@SanderEvans But do you NEED a Gamepad to play Pikmin 3, Wonderful 101, Wind Waker, Sonic Lost World, and the many 3rd party games? It just creates a different, sometimes better sometimes not experience. Rayman Legends could do without (as seen on other consoles) and so can Super Mario 3D World, and apparently so can the next batch of 1st party games. They don't need the Gamepad to work. Forcing us to use the Gamepad for navigating the menus is just Nintendo shoving their controller down our throats. We could easily navigate the menu with the Wiimote or Pro Controller.
They don't have to get rid of it completely, but seeing how few the games that actually use it are, there's nothing wrong in making it an optional add-on to reduce the price.
I love my Gamepad and I think it's an awesome device, although I definitely agree that it should be scrapped. Look at the next big games coming out for the Wii U. When Super Mario 3D World used it it was extremely pointless. Donkey Kong Country Tropical Freeze doesn't use it. Mario Kart 8 uses it as a map or a useless horn and so far Smash Bros for Wii U hasn't even mentioned potential Gamepad features. Bayonetta 2 hasn't shown them either, neither has X. You'd think if you want to sell your unique console, you would build games from the ground up using the unique features, and you would make sure the world saw how unique your games are. All the system selling games I mentioned above do not require the Gamepad in order to be system sellers. Nintendo themselves do not know how to use their own revolutionary controller.
The Gamepad is excellent for off TV play, party games like Wii Party U and Nintendoland, and games that are built specifically to show off its features like ZombiU. Strategy games would also work really well. Thus, the Gamepad shouldn't be seen as the killer feature of the Wii U. It should be treated like the Kinect. You can buy it, some games use it, some games require it, but most games don't. It could make the system a lot cheaper and more appealing as "the second console" you buy along with a PS4/Xbox One. I'm sure a new Metroid or Zelda can use the Gamepad in amazing ways, but until those are released, there's really no point in not sticking to the hugely underrated Pro Controller.
Some people are complaining that removing the main feature of the Wii U will just turn it into a more powerful Wii. Well with all the 3DS games abandoning the handheld's original selling point, the 3D effect, and with Nintendo releasing a 2DS, what's the 3DS family other than a more powerful DS?
Comments 2
Re: Talking Point: Is There A Future For The Wii U Without The GamePad?
@SanderEvans But do you NEED a Gamepad to play Pikmin 3, Wonderful 101, Wind Waker, Sonic Lost World, and the many 3rd party games? It just creates a different, sometimes better sometimes not experience. Rayman Legends could do without (as seen on other consoles) and so can Super Mario 3D World, and apparently so can the next batch of 1st party games. They don't need the Gamepad to work. Forcing us to use the Gamepad for navigating the menus is just Nintendo shoving their controller down our throats. We could easily navigate the menu with the Wiimote or Pro Controller.
They don't have to get rid of it completely, but seeing how few the games that actually use it are, there's nothing wrong in making it an optional add-on to reduce the price.
Re: Talking Point: Is There A Future For The Wii U Without The GamePad?
I love my Gamepad and I think it's an awesome device, although I definitely agree that it should be scrapped. Look at the next big games coming out for the Wii U. When Super Mario 3D World used it it was extremely pointless. Donkey Kong Country Tropical Freeze doesn't use it. Mario Kart 8 uses it as a map or a useless horn and so far Smash Bros for Wii U hasn't even mentioned potential Gamepad features. Bayonetta 2 hasn't shown them either, neither has X. You'd think if you want to sell your unique console, you would build games from the ground up using the unique features, and you would make sure the world saw how unique your games are. All the system selling games I mentioned above do not require the Gamepad in order to be system sellers. Nintendo themselves do not know how to use their own revolutionary controller.
The Gamepad is excellent for off TV play, party games like Wii Party U and Nintendoland, and games that are built specifically to show off its features like ZombiU. Strategy games would also work really well. Thus, the Gamepad shouldn't be seen as the killer feature of the Wii U. It should be treated like the Kinect. You can buy it, some games use it, some games require it, but most games don't. It could make the system a lot cheaper and more appealing as "the second console" you buy along with a PS4/Xbox One. I'm sure a new Metroid or Zelda can use the Gamepad in amazing ways, but until those are released, there's really no point in not sticking to the hugely underrated Pro Controller.
Some people are complaining that removing the main feature of the Wii U will just turn it into a more powerful Wii. Well with all the 3DS games abandoning the handheld's original selling point, the 3D effect, and with Nintendo releasing a 2DS, what's the 3DS family other than a more powerful DS?