on, but I'm very curious as to your take on the game.
Enjoy --- let me know! (ASAP, lol!)
@BanjoPickles I totally understand - I'm not 100% in love with the visual direction (though I would argue that the level art/design impresses) and would much rather it utilize CPS2-style pixel art, but there's enough street cred with the dev's experience regarding combat, combined with environmental interactivity, that I think beat-em-up fans should reserve judgement for post-playtime.
I believe A- or AA-level games deserve as much if not more support than AAA-budget projects, especially when they're trying to keep legacy IPs alive!
I should clarify per your original comment: stating a beat-em-up shouldn't exist if it's not copying/pasting SoR4 is akin to saying, "In a world where Burger King exists, other burger joints are pointless"! The King is cool and all, but variety is the spice of life.
Is The Takeover perfect? Nope. But for a solo-dev that earned a physical release, you can be sure I supported the heck out of it (copies on both Switch and PS4), as it played well and represented the genre I hold most dear.
Double Dragon Gaiden stands as my all-time favorite beat-em-up and I'm thankful Arc entrusted a tiny development team (2 people, plus outsourcing) to push things a little with different mechanics in a genre and IP that lots of people scoff at.
I'm happy they're not aping SoR4 with DDRevive - it's truly a great game (I own multiple copies across platforms, again!), but far from a genre fave for me. There's a lot of stuff I dislike in the game, but believe me, I will be FOREVER grateful for what SoR4 did for the genre!!! Huge love/respect from me.
(Can you tell I love beat-em-ups?!)
Anyway, I went on longer than intended, but I hope it helps shed some light...
Thanks for the response/chat!
Comments 8
Re: Super Slick Roguelike 'The Rogue Prince Of Persia' Finally Dashes Onto Switch 2 Next Month
Incredible news!
Does the physical launch include Switch-1?
(I see key-card <blech> mentioned for SW2, but not the OG little powerhouse...)
Re: Cult-Movie-Turned-Metroidvania 'Turbo Kid' Lands August Switch Release
@NImH You're in a lot of luck! This was a KS campaign back in '21, but since then:
https://premiumeditiongames.com/search?q=turbo+kid&options%5Bprefix%5D=last
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@BanjoPickles Too funny - I actually didn't think you were referencing the art style with your comment! (Great minds, haha!)
Side note/hot take: the artistic direction for SoR4 is one of the (personal) dislikes I mentioned in my previous comment (my friend and I always talk about things that look "FLASH"y, i.e. Newgrounds games back in tha day like Castle Crashers, although SoR4 & the Shank series I personally consider as examples of Flash-done-right), but you're 100% correct: the amount of care the devs poured into each hand-drawn frame & combat mechanics demands pure respect and I'd argue involved more passion than some AAA-titles. I fully consider SoR4 instrumental in bringing the genre (rightfully) back into the limelight!
(...Glancing over you + DDGaiden for a sec, lol!)
Definitely with you on your assessment of Burning Fight - competent/not broken. I'm not a fan of The Takeover's art style (like a more-polished Raging Justice <<< ugh!) but I feel there is a beat-em-up there with great combat and a 90s-era "OG" SoR-informed charm!
OK - now it's elephant in the room-time!!!
PLEASE make Double Dragon Gaiden your next priority - yes, even before a meal.
Keep an open mind throughout: precisely how "lite" the roguelite elements are; the clever crowd control mechanic; learning how to effectively manage the SP meter which becomes a chain-fest as you link specials into a MvC-style partner-tag into their respective special (once you've purchased the perks that help replenish said meter)...
Bask in the soundtrack (literally one of the best!); the incredible fluidity of the animation; the bass/beefiness of the hits (and hit detection/enemy stutter); the 14+ unlockable (STILL being added to!) character roster (each plays differently!); the weapons; the 60s-era Batman-style sound effects ("KLANG!!", "BLAM", "KA-CHUK!!"); the details like bodies remaining on the ground (you can toggle this, but seriously, who wouldn't want to witness the fruits of their labors?!); the awesomely-enthusiastic announcer & character voice samples (sorry-not-sorry: I will N E V E R shut off the Crowd-Control announcements, which my daughter and I quote randomly & regularly to this day, LOL!); the changing level structure/mini-boss encounters --- there is a LOT of love in this game.
>>> The dev actually funded the project himself (previous title was the highly-underrated Streets of Red: Devil's Dare Deluxe, which you should also try at some point as it parodies a lot of horror properties), and if that doesn't SCREAM pure passion, I don't know what else would!!!
I could go on, but I'm very curious as to your take on the game.
Enjoy --- let me know! (ASAP, lol!)
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@BanjoPickles I totally understand - I'm not 100% in love with the visual direction (though I would argue that the level art/design impresses) and would much rather it utilize CPS2-style pixel art, but there's enough street cred with the dev's experience regarding combat, combined with environmental interactivity, that I think beat-em-up fans should reserve judgement for post-playtime.
I believe A- or AA-level games deserve as much if not more support than AAA-budget projects, especially when they're trying to keep legacy IPs alive!
I should clarify per your original comment: stating a beat-em-up shouldn't exist if it's not copying/pasting SoR4 is akin to saying, "In a world where Burger King exists, other burger joints are pointless"! The King is cool and all, but variety is the spice of life.
Is The Takeover perfect? Nope. But for a solo-dev that earned a physical release, you can be sure I supported the heck out of it (copies on both Switch and PS4), as it played well and represented the genre I hold most dear.
Double Dragon Gaiden stands as my all-time favorite beat-em-up and I'm thankful Arc entrusted a tiny development team (2 people, plus outsourcing) to push things a little with different mechanics in a genre and IP that lots of people scoff at.
I'm happy they're not aping SoR4 with DDRevive - it's truly a great game (I own multiple copies across platforms, again!), but far from a genre fave for me. There's a lot of stuff I dislike in the game, but believe me, I will be FOREVER grateful for what SoR4 did for the genre!!! Huge love/respect from me.
(Can you tell I love beat-em-ups?!)
Anyway, I went on longer than intended, but I hope it helps shed some light...
Thanks for the response/chat!
Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October
@BanjoPickles Respectfully, this is a dangerous and very closed-minded thought process.
Re: Fantasy Life i Is Proving So Popular That Level-5 Has Already Announced Free DLC
@BenAV You are correct! Patches/updates, not DLC. I appreciate you answering my original question, and also for clarifying!
Re: Fantasy Life i Is Proving So Popular That Level-5 Has Already Announced Free DLC
@BenAV Ahhh, ok - I was kinda hoping this would be the case! (DLC not so much of a concern if I'm locked out of that)
Have you/anyone heard if due to the popularity they may reconsider ESRB physicals with a different publisher?
Re: Fantasy Life i Is Proving So Popular That Level-5 Has Already Announced Free DLC
Hey All - long-time reader/first-time poster
I'm curious if anyone knows how updates/patches work for N. America (I'm in Canada), should I purchase the JPN physical edition?
I know DLC is likely region-locked, but what of updates/patches?
Thanks!!