After releasing the previous two Mega Man Zero titles and having them almost universally liked, it would've been crazy to end the series there; so, naturally, Capcom produced Mega Man Zero 3 for the Game Boy Advance.
Just as before, the game follows the events of the previous instalments pretty directly. Picking up two months after Mega Man Zero 2, Ciel and Zero are investigating a recently downed spaceship because they think it might contain the Dark Elf, and it doesn't take long for things to get hairy. This time, the main antagonist is Dr. Weil, previously mentioned in Zero 2, and as you might expect he wants the Dark Elf too; Zero's goal is to stop him. Naturally, there are some twists and turns along the way, but you'll have to find those out for yourself.
While Zero 2 fixed a lot of the problems with the first title, Zero 3 doesn't really feature any significant changes to its mechanics. Perhaps the most important gameplay change is that Zero's Rod weapon is different yet again - this time it's the "Recoil Rod", which allows you to push enemies back, and can also be charged to push them back even further or, if aimed downwards, push yourself away from the ground, resulting in a large jump. While Zero 2 already reduced the amount of time it took to level up weapons, it's reduced even more here. In fact, it's reduced so much that you don't even have to grind at all - all of your weapons are fully powered right away.
After the short intro stage you'll be back in the Resistance base from the previous game, and we mean that quite literally - it is exactly the same base as last time. Some might say that this is lazy game design, but since the Zero games all follow each other it's nice to see them - logically - keeping the same base. From here it's pretty much exactly the same deal as in Zero 2 - select one of the available missions, clear it, come back to the base and repeat. As before, there are 8 "main" bosses, but there are also a few others, including some familiar faces.
While the game is still quite challenging overall, Zero 3 seems to be somewhat easier than its predecessors. Perhaps it just comes from having played the previous entries and having fully grasped the controls, but the game even goes so far as to introduce "cyberspace", which you can choose to enter or ignore. This essentially puts you into an alternate version of a section of a stage which features a lot less enemies and automatically activates all of your Cyber Elves - however, this comes with a significant score reduction that might make getting a good rank a good deal more difficult.
Just like before, the main replay value will come from trying to collect everything, because there's a lot of stuff. While the forms from the last game have been dropped, Zero can now collect a multitude of chips that can be equipped to his head, body and feet, which all grant different abilities. EX skills are also still available for beating bosses with a good rank, and since there are 12 of them this time instead of 8, it'll be even trickier to get all of them.
New are the secret disks, of which there are over a hundred to find. These can contain all sorts of things, from background information on enemies or the story, to the aforementioned chips or even the Cyber Elves seen in the previous games. In fact, it's the only way to get Cyber Elves this time! If even that wasn't enough, you can unlock a multitude of minigames by clearing the game under various crazy conditions, such as beating all missions with an S rank while only using one type of weapon.
In terms of looks and sound not much has changed. The graphics are still quite crisp and look fine, and Capcom's audio team once again delivers with a great soundtrack.
Conclusion
Mega Man Zero 2 made some drastic changes to the first game's formula to make it more enjoyable. Zero 3 finetunes that a little more, but doesn't really feature any major changes, a classic example of not messing with something that works. In short, if you enjoyed the previous titles, you will absolutely enjoy this one as well, and all the collectibles should keep you entertained for a while - again!
Comments 28
sigh Mean while NA only has the first MMZ (on Wii U vc) while EU and most likely Japan already have MMZ 2 & 3.
This is my favorite of the bunch. It finally allowed you to use cyber-elves without feeling penalized for doing so.
Zero 2 is my favorite. I think it has the toughest level design of the four honestly. Zero 1's level design isn't really as challenging, but that game is a lot less forgiving of your mistakes. This one is good, but eh...it's kind of my least favorite of the four.
@HeroOfCybertron Providing you have a DS or 3DS, may I direct you to a solution to your problem?
http://www.amazon.com/Mega-Man-Zero-Collection-Nintendo-DS/dp/B003FBL86Q/ref=sr_1_1?ie=UTF8&qid=1428757708&sr=8-1&keywords=mega+man+zero+collection
First off, @BLPs Kudos for your reply to @HeroOfCybertron
Hit the nail on the head.
Zero 3 is definitly a very good starting point for newcomers.
Its not easy, its in no way less complex, but it gets rid of some experimental things, that held the previous games back in my opinion.
The reinvented Elf system is definitly its strongest point and the equipment you can gather really help to adjust the difficulty.
Definitly one of my favs of the series.
@Giygas_95 Not to mention that Zero 1s Elf system is just a chore. Getting Jackson and unlocking Ultimate Mode (Or as i call it: "No BS this time, now you can have fun" Mode) is unbelievably dull and mundane.
Why are you all ganging up on me, all I said was the NA doesn't have MMZ 2 or 3 on Wii U vc yet, and why do you have to be jerks by pulling the your region has more Mega Man games card?
I thought the new weapon changed things up pretty good. I liked it a little more than the Chain Rod in Z2 and the Triple Rod in Z1.
Really did like 3, that ending doe!!!
@BLPs
Lol.. Comparing PSN and Nintendo... that;s so cute. Especially when you have a number of people who don't have the PSN... so does it still balance out for them? Also, you're talking of a game that released... almost 10 years ago and exclusive to NA?? You seriously hold grudges that long? Not even Japan got them if I remember correctly. Looking at the sales figures of the Mega Man games in general, it makes sense why they skipped you guys out. You barely supported it in its earlier years.
As for the fact that we have MMBN2, if' you're looking for balance, I don't see how 2 vs 1 equals as "balanced". I'm not even going to get into a number of the other titles that we have been highly anticipating and watching for every week that you guys got weeks and months ago.
ikki5: "I am butthurt and spoiled rotten"
Good for you, man.
@HeroOfCybertron You do know about the DS' Mega Man Zero Collection, right?
I feel like I missed out on this era of Game Boy Advance gaming, but at the same time, the DS Mega Man Zero Collection made up for it.
@Einherjar And that, my friend, is exactly why I forgo the cyber elf system almost completely in Zero 1. It's more fun and challenging to go through the game with no upgrades anyway (except I usually get a sub-tank elf by the end of the game because I have trouble beating the last boss without it). Frankly, I can't even see the appeal of Jackson mode because it makes the game so easy...which is why I haven't bothered to unlock it. Besides, the Zero Collection let's you basically play it from the get go with easy mode.
@CanisWolfred Funny... especially when I was replying to someone complaining about one game, somehow balance is "I get two and you get one" and then something not even related to Nintendo to justify why something on Nintendo happened... are you sure I'm the spoiled one and not you?
As for butthurt? Sure, I am going to be just like you guys when you got the shaft. I'd rather stuff be equal and balanced out. Heck, I just want everything released world wide and not this region lock/ "X region" only crap.
I still don't understand why these gba games are not on 3DS. I would have instant buy this if it was on the 3ds. Come on Nintendo.
@Giygas_95 Im a completionist, so yeah, you can see how that goes with "i just ignore it"
But yup, Zero 1 is a very weird case in that it starts of rock hard and, if you use all elves becomes laughably easy.
I mean come on, two extended life bars plus defense up ? It takes ages to die like that !
I personally like Ultimate Mode for one, simple reason: It also gets rid of the stupid weapon level system.
I mean yeah, i get that things like the spin jump slash and quicker charging times shouldnt be available right of the bat, but the standard sword combo and charge attacks ? Locking them away is just ridiculous.
Overall, Zero 1 is by far my least favorite game of the series, still playable, but many of its mechanics are extremely annoying.
Instead, I instant buy them on Wii U. The 3DS is being neglected across the whole Virtual Console service right now, so even if GBA games were available, they still wouldn't release this.
Such a wonderful, nearly-perfect little series.
2 > 4 > 3 > 1 in my opinion, but the quality is rock solid throughout. Looking forward to seeing how these look on the big screen!
(just kidding. Gamepad for sure.)
@ikki5 I'm actually American, but okay.
If you haven't played this game you need to get it.
And don't be a wuss and aim for at least A Rank on every mission.
The game is absolutely amazing. I am not sure I remember much of 2 (pretty long since I played it) but 3 and 4 were awesome. 1 wasn't THAT great but nice nonetheless. It was the first game so some features weren't perfected.
I would still recommend the Zero Collection on DS though, can't go wrong in having 4 games in one copy. Still have to play ZX Advent though.
I tried the Azure Striker Gunvolt demo and it really reminds me of the Zero games. Not surprising since Inti made the ZX games as well. Although GV is more of a ranged guy and the game isn't as tough damage wise. Slightly faster paced though.
@Hy8ogen agreed. They were made as handhelds and play as handhelds, so why not the 3ds. But i have a feeling it has something to do with sales and numbers and stuff. I dont know, im only 30% tempted to get it for wii you, but would buy it not for 3ds
@Einherjar I agree too because on one hand it's a bit too hard, but if you use all the elves (which would take ages to do in normal mode) or play ultimate mode it becomes too easy. There's really no middle ground unless you can get a reasonable amount of elves (which still takes a ton of crystals to do). So with that in mind, I just choose the too hard over the too easy. I really did like how 3 removed weapon leveling though. Also, 3 is much more accessible with elves, and I like how you can find enhancement parts (that ultimate foot chip tho!).
@LasermasterA I haven't played much of GV yet, but the big thing I miss is having some sort of sword weapon. Marrying Mega Man gameplay to sword based combat was a stroke of absolute genius, and it looks and feels so incredibly smooth in gameplay. Wish GV had some type of volt sword. I'm not really a fan of the tag and zap gameplay, but it's still pretty good.
@Philip_J_Reed High five! Two is my favorite followed by four as well. I think 2 has the toughest level design honestly.
@Giygas_95 That ton of crystals youre talking about are exactly 23150.
Time farming them: About 4-6 hours.
Why i know this: Ive done it a couple of weeks ago and it was completely unreasonable.
You could say that multiple playthroughs would have been more fun to do, but a regular run nets you about 2-3k, 4 if you collect all one-time pickups in stages.
And to get Jackson, you may not use ANY Elf untill you got them all AND all are powered up AND you finish the game like that.
Like i said, im a completionist, i can deal with these sort of things, but on a reasonable level, those mechanics are downright broken and unplayable.
I love deeper gameplay as much as the next guy, but lets face it, the MegaMan franchise became popular because of its simplicity.
Its basically like early Mario titles: Tough as nails and yet, it uses the simplest of mechanics.
And speaking of Gunvolt: YES, so much this !
I mean swords are a big part of the games ridiculous plot, every boss uses one to transform...but for nothing else !
Whats the deal here ? Equip an Item that changes the sphere attack with a sword, tagging an enemy beforehand emits shocks on impackt, jumping over to other tagged enemies.
Oh well, a man can dream...
@mjc0961 I didn't see the whole conversation, but again, we don't have Mega Man Zero 1-3 first, because we already have The Mega Man Zero Collection which is widely available at a cheaper price, and it comes with extras. Any fan of the series is actually doing themselves a disservice by not owning it.
But it's fairly difficult to get ahold of in Europe as far as I can tell. VC would actually be a better choice for those looking for a decent price for the games.
@mjc0961 Since the comment you mentioned me in has vanished, i guess you stopped being a bloody pillock, read the thread and realised "man, hes not talking about making the game easier, hes talking about unlocking a hidden mode that unlocks if you gather and power up all Elfs without using them, thus, not making the game easier"
Im glad you learmed to read that quickly
This game is a stone cold classic. The Zero series is easily the most consistent Mega Man series. They are all well worth your time.
Ranking: 3 > 2 > 1 > 4
2 and 3 are perfect, 1 has a few difficulty issues but is otherwise excellent and 4 is great except for some annoyances like Craft which are more cheap than hard.
This game introduces a combo system, watch the speed runs and you'll see what I mean.
I love MMZ3 waaaaay better than MMZ2 simply because it allowed you to skip cutscenes. MMZ2 was a great game, especially playing with the chain rod, but having to sit there pressing A over and over to skip dialogue on subsequent playthroughs is just a pain!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...