Billy_Lee

Billy_Lee

Beat-em-ups/belt-scrollers 4 life!

Comments 8

Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October

Billy_Lee

@BanjoPickles Too funny - I actually didn't think you were referencing the art style with your comment! (Great minds, haha!)

Side note/hot take: the artistic direction for SoR4 is one of the (personal) dislikes I mentioned in my previous comment (my friend and I always talk about things that look "FLASH"y, i.e. Newgrounds games back in tha day like Castle Crashers, although SoR4 & the Shank series I personally consider as examples of Flash-done-right), but you're 100% correct: the amount of care the devs poured into each hand-drawn frame & combat mechanics demands pure respect and I'd argue involved more passion than some AAA-titles. I fully consider SoR4 instrumental in bringing the genre (rightfully) back into the limelight!

(...Glancing over you + DDGaiden for a sec, lol!)

Definitely with you on your assessment of Burning Fight - competent/not broken. I'm not a fan of The Takeover's art style (like a more-polished Raging Justice <<< ugh!) but I feel there is a beat-em-up there with great combat and a 90s-era "OG" SoR-informed charm!

OK - now it's elephant in the room-time!!!

PLEASE make Double Dragon Gaiden your next priority - yes, even before a meal.
Keep an open mind throughout: precisely how "lite" the roguelite elements are; the clever crowd control mechanic; learning how to effectively manage the SP meter which becomes a chain-fest as you link specials into a MvC-style partner-tag into their respective special (once you've purchased the perks that help replenish said meter)...

Bask in the soundtrack (literally one of the best!); the incredible fluidity of the animation; the bass/beefiness of the hits (and hit detection/enemy stutter); the 14+ unlockable (STILL being added to!) character roster (each plays differently!); the weapons; the 60s-era Batman-style sound effects ("KLANG!!", "BLAM", "KA-CHUK!!"); the details like bodies remaining on the ground (you can toggle this, but seriously, who wouldn't want to witness the fruits of their labors?!); the awesomely-enthusiastic announcer & character voice samples (sorry-not-sorry: I will N E V E R shut off the Crowd-Control announcements, which my daughter and I quote randomly & regularly to this day, LOL!); the changing level structure/mini-boss encounters --- there is a LOT of love in this game.

>>> The dev actually funded the project himself (previous title was the highly-underrated Streets of Red: Devil's Dare Deluxe, which you should also try at some point as it parodies a lot of horror properties), and if that doesn't SCREAM pure passion, I don't know what else would!!!

I could go on, but I'm very curious as to your take on the game.
Enjoy --- let me know! (ASAP, lol!)

Re: Beat 'Em Up Classic Double Dragon Gets A Modern Revival On Switch This October

Billy_Lee

@BanjoPickles I totally understand - I'm not 100% in love with the visual direction (though I would argue that the level art/design impresses) and would much rather it utilize CPS2-style pixel art, but there's enough street cred with the dev's experience regarding combat, combined with environmental interactivity, that I think beat-em-up fans should reserve judgement for post-playtime.

I believe A- or AA-level games deserve as much if not more support than AAA-budget projects, especially when they're trying to keep legacy IPs alive!

I should clarify per your original comment: stating a beat-em-up shouldn't exist if it's not copying/pasting SoR4 is akin to saying, "In a world where Burger King exists, other burger joints are pointless"! The King is cool and all, but variety is the spice of life.

Is The Takeover perfect? Nope. But for a solo-dev that earned a physical release, you can be sure I supported the heck out of it (copies on both Switch and PS4), as it played well and represented the genre I hold most dear.

Double Dragon Gaiden stands as my all-time favorite beat-em-up and I'm thankful Arc entrusted a tiny development team (2 people, plus outsourcing) to push things a little with different mechanics in a genre and IP that lots of people scoff at.

I'm happy they're not aping SoR4 with DDRevive - it's truly a great game (I own multiple copies across platforms, again!), but far from a genre fave for me. There's a lot of stuff I dislike in the game, but believe me, I will be FOREVER grateful for what SoR4 did for the genre!!! Huge love/respect from me.

(Can you tell I love beat-em-ups?!)

Anyway, I went on longer than intended, but I hope it helps shed some light...
Thanks for the response/chat!