Card games certainly have their place in Nintendo's history; any fan of Pokémon will know just how important the trading cards were to the series' success, especially upon its début in the '90s. While it may seem strange to turn a card game into a video game — after all, much of the appeal comes from the physical act of using cards — those, too, have carved out a significant niche in the annals of gaming history. Hearthstone, a digital-only collectible card game based on the Warcraft franchise, hit 20 million users in the span of six months; Nintendo's own Pokémon Trading Card Game Online remains a popular option for players looking to scratch that Poké-itch even after the relative decline in popularity of the physical cards.
Now, Nintendo fans get an exclusive entry in the genre with Lucadian Chronicles, which wears its love for popular card fantasies like Magic: The Gathering on its sleeve. This Wii U title is striking in its detail, from the absolutely gorgeous art on each individual card to a nicely written set of tutorials and rules that can help even the least experienced with the genre get a piece of the action. Its story isn't exactly going to leave a lasting impression, and the overall presentation can be a bit inconsistent at times, but Dark Roast Entertainment's card combat epic features a multitude of player-friendly customization options and play styles that make it an absolute must-try for any fan of the genre.
Trying the game is definitely an option, too, since Lucadian Chronicles follows the "free-to-play" model that allows players to experience a small portion of content for nothing while locking most of it away behind paid DLC. While this has understandably been a great source of ire for gamers in recent years, this particular version does away with all of the usual frustrations — there are no nickel-and-diming microtransactions or overpowered pay-to-win packs to be seen here. It's essentially the same model Nintendo mostly used with Steel Diver: Sub Wars, where a small one-time cost unlocks all the included content. Since card games are complex — this one being no exception — the ability to try out a significant chunk of the campaign for free definitely holds a lot of appeal for those who are unwilling to take the (relatively inexpensive) plunge.
None of this would matter, of course, if the content itself wasn't worth the price of admission. Thankfully, there's a lot to be experienced once you've opted for the full game. Just don't go in with high expectations for the story: the campaign, which follows a ragtag group of warriors as they fight against increasingly pompous baddies in a Tolkien-lite fantasy world, has about as generic and bland a narrative as you can get from such material. It seems like a missed opportunity, especially since the larger-than-life characters depicted in the cards' brilliant art seem like they should be sharply defined and much more interesting — unfortunately, the joyless dialogue and trite fantasy clichés neuter any potential interest they might have generated. As disappointing as that is, the story was clearly never the focus of the developers; that honour goes to the intricacies of the battle mechanics and the structure of the campaign, which can be extremely rewarding if you — pardon the pun — play your cards right.
In the campaign, you'll traverse a world map and come across various bad guys ready for a beatdown; finish them, and you'll get money which can be used to purchase new cards. Each battle has a specific set of extra conditions for extra cash, too (use only so many cards, don't let any of your cards get knocked out), and you can battle as many times as you want in pursuit of them. These reward players' knowledge of the rules, which can be easily picked up thanks to an extensive set of available tutorials. The deeper you get into the game and the more cards you unlock, the more varied strategies you'll be able to employ — since card games can seem impenetrable to onlookers, it's nice that Lucadian Chronicles starts you off small. Best of all, there's a special mode where you can test out any of your available cards in battle against each other, making it that much easier to compile strategies for the campaign and online multiplayer.
Presentation-wise, this doesn't break any new ground — a sentiment to be expected when most of the graphics are static images. As mentioned before, however, the art on the cards is absolutely outstanding; the gallery, which lets you look at each card in greater detail, is a fun diversion when you've had your fill of combat. The soundtrack is also surprisingly well-constructed, offering a suitably epic score to back your battles.
Unfortunately, the presentation can be inconsistent in other areas; this reviewer experienced some bizarrely long loading times on occasion, as well as instances where the music and sound simply cut out for no apparent reason. These issues won't render the game unplayable, but they're not exactly pleasant when they come about.
Conclusion
Lucadian Chronicles is a wonderful exclusive for the Wii U, offering a lot of bang for your buck — if you choose to jump in. The much-maligned free-to-play model is actually put to good use here, allowing players to sample the campaign before unlocking the full experience for a reasonable price. It's paltry sum to pay for all the content, which includes a nicely structured campaign, a number of beautifully illustrated cards, and several modes dedicated to helping you build the best strategies. The story's rather lame, and the occasional presentational hiccup can be jarring, but these shouldn't deter players interested in the genre — anyone who enjoys card games, either online or physically, should at least give this one a spin.
Comments 26
Dude, you give this an 8, but Pier Solar you give a 6...
It's not a terrible game, but I just wish more people would play its online modes.
You lost me at card game's.....
Sounds like a must download for me, I love games about card games and the "try free, pay once if you like" formula is really something noone can complain about
Only matter... I need an EU release ^_^;
No sub-title for the review? That's a first.
@KeeperBvK That was an error on my part — my apologies. I guess I was at a loss for words!
@DiscoGentleman That sense of community is one of the things that's really made this game worth it; Dark Roast has clearly made a concentrated effort to keep it moving with updates, which is a breath of fresh air during a time when so many major companies — let alone indie developers — seem to offer middling support for their software.
It is a decent game for the price, but there are some extremely frustrating challenges if you don't get lucky on your card packs. My only other knock against it is that leveling your cards does nothing for you outside of the battle arena. You never will have enough time to level during the campaign for it to be useful (without grinding other modes for coins), and there is no point in the online draw mode.
That said, it provided about a month's worth of entertainment and I will check back on it in a few months to see what has changed.
Tough to give this game a fair rating - it won't appeal to everyone, but is undeniably a game worth trying (especially since you can try playing before deciding if you want to spend $8 to unlock the full game).
Lucadian Chronicles is a strategy game where you set up your forces and send them into battle, then see who made better choices. It isn't highly interactive, but the strategy is deep enough that it's very interesting.
The campaign mode is essentially a puzzle; you try to figure out card combinations that will let you get past pre-determined enemy configurations, learning what kind of tactics do/don't work in the process. Every level you beat will give you gold rewards, and between battles you can spend accumulated gold to receive random "booster packs" that add three new cards to your available set.
The meat of the game is in the online multiplayer modes though - you can try daily challenges to earn more gold, compete in a ladder-style tournament, or battle against others in a draft mode. (Free play lets you try each once per day.) What makes this challenging is that you don't know what cards your opponents will throw at you, so making the best of your options really matters!
Honestly, I didn't expect much from the game... but having played the free version for a week I'm convinced it's worth owning.
@Captain_Gonru
Well, I call online modes the "meat" because I think it's more fun to compete against other people... but he probably just really enjoyed the puzzle-like structure of the campaign mode. And there's nothing wrong with that. I guess just the fact that there are different things you can choose to focus on is pretty interesting with a game like this.
One thing that I'm not sure gets across: there is no "card playing" in this game. You construct a 5 (sometimes 6) card deck, where positioning of cards and special power interactions matter, and then put that into an automated battle against your opponents selected cards.
Finding useful combinations and trying to predict what your opponents might throw against you is really neat, but the game is low-key enough that you can easily play while watching TV or doing something else. (I find that really relaxing and convenient.)
......or just play Hearthstone for free?
@Deanster101
Hearthstone is just a different game.
It isn't free if you are playing online Arena matches (at least that is my understanding), it uses a more traditional "freemium" model where microtransactions are encouraged, it offers a more traditional type of CCG gameplay. Most importantly, Hearthstone isn't available on Wii U.
(Note that you could also just play Lucadian Chronicles for free if you want on Wii U. Both are good games, obviously one is bigger than the other.)
The game surprised me with how much variety each card has considering how simple the gameplay is.
Most other CCGs I've played everything feels the same, and then an expansion comes out with everything basically being more powerful versions of what I already have.
In league, leveled up non-mages don't seem to gain enough HP though, which imo is making magic attacks overpowered.
Wait...it's actually good? Guess I'll check out, then.
Not a big card game kind of guy but it's free so I guess I'll give this a try.
Seriously-- what is with the late arrival of these reviews?
The only thing that'd get me to not think this is awesome is if Hearthstone magically popped up on Wii U, but that'll never happen. Definitely downloading and giving it a shot!
Europe release??
I really like the visual style this is going for, but I'm not a huge fan of card games. Not sure how I feel about this one, but it wouldn't hurt to try it.
as much as I want to support this, I tried it and did not like it. ive been playing MTG for almost 15 years now, and I love Hearthstone(and that's 100% free). I really wanted to like this, but after like 5-6 hours, I lost interest and deleted it.
@PinkSpider I contacted dark roast reference an euro release here is what they had to say.
We are going to start thinking about localization in January, after we've gotten our first patch out. It really just depends on whether it looks financially viable, it is something we'd like to do. If you stay tuned to our Twitter (@DarkRoastEnt) we'll probably have an update on there at some point.
James Margaris
President and CEO
Dark Roast Entertainment LLC
As happy as I am to see a review for this game (as I didn't know it existed until I read this review) I feel it's missing out by not delving into the online mode which, in mostly digital cards games of this sort (Hearthstone, MTG, Hex, etc...), is where most of the fun/strategy is. I wish the author spent a little more time describing the online competition portion.
Still, now that I know it exists, I'll take a break from Hearthstone to try this out for free (and purchase if I like the mechanics/gameplay).
I picked it up last night... I think it's pretty cool. My style of game. Laid back, pretty fun. Pick it up if you are on the fence.
I downloaded the game / demo for the 10 coin post play survey for the fading Club Nintendo program, but I stayed for the fun! Been playing this for close to a month now, as even with the free version there is always something to do each day.
In regards to the online portion, there really is a significant amount, with daily challenges (PvE essentially), league matches (32 player brackets where you set up your team from your stash of cards, with regular matches played out within the league automatically), and most entertaining Draft Mode.
In Draft mode, you and an opponent draw from four packs of six random cards (alternating the packs on each draw) to make up a 12 card pool. Then you use these 12 cards to make your best team, to try to win the best two out of three rounds.
Since there are counters to most cards, it gives you a chance to change your set up if you lose your first round, keeping in mind that you've seen most of what your opponent has available to them (on what you didn't draw during the draft). Excellent mix of strategy and skill, with a good dose of luck and randomness to give newbies (like me!) a chance now and then.
The DLC (that is, unlocking the full game instead of sticking with the free version) is on sale this week. Totally worth full price in my opinion, and a steal for just $5...
Just wanted to know that the game has been updated and included cross-platform with PC. Very rare to see a game do a PC/Console multi-player, especially with WiiU. I think this earns it at least another star.
These guys deserve their 8 bucks...the demo alone gave me a lot of hour of play...take your money from my ciber wallet
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