
The Neo Geo was a system blessed with more than its fair share of one-on-one fighters, which is perhaps why Sunsoft felt it was necessary to take a slightly different approach with Waku Waku 7, the sequel to the rather more serious Galaxy Fight, which launched a year beforehand in 1995. This release not only allowed Sunsoft to create something relatively unique in what was already becoming a tire and stale genre, but it also gave the developer the chance to atone for the shortcomings of its previous brawler and craft one of the most downright enjoyable competitive scrappers on the Neo Geo.
Waku Waku 7 plays like a cartoon in motion, with brightly-coloured comic characters and upbeat music; this bounciness carries over to the gameplay itself, with matches often looking more like a game of pinball than a fighting contest as each fighter is pinged around the arena. Attacks have a tendency to throw opponents across the screen and even when they're on the ground they're not safe - you can pummel their prone bodies until they get back to their feet, and naturally they can do the same to you. The need to constantly switch between pulling off intricate combos and hammering the buttons to get up from a fall gives the game a frantic feel which lends each match an intensity that is absent from more methodical fighters.

Special moves come in three flavours. The standard specials follow the template laid down by Street Fighter II, with various stick and button combinations pulling off moves which dish out more damage than typical punches and kicks. You can unleash stronger versions of these attacks by pressing both punch or kick buttons at the same time, but the most devastating moves are reserved for each character's "Harahara Attack", which is the Waku Waku 7 equivalent of a "Super" special in Street Fighter. These are unblockable but they take a short time to charge, during which a massive, screen-filling warning message is displayed, giving your rival ample opportunity to either move out of the way or leap in and attack while you're building up. This means you have to time your deployment of these Harahara Attacks very thoroughly. You begin the game with the ability to store up one such attack, but with each opponent you defeat you'll earn another slot.
Waku Waku 7 has a cast of varied characters, including buff Indiana Jones lookalike Dandy J, police robot Politank-Z and purple monster Mauru, on the back of which rides a tiny girl. While fighting games of this period are well known for boasting eclectic rosters, Waku Waku 7 has a charm which isn't found in any other title of this type; the only downside is that there are only nine characters in total (two of which are confined to the game's versus mode) which means overall longevity takes a hit.

Visually, Waku Waku 7 is a feast for the eyes with sumptuous animation, bold characters and detail-rich backgrounds. During each contest the camera smoothly zooms in and out to give the best view of the action, a feature which is quite common in Neo Geo-based fighters. Finally, the music deserves a mention - it matches the visuals and tone of the game perfectly, and there are plenty of voice clips to add even more life to the cast.
This Switch port comes with the usual features we've come to appreciate from the ACA Neo Geo range, such as game settings, screen filters and online rankings. You can also play in "Hi Score" mode where you're tasked with getting as many points as possible on a single credit. The "Caravan" mode - which gives you a set time limit - makes less sense in a fighting game, but it's here nonetheless. As was the case with King of Fighters '98 on Switch, Waku Waku 7 is best played with the Pro Controller, which features a D-pad for more accurate input.
Conclusion
Waku Waku 7 is just the tonic for those of you who are disenchanted with the abundance of thematically-similar fighting games on the Neo Geo. While the roster of combatants is admittedly small, this cast is arguably more vibrant and entertaining than any that Street Fighter or King of Fighters can muster, and the gloriously kinetic feel of the action makes it stand apart from other examples of the genre. Even if you're not particularly sold on one-on-one brawlers, Waku Waku 7 is well worth investigating.
Comments 43
Great title to pick up & play for a few matches, all the characters what few there are of course are diverse & fun.
Hmm. Might have to grab this. I knew nothing about before.
Neo Geo games are nice but I would like to know some opinions about Human Resource Machine if you could.
The characters just ONLY 7 ??
Are you kidding me ?
I wish Hori would hurry up with that HRAP. I have games to play.
Where is Cadillac and Dinosaurs.. Plus The Punisher arcade games,enough Neogeo games already
Yeah, these are the kind of retro games I like to see. Obscure enough to turn heads, but high quality enough to maybe get some word of mouth the second time around.
Sega should put out some of their arcade games too like Daytona USA. I can dream.
Dandy J isn't Indiana Jones. He is Joseph Joestar. This game is absolutely great by the way. Lots of fun anime reference and great gameplay.
@ieatdragonz I bought the game and if you enjoy math, problem solving and basic programing you should like it. I'm aces at math and problem solving, but haven't programed in a very long time. I found that the higher levels are a little more challenging and will take a little longer to figure out. Overall, I'm glad that I bought it.
@RazorThin I would love for the original Daytona USA arcade game to be on the Switch. I had bought it for the Saturn when it first came out and played it like crazy. One game that I'd really like to see on Switch is H2Overdrive. My kids and I played the crap out of that every time we'd go to Disney World as they had several machines at Disney Quest. Sadly, DQ is closing it's doors before I make my next trip there
I remember playing this on the original PlayStation. Pick that bunny
Edit on the ps2
The best of the neo geo fighters which doesnt mean much.
@Amsterdamsters https://www.youtube.com/?reload=7&rdm=2hydlx6n2#/watch?v=ejxyt5zYdps
@NintySnesMan you're talking about the CPS games?
The CPS actually had its own home console. No idea how that beauty faded into obscurity
@Anti-Matter Maybe it's because the characters have more animation frames, and some are larger, than characters from other fighting game series at the time (King of Fighters, Samurai Shodown, Super Street fighter II). Definitely not as much as Garou Mark of the Wolves, Darkstalkers 1 and X-Men: Children of the Atom, but those games had small-ish rosters, too. Sunsoft probably had to work with a memory budget. More characters = more expenses.
OR...maybe they wanted the Waku balls to be similar to the Dragonballs in that there had to be 7 of them? (which I said 20 years ago when I first saw this game)
@NintySnesMan Those are some heavy licensing issues that Capcom would have to sort out. Cadillacs & Dinosaurs would be great though, I only played it once and couldn't commit to finishing it at the time. And like it or not, we're getting one of these NEOGEO games per week. They're mostly tried and true arcade classics ('mostly', I'm looking at you, NAM-1975). At least these games aren't shovelware squares and triangles doing stuff. These games are the better option, IMO.
@masterLEON
Just wishful thinking for C&D Bro. Street Hoops and Windjammers for Neo games would be welcome... It would make a change from the fighters,even magical drop would do.. I do like Top hunter and magician lord
@NinChocolate
Yep Bro,there was many great arcade games that were not neogeo related,just thought if they are releasing arcade games then why not others. Anyways mate just seeing this article brought memories back so I just mentioned C&D and Punisher for nostalgia.. Actually mate I don't remember if they ran on the CPS or CPS2 boards. I just remember playing them and they was ace. Wasn't the CPS something to do with removable cartridges or something like that to keep cost down rather than 1 game per cabinet.. Yeah Bro the home console CPS CHANGER came out to rival Neogeo,it had some good games Street fighter and Captain Commando to name a few,probably failed due to cost of games and machine and very stiff competition from Neogeo
@Amsterdamsters I've only been to Disney World once but never heard of Disney Quest or H2Overdrive. The game isn't one of those weird games where you ride the jet ski to play right?
@Amsterdamsters Thanks, the little information I had on it compared to the other two games (which I liked) worried me. Happy to hear its fun.
I like it but its more Waku Waku 7/10 for me.
@RazorThin The game is the spiritual successor to Hydro Thunder. It's a deluxe sit down game, but no, you don't have to sit on a Jet Ski. Truly awesome game though. Disney Quest is a 5 story deluxe arcade that is located in the West Side of Disney Springs (was Downtown Disney). It never lived up to what Disney wanted, so it's coming to an end. Disney had originally planned to have around 7 of them around the world and did have one in Chicago too, but only for a short period of time.
Tried it on a Neo Geo emulator long ago and definitely planning to invest in it on Switch. One of the games that warmed me up to the 2D fighting genre after all.
@NintySnesMan yeah, Cadillacs & Dinosaurs and the Punisher are great games. A shame both games have licenses that make re-releases more difficult. They're both CPS Dash/CPS Q-sound games. That's an upgraded CPS-1. They could pass for CPS-2 games, though. They didn't do interchangeable carts for CPS-1 as I recall. CPS-2 has two boards, but I don't know if they offered them separately. I understand your nostalgia for them as they are some of my favorites and Neo Geo games make me think of them too.
@Ryu_Niiyama.
Yeah I'm dying with all these neogeo titles and no stick to play them on, although I'm hoping a controller converter is released as well, would rather use any of my other sticks rather than the hori, i much prefer the jlf to the haybusa, plus would save some serious $$$
Been looking at this and the other Neo Geo fighters, I think I'll buy this one. Seems more light hearted and hence better suited in terms local drop in / random fighting games matches with random people, and would probably suit my group better (main fighting game we play is Smash)
@Djreisat I'm stalking shoryuken.com to see if anyone has padhacked the pro controller yet. I would hate to tear one of them apart, but if Hori takes too long that is what shall happen. That reminds me I need to transplant my wii stick pcb into another case. Perhaps that will be a summer project.
I would love to play this game someday. Probably the first game I would download when I get a Switch.
Yeah, I was thinking the same but figured something would have to come along soon enough, at least before usf2 released. I did read that brook is working on "something" for switch so we shall see. I bought one of their ufb pc boards last month but have yet to install it, but I guess either a switch update for that or one of their super coverters is in the works. Here's hoping for sooner rather than later.
@ieatdragonz It came out for the Wii U long before. Maybe the review applies to some degree.
I had no idea this was out in Europe. Not into fighters but the colourful style looks fun. If it was half the price i'd maybe go for it.
Probably the closest thing to a Sega Saturn game we'll ever get on the eShop. Sorry guys I only remember Waku Waku 7 as a Sega Saturn game, not as a NeoGeo title.
@NintySnesMan @NinChocolate
We've run something on the CPS Changer before:
https://www.nintendolife.com/news/2015/02/feature_say_hello_to_the_cps_changer_capcoms_first_and_only_attempt_at_a_home_console
Saturn version was good but even with the extra ram didn't compare to the powerhouse that was the neo geo. Sold my neo geo collection to help fund my mortgage deposit I miss it more and more with each passing day 😢
@retro_player_22 The Saturn version is butchered, missing animation frames all over the place.
@Damo
Thx mate,the link was a great read. Very expensive games though but at least they were pure arcade games rather than low level ports like the games on MEGADRIVE or SNES. Have you seen the port of The Punisher on megadrive, it was ok but nothing compared to the arcade counterpart,same goes for Strider
@Damo Well I got this game on my Sega Saturn right now and also the NeoGeo port illegally on MAME so I don't see those missing frames of animation you kept crying about.
@NintySnesMan I just played Punisher for Genesis/Mega Drive a few weeks ago. That port has a lot going for it, but a lot dragging it down. Such a shame, as I think it could have been really good on the Genesis since elements of the port are good. Some of the sprite work, like Punisher himself, is pretty good. The things I thought ruined it were missing techniques and that it played too differently from the original. The game just didn't feel right.
@sdelfin
My main gripe with the Genesis Punisher port was the colour scheme,everything seemed blue and the attention to background detail. Don't get me wrong it was a fantastic accomplishment to get it resembling the arcade port,same with Strider and SF2
@Damo ah cool, hadn't read that one
@retro_player_22 Are you kidding? Try using Dandy J against one of the other large characters. If you can't see missing frames then you're blind.
Given that games that used the 4MEG RAM cart were missing frames and this uses the 1MEG version, it's a given that the Saturn port wouldn't be 100 accurate.
This is great! The first Neo Geo game I've bought for my Switch, and it presses all the right buttons. Even as someone who also has Ultra Street Fighter II, there is still a space in my library for a 1v1 fighter as bright, colourful and cheerful as this.
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