It wasn't that long ago that things were going so well. With just one member of the opposing clan left against the three on your team, wrapping up this mission seemed to be straightforward enough. Then he took out your mighty Bangaa warrior and is now causing your sword guy plenty of trouble on account of the fact he returns attacks. The most sensible option would be for your archer to take him out, but she was over on the other side of the battlefield (having defeated that fella with the magic) when this started. It won't take long to get there but you got impatient and decided on a risky strategy of slashing at the opposition and hoping to get a critical blow in.
It hasn't worked. A slashing blade reduced his health, but the return attack dropped your sword wielder to his knees. Now it's the enemy's go and he opts to run away and take a health-restoring potion. The way he moves makes it difficult to catch-up, but when your bow-lady reaches the foot of the cliff, you have an idea. Instead of following the path to join your clan mate, why not go the other side for ye olde pincer movement? It takes a few more moves, but once you are in position he struggles to cope with two attackers and is soon defeated. Embarrassment averted, you head of to the shop to buy some potions of your own; they'll come in handy for the next battle.
Having skipped the fifth generation systems, Final Fantasy Tactics Advance was one of the first games to arrive when the franchise returned to Nintendo hardware. This tactical RPG is now available on Wii U, minus its multiplayer aspects as is par for the course with Game Boy Advance Virtual Console releases. Once unlocked owners of the original cart could use a link cable to take part in some multiplayer missions and trade items and clan members. Luckily there is plenty of single player content to keep you occupied with hundreds of missions in the game.
Initially you are just given control of Marche, a school pupil in the snowy town of St. Ivalice. After taking some school friends to see a strange book his brother has picked up, Marche finds himself transported to a desert world called… St. Ivalice. Strange. This world is unlike his own, with swords and sorcery and monstrous creatures roaming the lands. There are multiple races here including Moogles, and the whole thing is very similar to that Final Fantasy game he and his friends like. Something odd is going on here and finding out what will involve joining a clan and partaking in many, many battles.
There's a lot to take on board with the combat, but the game does a good job of introducing you to key details as they are slowly introduced. You begin with a snowball fight in the "real" world that covers the very basics, and then you get a proper taste of combat shortly after arriving in the Final Fantasy-like reality. Combat in the game is viewed from an isometric perspective, with you and your opposition taking turns to move the members of your team around the screen. Each member can move a limited amount of squares, you must be next to an enemy to perform a sword or claw attack, but projectile and magic attacks understandably have a greater range. After you've finished moving a character (and/or getting them to attack) you choose a direction for them to face; this is important as attacks from the side or from behind inflict more damage. Much thought must be given as you move around and try to predict how the opposition will move too. Often thinking several moves ahead it can feel like a game of chess – albeit a game of chess where some of the pieces can summon lightning bolts.
Something to consider when battling away are the laws that are in effect. Each battle has laws (e.g. no fire attacks, no ganging up) and a judge will sit and watch the proceedings making sure they are not broken. Not sticking to the rules will raise the hackles of the judge and lead to the offender being issued either a yellow card with a fine or a red card and imprisonment. If after the battle you are desperate for the help of a jailed clan mate, you can visit the jail and bail them out.
Missions can be found at pubs in each town and once you've picked one you wander over to the location on the map and engage in battle. More locations are added throughout the game and you will visit each multiple times during the course of your adventure, levelling your team up as you go. Initially you can just have a battle and move on to the next one, but you will soon need to start buying new weapons, armour and items to help your clan out, using the reward money from successful missions. Clan members can learn new abilities during play and you can if you wish change their jobs if you feel you are in need of a particular ability. It's a good idea to have a mix of talents in your party to cover the varied opposition you will come up against; an archer is good for attacking someone who returns attacks, but a mage is good for blasting a foe that blocks arrows. As well as taking your clan off to battle there are also a number of "dispatch missions" where you send a single member off to tackle the problem. Some of these require a certain item (or a certain job type) and you do not witness the events, your chosen warrior simply returns after a few days and tells you how it went; days pass as you move about the map.
The game is well presented, despite some basic animation on the sprites. Apart from flowing water there's also little in the way of scenic animation, but there's a lot of variety on screen with a number of locations (woods, mountains, towns, volcanoes) and a lot of different things within those locations. Different types of wood, grass and discoloured stone can be found alongside a variety of opposition. As well as five different races (with different looks for the various job types) there's also a number of viscous monsters such as blob creatures, insect-like attackers and dragon-type nasties too. Blown up on a TV screen it can look messy with everything blending together, but luckily the standard GBA screen smoothing option is available which works very well and helps separate sprites from the backgrounds. There are three screen modes available; one tailored for the original GBA hardware, one for the GBA SP and a TV mode (originally) for the benefit of GameCube owners playing via the Game Boy Player. TV mode has a noticeably more subdued colour palette, but all work well and it'll be a matter of preference for the individual player. Should you regret your choice you can always change it from the menu.
Alongside some very effective sound effects is some very catchy music. Upbeat adventurous tunes sit alongside mysterious and intense tracks. Moods change but the music always compliments the visuals and the bouncy piece that plays upon completing a mission (with the text bouncing onto the screen) works particularly well.
After about five or six hours of play "Clan Wars" break out which makes for even more battles as opposing clans roam the map ,and should your paths cross a fight ensues. This can get very repetitive, but it is a good way of levelling your clan up. Later on you'll also find yourself battling powerful "Totemas" and be introduced to special cards that nullify laws that may be in effect. At some points you'll also find yourself in lawless lands where judges stay away and anyone who loses all their health points stays dead. As you progress through the game your clan grows with new people asking to join, but you can also dismiss others if, for example, you're fed up of them repeatedly failing seemingly simple dispatch missions. As more options and items become available it can be easy to forget what does what, but usually a tap of the Select button will provide an explanation.
There are some spikes in difficulty and the Totemas can be particularly tricky; one battle is seemingly straightforward until your clan members start turning on each other. Any battle can be lost, but assuming you stock up on your potions, equip the best items and have a few high-levelled characters, you can make things a lot easier for yourself. Once you've put a decent clan together the game can actually be a bit too easy - that's not to say there won't be plenty of close fights, but think carefully about your battle plan and you will be victorious.
As a game with battling, followed by more battling, followed by a visit to somewhere to investigate something that ultimately leads to some battling, this is a game that could feel very samey. That's true to some extent, but luckily the range of enemies, different terrain and laws that are in effect do a good job of keeping the action interesting and even after a long battle you may find yourself thinking 'just one more'. Also maintaining interest is the story that unfolds as you play; you'll bump into your friends along the way and they aren't necessarily keen to return home.
One final note: the ability to take screenshots (a usual Wii U feature) has been disabled for this release, both via Miiverse and Image Share (and similar online services). Whilst technically there is Miiverse support (the icon takes you to the Miiverse community) you cannot post screenshots, so if you have a question about something you'll just have to draw a picture.
Conclusion
Levelling up your clan, finding the best weapons and trying to out think the enemy leads to a lot of enjoyable battling, with enough variables in location, laws and opponent abilities to prevent gameplay (for the most part) from becoming too repetitive. If you think things through, have powerful clan members and plenty of items, battles can get easy but they remain entertaining. There are a few other minor faults (it can be tricky to find what you are looking for amongst the many menu screens) but with hundreds of missions Final Fantasy Tactics Advance will keep you busy for a long time.
Comments 26
Now let's bring on the main FFs Square Enix!
Happy to be able to play this once more. Played it for about 10 hours so far, will probably do a review at some point. I like it a lot more than I did back in the day as it didn't quite live up to the original Playstation game.
I'd consider this a must buy for GBA owner/VC fan.
Final Fantasy Tactics A2: Grimoire of the Rift on DS is 10/10, kupo.
I listened to the menu/opening music so many times as a kid.
Even though I liked the game, I felt like it was a huge letdown compared to the PS1 game, especially with the awful judge system
@Tops To me (based off a lot of play time originally and just a little on my WiiU) the judges conditions can be hit or miss. I think early on you would probably have the most trouble but as you level up and add members and change jobs it does not become as much as a problem.
I just had to do a early level mission with a no Fight law. 3 of my characters could not attack at all. My archer could only use her special skill to immobilize people. My bangaan could only use his special whirlwind strike, and my muggle could only use magic.
Level took forever to complete.
Another in a long list of games I asked for as a kid and wasn't smart enough to play. XP
@Angelic_Lapras_King
That'd make too much sense, this is Square Enix we're talking about here.
I spent over 100 hours playing this on my sp back in the day. Great game and a must own for strategy rpg fans.
I wish there was an optimisation of equipment feature so you don't have to go through the menus again to re-equip your characters when changing jobs. And I would like to see how much stronger or weaker equipment is when highlighting it on the menu or in the shop compared to the equipment the character currently has. Not big changes or gripes, I'm just wanting slightly more streamlined and more accessible so that you're not wasting time with menus. Great game though.
Moogle. Final Fantasy isn't Harry Potter. Learn the difference. You should have known what you said since muggles can't use magic which makes them muggles.
There aren't random battles so just keep checking what laws are in place before engaging in combat. Just walk around a bit on the map screen if the laws will be troublesome for you in battle. Long frustrating battles are tedious so avoid them.
@mikegamer This game, the recent release of Super Mario RPG (Own it or not, Nintendo would still have to ask SE if it was okay to release.), Mario Basketball is rated for a release, the fact Japan's been getting quite a few SE GBA titles lately.
Oh I'm sure an FF main title will be coming really soon...
POTENTIAL SPOILERS:
Once upon a time, when I'd beaten this game, I'd worked hard to gather all of the secret characters. I'd gotten them all and was working on the last one, Babus. But the mission "With Babus" never showed up because I'd moved from that town on the map once. I was so frustrated! A perfect file, ruined!
To all of you who wish to avoid my fate, please, please, /please/, once you've fulfilled all you need to do to unlock the "With Babus" mission, don't go after something else, don't go shopping, FREAKIN' TAKE THE "WITH BABUS" MISSION!
@Megas75
I just played thru the first hour of the psp version and I gotta agree it's a big step up from this GBA version.
That opening couple of paragraphs makes it sound like the writer needs to Git Gud!
FFTA is very easy to win and break the combat balance compared to other SRPG's, and it doesn't quite live up to the original FFT, especially with the huge FFT 1.3 mod, or FFT War of the Lions on PSP.
The judge system is interesting at first, but it's too easy to work around or avoid. There are no special circumstances or missions where the Judge system really changes the outcome based on your decisions, or prevent you from accomplishing your task unless certain requirements are met. Kind of a wasted opportunity there, because the judges were supposed to function as either police officers or antagonists. Meanwhile, lawless areas are straight Assassin steamroll fests. I even refrained from using Assassins at all because they made the game so brokenly easy, but it was STILL too easy to win!
I would give FFTA a 7/10 for your first run, and 6/10 for subsequent playthroughs. Maybe kick it down to a 5/10 if you resort to using Assassins. (Yes, they do break the game that much.) Not great, but not a bad introductory isometric SRPG for those who've never played one before. Tactics Ogre and the original FFT are better, once you're more comfortable with this style of play. (I jumped into the original FFT just fine, back when it first came out, though, so your mileage may vary.)
In terms of overall quality: Terrible review, great game!
it doesn't quite live up to the original FFT,
I haven't played the original PlayStation game in over seventeen years but I remember the enemy move Shadow Stitch to be a serious killer. After that I gave up on playing it fairly and just used a cheat cartridge to get to the end. I also remember finding the very last stage to extra tough, even with the help of a cheat cartridge.
@Bass_X0 I got through the Riovanes Castle rooftop fight after a few tries on my first playthrough, once I realized you just have to force Rafa to not move anywhere dangerous, either by body blocking, or by using Don't Move or Stop. It's only a really difficult fight if you're trying to steal all of the Genji gear, or if the party isn't well balanced. Esuna and Remedy negates Shadowstitch's Stop.
In FFTA, imagine having access to those Assassins and their Shadowbind Stop, along with high % accuracy Petrify, Slow, Silence, instant death, or even Sleep and Doom combined, when using Concentration. Add on a physical version of Ultima, and a GreatBow once most of the abilities are learned, and the game just ends. And this can be had in the midgame, long before the endgame, without doing much grinding.
@Megas75 I never had that much hassle with the laws.
I simply stock piled on anti law cards, & even if I didn't have the right anti-law card, I simply just wondered around the map a few steps until the annoying law disappeared & simply replaced with a law I can deal with.
So really it's really simple to deal with & it's also all written in the instruction manual.
The sequel Final Fantasy Tatics A2 I couldn't handle because there were no way to bypass the laws & many of the missions appeared to have rigged to have certain laws applied to it, which is way I gave up on it.
Anyway I loved this game & feel like playing it again.
The law system could REALLY get in the way here and enemies could abuse breaking the law with no penalty while half of your team could be sent to jail. It's very unfair. I much preferred Tactics A2's approach where if you uphold the law, you get rewarded with extra gil/items but if you break it, you simply are not allowed to revive for that fight. All in all, the story in this game is really the only thing it has over A2. Still a fantastic game and highly recommended if you can't find a copy of A2.
I certainly feel like I'm one of the very few who prefer Tactics Advance and A2 over War of the Lions. The story in WotL is fantastic, but I found the gameplay far more refined and satisfying in Advance and A2, which is to be expecting considering they are far newer games.
The game play was great. Overall the story didn't do it for me, especially the ending.
I wish I had time to replay all these awesome games.
Um...nice review.
-5 *'s for missing the obvious move of being on the 3DS.
This is an excellent game. I never completed it but did play it a lot. I'd recommend it
I absolutely loved this game when I played it but I was unable to conquer all territory. Hopefully I will get this copy and completely finish the game.
Haven't finished A2 yet but loved every moment of it as well
@Angelic_Lapras_King
Even so, there's no reason for it not to be released, it was released on the Wii, why not Wii U?
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