There's nothing inherently wrong with simplicity. When used well, a minimalist approach can be a refreshing way to get back to gaming basics; the recent 50 Pinch Barrage!!, which charmed us with its intuitive and straightforward approach to Pitfall-style platforming, stands as an excellent example of this. However, with the popularity of mobile games at an all-time high, there's concern among some that the appeal of the simple is being traded in for the tedium of the simplistic. PENTAPUZZLE, the latest in all-caps entertainment from RCMADIAX, unfortunately serves as another example of the latter: a nice foundation for a game that does little to rise above the established baseline.
PENTAPUZZLE plays somewhat like the classic jigsaw puzzle: in each level, you're given a different group of pentominoes — think of Tetris blocks, only with five squares instead of four — and must configure them in such a way that allows them to match up to a set of tiles. You accomplish this by moving, rotating, and horizontally flipping the shapes over the tiles until you find an arrangement that works. For the first five difficulty levels the tile sets are all rectangular; the challenge comes from actually getting the different pentomino shapes to match up. In the 15 "special" levels, though, things get a little bit more interesting — here, the tiles come in more unusual layouts resembling animals and such.
Overall, the gameplay here is pretty one-note, although it's clear from the design that it wasn't aspiring to be much more than that in the first place. Within the scope of its own limited ambition the title accomplishes its objectives fairly well. With the exception of a single glitch encountered during play — which resulted in the level not ending despite the puzzle being completed — there isn't much to complain about.
All that being said, there wasn't a whole lot that stood out as worthy of praise, either. This title represents the same kind of simplistic, unsophisticated entertainment that the Nintendo Web Framework has become synonymous with since an influx of titles using the service stormed the gates of the eShop last year. If you're in the market for this type of thing, PENTAPUZZLE will serve your purposes quite well; just know that you could easily find comparable software with much more content for less elsewhere.
As you might expect from a simple game of this ilk, the aesthetics on display are functional and little more. The pixelart style of the pentominoes and tiles is pleasant on the eyes, and the simple menu is colourful and easy to navigate. There are sound effects for picking up and dropping shapes, which is kind of nice, but have your own music prepared to play in the background — the constantly looping electronic music will make your ears bleed after the first time through.
Conclusion
It's hard to fault PENTAPUZZLE on a functional level — everything you need to have a mildly amusing time is present and accounted for. With that said, we'd caution you to think hard before spending the launch price of $4.49 on something this middling; there are other options that offer similar experiences for very little, and some of them with a lot more content.
Comments 11
Ok we need a Direct.
I never felt the urge of watching a direct that much!!
Dadealean Opus?
@TobiasAmaranth Pretty much, except you're not gonna see this:
that is horrible!!
I like it. It's a fun little time-waster and I enjoy being able to play what I call the "Monster Manor puzzles" at any time. I do wish that the game focused a bit more on the "special" puzzles though.
What do people not like about the music? That's one complaint I don't get. Well, let me rephrase that. I certainly get not liking that there's only one song that loops the whole game, but hey, at least it's pretty catchy right? It's a good song.
Someone do a youtube review that's critical of rcmdaiax and watch the copyright claim roll in. Real classy!
THIS GUY NEEDS TO STOP MAKING GAMES (all caps courtesy or RCMADIMAX (or whatever) font).
I've read some of RCMADIAX's defenses of his games and why he releases them. I can appreciate that the Nintendo Web Framework lets people make some money off of the games that they make while learning even if I don't 100% agree. I get that I don't have to buy his games. I've still played enough Neopets in the past to tell the difference between a game that is worth $5 and an unoriginal flash game that isn't as enjoyable as a chai soy latte. A decade ago, this would have been free on the internet, so I think we may be going backwards here. Padding attempts at creativity with copies of existing ideas that were overly simple in the first place makes a customer base less likely to trust any good products.
As with any post Spikey Walls title, I will pass. Specially at that price.
I don't think gamers spend £250 on a games console to play games like this.
Another mobile-quality game released on a home console for some unconcievable reason. Stuff like this makes eShop look bad, and while I think that opening the platform up to almost everyone is a good idea in itself, Nintendo should also excert more control over quality of titles put up for sale. I agree with @zool here - this is not something that belongs on a home console at all. Where is that Nintendo Seal of Quality when you need it...?
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