Though it seems all too likely that history won't be too kind to the Wii U, it's difficult to dispute the fact that it has been the couch multiplayer console of the generation. Aside from featuring highly polished iterations of classic Nintendo franchises with games such as Mario Kart 8 and Super Smash Bros. for Wii U, it's also played host to some quirky indie experiences – such as Starwhal and Runbow – which offer some interesting and fresh takes on local competitive multiplayer. EctoPlaza belongs in this latter category, and while it falls short in some places, it does a wonderful job of delivering an easy to pick-up, addictive multiplayer experience.
In EctoPlaza you and up to three friends take control of a variety of ghosts, wreaking havoc on haunted resorts as you battle each other for glory across three separate game modes. There are six different poltergeists to choose from, differing in terms of mobility and offensive capabilities, and you can battle it out across five (technically fifteen) different stages. If we were to make any complaints here, it's that EctoPlaza can feel a bit light on content during longer play sessions. Déjà vu begins to set in more frequently the longer you play past thirty minutes, and you may find yourself wishing the game had a bit more to offer. Thankfully, this issue is largely mitigated by the competitive nature of the rapid-fire gameplay.
Gameplay is primarily centered around flinging ghosts around stages like pinballs between bumpers, and it's all done by a simple control scheme. Simply holding the stick in a direction and tapping the chomp button causes your ghost to do a quick, short ranged attack, ideal for catching nearby opponents unaware. Holding the button a bit longer before releasing it lets you do a "Trick Shot", which launches your ghost in a direction while allowing you to alter your trajectory once mid-flight. Holding the button down even longer before releasing causes your ghost to do a burst attack, which sends them rocketing across the screen at blistering speeds, often bouncing off a few walls before stopping. It's got a very short learning curve and works the same across the various Wii U controllers, which is perfect for a game that's exclusively focused on playing with others.
The three game modes are all fundamentally centered on the same concept of knocking out opponents. Afterlives is a simple deathmatch mode where everyone has a set number of lives and the last one standing wins. Naturally, things get pretty heated when more players join in, though this mode tends to feel a bit barebones after several matches. The next game mode, Collectoplaza, builds on this concept by introducing collectable ectoplasm orbs. Knocking out an opponent causes orbs to scatter everywhere, and these must then be deposited in a ring at the center of the stage for points, with the first player to cross a certain threshold being declared winner.
The final mode is called Ghostball, and stands as the most addictive mode by far. A beachball is dropped in the stage and the first ghost to blast it into the center hoop three times wins the match. This is the most distilled and well realized variant of the concept of EctoPlaza, as you focus on getting the ball into the hoop with the secondary goal of knocking out your opponent to temporarily remove them from the field. Though there's a clear progression to the game modes from one to the next, each of them does have something unique and fun to offer. Unfortunately, your mileage with them may greatly vary according to how many friends you have on hand.
The biggest issue that we have with EctoPlaza is its single-minded focus on couch multiplayer gaming. Though there's nothing inherently wrong with focusing on multiplayer, it works to the game's detriment if you don't happen to have four willing players in the same room on every occasion you fancy a game. For one thing, there's absolutely no single player content, meaning that this game is only playable if you have somebody else with you. Moreover, it feels like you're not getting the full experience if you only have two or three people. Both of these issues could've been dealt with by including bots, but alas there aren't any, and this certainly hurts the game's appeal and longevity.
From a presentation standpoint, EctoPlaza manages to impress with its visual style and charming soundtrack. The art style is something akin to a modernized take on the look of Yoshi's Island or Kirby's Dream Land 3, characterized by soft lines and vibrant colours which create the effect of a coloured pencil drawing come to life. It's quite easy on the eyes and is bursting with personality; this is a game that's just as good to spectate as it is to play. This is further backed up by the excellent soundtrack, which consists of masterfully arranged Halloween-themed tracks. Music here is characterized by organs, pianos, strings and ghostly sounds, and while it may all sound the same after a bit of time, it does a great job of setting a playful and mischievous tone.
Conclusion
All told, EctoPlaza is a simple and wonderfully crafted couch multiplayer game. All of our complaints ultimately boil down to the fact that we just wish there was more of it; much of this game is ripe for expansion and feels a bit unfulfilled as a result. That being said, what is here is a joy to play, and we would recommend it to anyone who has a group of friends that still like to get together from time to time for a game night. Ectoplaza does a great job of offering a competitive and easy to pick up multiplayer experience, and it's one that no social Wii U owners will want to miss out on.
Comments 11
"All of our complaints ultimately boil down to the fact that we just wish there was more of it; much of this game is ripe for expansion and feels a bit unfulfilled as a result."
I'll probably buy it when it's cheaper so.
Ectoplaza - Release Date Trailer
https://www.youtube.com/watch?v=kWE0Zt_HmEk
For those of you wondering the European version is coming at a later date.
"Ectoplaza will be apparating onto the North American Wii U eShop October 27th (Europe to follow soon)!
Ectoplaza is a breakneck game about irritable ghosts wreaking havoc on haunted hotels, paranormal guests, and each other.
Join a party of poltergeists as they rampage through underworld-renowned resorts from which they can never escape. Monster mash with up to four players and have the time of your afterlife.
— Choose from six unhappy haunts, each with their own stats and game-changing special abilities.
— Master a multi-tiered charge & fling system to unleash quick chomps, trick shots, and devastating ricochets.
— Smash your way through 5 settings and 15 different levels, each with different stage hazards.
— Be the last ghost standing in Afterlives, collect the most ectoplasm in Collectoplaza, or score the winning goal in Ghostball.
"Regarding release in the EU, Ectoplaza first showcased at the Abertay University’s Protoplay Festival in Dundee, Scotland, and it’s very important to us to bring the game home to all the people who played it there. We don’t have a date announced just yet, but we hope to do so as soon as possible."
https://www.reddit.com/r/wiiu/comments/5alcb9/hi_im_michael_from_syndicate_atomic_and_we/
I'm old enough to get the Hotel California lyric in the title
"Though it seems all too likely that history won't be too kind to the Wii U..."
I disagree. I think history will be MUCH kinder to the Wii U than the present. So many wonderful and wacky games missed by a generation that largely ignored it... I predict that in the coming years it will become the quirky system that gains a cult following among enthusiasts.
Agree re the historical view. The "failures" seem to get an easier ride as only those who liked it bring it up ( hello Dreamcast)
Looks like a good game and another contender for Wednesday nights - alongside tank, tank, tank, Nintendo land, Chompy Chompy chomp etc
@Muddy_4_Ever - I agree.
The reason a console like the Jaguar or 3DO is relegated to the poorly thought of dustbin of history, is because they lacked good games.
Console like the Turbo Grafx, Sega Master System(in the USA) and Dreamcast are remembered fondly despite selling poorly is because of their libraries of memorable games.
If it looks like...
I like the Hotel California reference. That is all.
@Muddy_4_Ever True that. History loves Dreamcasts and Gamecubes.
Their respective presents? Not so much.
@Aneira No profanity, thanks.
..looks fun, for some fast paced multiplayer..
..hope they add more..
...can't wait to play my Ecto lovin..
..friends?...
Am I the only one that bought this? I feel bad for the devs as they developed a good game, but I've never talked to anyone else that has actually paid for this game. For me it made sense as I have a wife that likes video games and 3 kids that like video games so we bought it 3 months ago and have had a lot of fun with it.
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