Childhood security blankets come in many forms - a favourite stuffed toy, blankets, specific articles of clothing and imaginary friends - to name a few. In Chronicles of Teddy: Harmony of Exidus, security takes the shape of a possessed teddy bear, a sturdy shield, and a really sharp sword.
Chronicles of Teddy sees a young girl rushing to the aid of a childhood friend from a fantasy land. A short history of this world and its inhabitants' relationship to the protagonist is explained, and the turmoil befalling the land once more is where this part-2D puzzle platformer, part-action adventure begins.
The game's rather like The Legend of Zelda for the adventuring, exploration and puzzle-solving it brings. It's also stylized with retro pixel aesthetics that are quite popular these days in gaming, and it definitely works in its favour. The game is beautiful, and whatever is untold in the brief introductory story, the graphics aptly do the job of demonstrating the fantasy.
Four major areas, with connecting palaces, make up the bulk of the world. Players leave the comfort of a real world with a normal bedroom and are soon thrust into this land, which begins the journey in a graveyard. It's dark, ghouls roam and it leads to a palace of a usurped ruler. This starting point begins in the library and the palace itself acts as a hub to outlying worlds for players to traverse. Keeping with a fairy tale motif, magical books connect the adventures to the aforementioned four major areas of the land. There's the forest, swamp, snowy mountainous area and valley to explore; each area with its own native creatures to battle against and citizens to save.
While these are all familiar locales, the retro art gives them a distinct, colourful life or dreary style to match the locations. The muted greens of the forest, with its hanging vines, make the area feel mysterious. Broken ruins rest on the edge of the swampland, giving it a mix and personality separate from a purely stagnant location as it could have been. The ice covered mountains has parts that shimmer, while exuberant colours of the Christmas tree folks' village bring festive cheer to the otherwise blue and white color palette which defines the area. Monsters Valley is filled with bright colourful flowers and is crawling with evil creatures. The music of the game complements these areas with some flair, too, with stilted beats and sounds that do well to match the feelings of the game's settings. It's not totally memorable but, in the moment, it's sufficiently stylish and expressive for its often minimalist approach.
While Chronicles of Teddy may have a lot of the expected locales of any fantasy written medium, it surprises in how it's portrayed thanks to a couple of things. There are transitional scenes which show players opening doors and moving into the next room, in which shots zoom in on the protagonist and area, for a close up familiarity in experiencing the closed, small rooms. Other times the camera pans out to show the scale of a particular area. It's an interesting tactic, and a cool trick that gives the game a uniqueness that sells the feeling of being a part of the adventure.
The personality of the world appears in the world's art, with backgrounds of monuments showing and telling of a world with hints of goddesses, and gods in statues that are parts of the scenery. There are foreboding skeletal structures and even sci-fi looking monstrosities which make up the backdrop, and can go unnoticed based on their sheer scale. There are moments where certain colourful backgrounds and enemies blend together, and it's easy to land on an enemy which results in trouble. Death's not too far from every step taken, in this regard.
Zipping around dungeons that consist of areas that loop, and that branch off into sections, can make Chronicles of Teddy a bit challenging. There are routes that veer off into small rooms that require getting items later in the game, resulting in players doing lots of backtracking. This not only happens within a single dungeon but it can have players traveling to multiple dungeons throughout the course of the game, and accessing areas later on as different abilities unlock.
Chronicles of Teddy is an adventure game that has puzzle and platforming elements to it too. There are a few times when the platforming is far too specific to execute, leading to moments of frustration. The majority of the puzzles utilize the game's clever system that's music based. With an instrument called a musicon, runes holding different notes scattered throughout this fantasy realm, and collecting key words and phrases from creatures to fill its lexicon; the puzzles usually consist of opening doors using the specific phrases from visual clues that players will find behind locked doors or "spoken" hints from inhabitants on how to open new paths. There's one specific sidequest that uses audio clues which players must replicate and play on the musicon to trigger hidden objects to appear.
The puzzles aren't entirely challenging on their own, but coupled with how they're used at times to access new areas they can prompt a pause for thought. The constant backtracking and finding exactly what is needed to progress involves some patience, and can cause slight tedium too. To its credit, there's a vague hint system on what to do next, which gives snippets of the maps should players be stuck on a puzzle. It's unfortunate, though, that patience is required to excess when it comes to the combat.
It's a simple hack and slash, and in running crazily around trying to find all the secrets there'll be plenty of creatures trying to attack and block your pathways. They never require any real skill to dispose of; many of them are reskins of creatures with different abilities. There are those, for example, which may block differently at certain points in the game, or slime like creatures may toss projectiles or become electrified as players get too close. However, taking on all these enemies can be frustrating, for the combat interrupts the flow of the game.
It'd be wonderful if Chronicles of Teddy allowed that flow in running along and simple executing the attack button to take out critters. However, meeting an enemy often means stopping and carefully approaching to take measured stabs. As they move away too or shield, players can find themselves playing a game of stepping slowing, ducking and spending way too much time on these encounters, just trying to clear the path of an unworthy annoyance. Of course, you could simply bypass a lot of the creatures too by jumping over them, but as destroying enemies provides much needed currency for an upgraded inventory and certain abilities, you'll find that you'll want to destroy just about everything in your path.
There's a specific distance your character can get within an enemy's space without taking damage. Sure you could run and hit, and if you're really paying close attention you may be able to pull off an attack without losing health, but the combat just doesn't feel fluid at all times. Taking risks is fine, and it's really satisfying to pull off jump hits and timed attacks on certain enemies but, more often than not, the combat stunts the overall quickness of the game. Later on, item upgrades and power-ups may be purchased with colourful marble-like currency which you net by killing enemies, which can then be traded in at a shop in the hub. In this way, Chronicles of Teddy has some RPG elements to it for stats building and items upgrades. Your attack and defense increases this way, and you can also increase your health bar by doing this as well. These powered up abilities may allow for one hit kills but not in every case, as of course later in the game enemies get stronger too.
One of the frustrating things Chronicles of Teddy sometimes does with enemy encounters is allowing your character to be trapped in a constant loop of death. There are times where heavy enemy encounters means enemies can overwhelm - a barrage of seeds from a plant monster might hit from above while you try to sort out the present danger of an armed creature coming towards you. The knock back created in some of these scenarios means little time for recovery. This presents a challenge as losing complete health also means a loss of some of your currency. It takes some accuracy in combat to avoid falling into this trap, with specific timing being beneficial to navigate certain areas.
Boss battles are a little more interesting and require some of the puzzle skills you learned over the course of a dungeon to implement to defeat them. But as with the regular enemies, there's a bit of a stop and go motion to go through with defeating them.
Sadly, there's another issue that affects the game, and that's the slow down and glitches experienced during a playthrough. On three occasions during the second boss battle our Wii U froze. At another point visuals were lost, and that means that enemies were clearly supposed to be on the screen but could only be detected by their projectiles. These were not invisible threats, but the game having a glitched moment. In yet another area the game lost its audio. That was particularly infuriating as many of the puzzles rely on audio clues to unlock various collectibles both important to the game, and for hidden secrets. The game righted itself at the next screen but on another occasion it just kept phasing in and out of audio until a reset was done.
Conclusion
Chronicles of Teddy: Harmony of Exidus is a somewhat satisfying puzzle platforming adventure game. Its puzzles are sometimes smart and the use of music to figure those puzzles out is interesting. The gorgeous retro-inspired pixel art gives the game life, and hints at a wonderful fantasy world that's light on story but big on adventuring. What it's not is a great action game. It falls short of being more highly rated due to a combat system that interrupts the flow of gameplay, and lots of backtracking from dungeon to dungeon can make the game feel slow and tedious in spots. There are also issues with glitches to be mindful of which can truly hinder the enjoyment of the game.
Overall this is still worth consideration despite its flaws, even if they deprive this one of its full potential.
Comments 36
I was worried about the combat in this game, based on a couple of comments I've seen. However, after 15 mins or so, it started to feel natural to me. The combat is an area of the game which very much takes influence from Zelda 2 (an influence the developer makes all too clear throughout the game.) However, I feel that the combat is overall less frustrating that than of Zelda 2.
What DID take some getting used to for me was the run mechanic. Double tapping in one direct to run feels fine in things like Kirby, but it doesn't feel quite as smooth here. But you can press one of the shoulder buttons to run anyway, so that's not too much of an issue.
So I should just play Elliot Quest again and wait for this to go on sale?
This reminds me that I still have to beat Elliot Quest. The games seem very similar in genre, presentation, style, and even the issues.
For Harmony of Exidus I'll wait for a patch though.
@Stu13 If you enjoyed Elliot Quest, you'll probably enjoy this too. Wait for the patch though, not a sale (or both, if you prefer).
I think the review really downplays how unplayable this game is without a patch. I'd prefer if it was honest and they edit the review accordingly when the patch lands. Unless, of course, the reviewer had a much much smoother experience than I did with this game.
Is their an inside joke to there being the same 3 pictures 2 times a piece in the review?
@XCWarrior I like the screenshot with buttons from the PS4 version, personally.
I don't like to bash other people's work, but this is a worryingly poor review. Perhaps not in observations, but the lack of editing and pride of work isn't great- especially using Playstation screenshots in a Wii U review?? Doesn't lend the writer much credibility. And Nintendo Life should have looked this over before allowing it to go live.
Review of this review? 6/10
I really disagree with this review. This is one of the best metroidvanias I've played in a long, long time, with clever puzzles, fantastic worlds, great graphics and gorgeous music. It's the sort of adventure game that doesn't hold your hand, yet gives you enough hints that it allows you to figure things out on your own, and that feels supremely satisfying.
The one problem with it for me are the glitches. As of right now, it's been impossible for me to finish the game, because every time I try to save after the last dungeon, the game freezes. I'm patiently awaiting for a patch, because the game is definitely worth it.
PS4 screenshots in a Wii U game review? Highly suspicious to me.
Oh, and this:
"This not only happens within a single dungeon but it can have players traveling to multiple dungeons throughout the course of the game"
...is simply untrue. The backtracking revolves around re-visiting the worlds to unlock new areas (like, you know, any Metroidvania ever), but you're absolutely never required to go back inside a dungeon. Every one of the four dungeons is completely accessible with the set of powers you have right before entering it.
Thanks for the review. I'd sent in a request for one as it hasn't been reviewed in any place. I thought it would score higher. RMC on GoNintendo has been saying he really, really enjoys it and praising it numerous times, he can't understand why nobody's talking about it. It reminds him of a Metroidvania game, there's little story and it's told through the game. I don't mind backtracking(that's what you do in Metroid games) and the game supposedly doesn't hold your hand, a throwback to older games, another thing I'd like. Shame about the glitches, maybe they'll patch the game over time. I'm surprised at the score, on PS4 its average is about 80%.
I bought it at launch and loved it until it started glitching out. I can't get through the 3rd world and after 10+ freezes at different spots that needed hard resets, I'm not playing it again until it's fixed.
Glitches are abundant.
I'm not saying the game is trash (there's a good game/parts of a good game hiding in here) but it's almost unplayable.
If the games looks interesting to you PLEASE wait for the patch to fix it.
Game has crashed or glitched out beyond playability upwards of 20 times, with a few times the game hanging as I hit the save button. Nothing is more infuriating than that.
I will buy it - no question - but I will wait until they patch out all those bugs.
seems like a lot of the qualms against this game are just normal metroidvania features, plus glitches? I bought this on steam a while back and I'm really enjoying it. kind of surprised by this review, to be honest.
I don't usually like to challenge someone's opinion, but I'm glad that I'm not the only one who found this review to be a bit 'off'.
This seems to be the bottom line from people who've played it: Cracking metroidvania game, terrible bugs. If it looks like your type of game, it probably is. Just keep an eye on the Miiverse and the forums for an update before you make a purchase.
A 6? I beat this game and i have no idea how you'd rate it a 6 because of the gameplay/action. This is a really great game. The only issues i had with it were way too many glitches, freezing and sound issues, and some one of the mandatory harmony puzzles was quite difficult. The combat was very satisfying, the secrets were plentiful and well thought out, the story was solid, the presentation was amazing. I'd give it an 8/10, and it would be even a bit higher without the glitches. If you liked Elliot's Quest then pick this up.
Despite this games flaws I still think that it looks pretty darn good when concerning the platforming and especially the visuals. My brother was watching this one so if this game receives a patch that fixes the crashing issues then I will likely recommend he pick it up.
@ricklongo Nice I will likely be picking this one up if they release a patch because freezing is one thing that I just won't deal with. Judging from your comment this game looks like a winner in every other aspect,
Nope, not my kind of game.
I also don't think the graphics look very good. If you're going to use retro-inspired pixel art, then please do us the favor of using a decent enough resolution (more in line with the 16-bit consoles) or it just looks ugly.
@Dpishere If you enjoy this sort of adventure platformer, you'll definitely not regret it. Just make sure to keep an eye out for the bug-fixing patches. I can only imagine how I'd feel going through this one for the first time and finding no annoying bugs to mar the experience.
@Kevlar44 Did you manage to save after the fourth dungeon? Every time I try to save after getting the dungeon item, the game freezes on me.
Other than that, I agree 100% with your post. Elliot Quest is a great comparison point, and I'd argue this game would probably be the better of the two without the bugs (and this is coming from someone who loved Elliot Quest and spent over 20 hours trying to 100% it).
If they put out a patch, I will buy this for sure.
@ricklongo Yeah i actually don't recall having a problem with that. It only froze once for me in the 4th dungeon, just as i was on my way to the final boss. I saved like crazy. I actually 100%ed it. I'm sending you some good luck, maybe try getting a firefly or something to change the conditions. I'm actually surprised this passed lotcheck or whatever it's called, i thought they screened for bugs in that but i guess not. It's kind of a shame tbh, this game would have probably been at least a 9 in my books without the bugs.
Some puzzles sure were tricky to figure out, like how to get in the pit of trials or whatever it was called. The harmony puzzles were a little too tricky for me at times, some of those firefly's took me a quite a while to get.
I liked Elliot's Quest more i'd say but i didn't actually finish it, i encountered the graveyard glitch. That was a bad one, but to their credit they fixed it, and that game had almost no issues for me. These two games are the only games i can ever remember making maps for, i made maps to tell me which area was where and what i had to get in them in Elliot's quest and i made maps in C. of Teddy so i knew where firefly's were and what secrets/areas i couldn't access yet. It was an awesome throwback to have to do that.
This review is really harsh. I have this game on PS4 and wad considering double dipping based on the second screen functionality which is not covered here.
This game is wonderful: gorgeous locales, stylish pixel art that feels appropriate for the game rather than indie gimmicky, and the music is really unique and adds so much texture to the setting and overall vibe. It plays a lot like the Monster World games with a bit of Zelda and 'Metroidvania'. The combat takes a a bit to get used to and can be clunky at times but it's more interesting than a straightforward Zelda ll bite would be.
Check out the trailer and if it seems like it's your cup of teas I promise it's worth your time! This game got no love on PS4 and it'd be a shame for Nintendo fans to ignore this title too. You can feel the love that went into making this, and isn't that what Nintendo fans are all about?
@Spiders The Wii U version of the game is a broken hot-mess, but the PS4 version is nearly flawless. You're comparing apples and oranges...
@Neko_Ichigofan I didn't realise it was that bad. I guess best to say: awesome game but wait for patches. :/
@Neko_Ichigofan I didn't realise it was that bad. Still, I think the review is harsh regarding gameplay elthere' and that number, while meaningless really, might turn people off to a game that's not getting much attention as is - though the comment section really stepped up to defend it! Hope there's a patch soon!
@Neko_Ichigofan would you recommend Elliot's Quest as a WiiU alternative? I never got around to grabbing it even though I was interested.
@Spiders Elliott's Quest is a great alternative! Also to be honest the developer of Chronicles of Teddy seem to be brushing aside the complaints that there's anything wrong with the Wii U version of the game, which typically means a developer has no interest in patching the game, but I really hope that isn't the case...
@Neko_Ichigofan That's a shame. Does EQ use the gamepad (well) or would Pro controller be the way to go? I'll grab it next time I load up eShop. Thanks!
@Spiders Elliott's Quest is compatible with the Gamepad, Wii U Pro Controller, the Wii Remote + Classic Controller, and the Wii Remote sideways! All of the control schemes are equally good in my honest opinion. The developer has also ironed out all of the gamebreaking bugs and most of the mildly annoying bugs as well so expect a very smooth experience.
This is a shame I've been considering getting this on Wii U since it launched but looks like I'll have to avoid it and buy the PS4 version instead. I'd rather support the Nintendo version but I don't want to be stuck with a broken mess that may not be patched for a while.
@Neko_Ichigofan the developer has patched it and submitted the patch to Nintendo (a couple of weeks ago, I think). We're just waiting for Nintendo to approve it (that process can take 3 to 4 weeks)
@ricklongo The glitches are frustrating, but I trust they'll be fixed. I gave the game 5/5 on the eShop because it is a great game otherwise. One of the best indie games on the Wii U, in my opinion.
Still, wait for the patch.
@Neko_Ichigofan Yeah, they responded to me after I kept tweeting everyone involved. LOL. But I trust it will be fixed and I tell people to buy it when they do.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...