First announced back in 2021, and originally due to arrive as part of Tomb Raider's 25th-anniversary celebrations before being delayed, The Lara Croft Collection has finally rappelled its way onto Switch. This pair of spin-offs may not carry the main series' full moniker, but they are resolutely full-blooded Tomb Raider experiences that arrive on Nintendo's console in fine form, give or take a few performance issues and necessary excisions.
Before we dig into the issues, though, let's concentrate on what's great here, as there are plenty of positive things to say about both of these lovingly-crafted isometric adventures. Kicking off with 2010's Lara Croft and the Guardian of Light, and we vividly remember being pretty blown away by what Crystal Dynamics served us up with this one on ye olde Xbox Arcade all those years ago. With its smaller scale, isometric viewpoint and cooperative gameplay, we were expecting a watered-down bit of tomb-raiding that focused more on fun with friends in a breezy arcade style. However, what we got was a game that could very easily be considered one of Lara's best adventures. (In fact, it's easily in this writer's top three.)
Yep, if you've yet to dig into this 13-year-old gem, do not allow appearances to deceive you. This is a proper outing for Lara, and a game that deftly manages to incorporate satisfying puzzles, excellent platforming, and fun combat into a seven-hour-ish adventure that'll leave you hollering for more. There's a thoroughly addictive quality to the action here, with combat that works on a slick twin-stick system and gives you plenty of classic weapons with which to decimate the various foes that the game's Mayan temples and jungles throw at you.
As the adventure progresses and her arsenal expands, Lara can quickly switch between trademark pistols, machine guns, rifles, a flamethrower, grenade launcher, and even a fancy spear which can kill enemies and create makeshift platforms. She can also drop an unlimited supply of bombs around the environment which can then be triggered at your leisure. There's a steady conveyor belt of upgrades and perks, too, making for a sweet core combat loop that keeps you busy 100% of the time. Add in the game's excellent puzzle design, and plenty of traversal options with dodge rolls, grappling, climbing, and jumping all incorporated into the mix, and you're onto a winner.
In terms of storyline, well, it's total hokum involving magic mirrors, a rampaging demon, and some baddies who are determined to ruin the party. But the great thing about Lara Croft and the Guardian of Light is that it's much more focused on just being a really finely-honed arcade game rather than telling some great big bloated tale. It's a far cry from the recent Tomb Raider reboots with their overly-dramatic narratives, then, and all the better for it. Indeed, the most important function of the schlocky story here is to introduce Totec, Lara's brand new partner in crime who'll be played by either the game's AI in solo mode or player two in co-op. In solo mode, we don't see too much of Totec, but add a pal to the mix and he's got a much larger role.
With two players the game cleverly ups the ante, you see, rearranging enemy counts and environmental puzzle elements to maintain a proper challenge, and the constant barrage of mini-challenges, collectibles, fantastical beasties, and cooperative conundrums ensure that it's a non-stop action riot that's good in solo but a real treat when you add a friend.
Unfortunately, it's with co-op that we run into the first of our niggling little issues with this collection as a whole, as online co-operative play has been excised entirely to better suit the capabilities of the platform. It's a sore one, there's no doubt, and an issue that affects the raucous four-player shenanigans of Lara Croft and the Temple of Osiris more than it does Guardian of Light. Of course, if you've got enough pals nearby, it's not a problem, but it's still a real shame that the ready supply of partners provided by online multiplayer isn't available in these Switch ports.
Moving onto Temple of Osiris, the 2014 sequel offers up more of the same in a prettier package. This time around, as we mentioned, four-player co-op is supported as Lara et al. descend into an Egyptian adventure that sees you gather up the body parts of Osiris by digging into some classic tomb-raiding which, at its core, plays almost identically to the action found in its isometric predecessor. You'll indulge in plenty of puzzles and twin-stick combat once again here, and the game cleverly weaves in its four-player aspect, giving you grappling hooks, magic platforms, and staffs to play with as you delve into tombs that are, once again, packed full of on-the-fly challenges and loot.
Indeed, it's in terms of loot that this sequel sees its biggest changes beyond a graphical upgrade. Lara Croft and the Temple of Osiris is packed full of critical and optional tombs, all of which present some combat and puzzles topped off by the opportunity to open a bunch of loot chests. These chests contain shiny gems, rings, and amulets that offer up various boons and boosts which can then be equipped in the game's revised menu system, giving you some added impetus to explore and tick off the various challenges and mini-objectives presented on an exhaustive menu at the start of each tomb.
With regards to weapons and skill sets, it's mostly more of the same, with Lara able to switch out her iconic pistols for submachine guns, rifles, and more as well as making use of a brand new magic staff that's great for melting enemies into the floor and interacting with set aspects of the game's lovingly crafted environs. You can still dodge roll and jump — moves you'll need to become au fait with in order to avoid the many spinning and swirling death traps thrown your way - and, just like the first game, there are plenty of nice run and gun sequences that see you blast across platforms as the world around you crumbles.
In direct comparison to Guardian of Light, Temple of Osiris is a little bit shorter — you can barrel through this one in around five hours if you're focused — and we reckon its puzzles and tombs aren't quite as detailed or clever as those found in the 2010 game. However, this is still a very solid outing overall, especially if you've got pals in tow, and the laundry list of objectives to tick off in tombs gives you great replayability if you're a completionist.
Now, back to those niggling issues, and unfortunately it's with Temple of Osiris that we find ourselves having performance issues that hold this package back from an even higher score below. Where Guardian of Light performs flawlessly on Switch in both docked and handheld modes, its sequel is a slightly rougher ride. There's more of a struggle evident with regards to the game's resolution and you'll see it shift from clear to slightly more blurred as it dynamically attempts to deal with the action onscreen. We've also had fairly regular frame rate blips as the combat ante is upped, with big battles and sequences involving imploding environments proving to be a little too much for the console at times.
None of these issues are huge deal-breakers, let's be clear — it's all still very playable. It never gets unreadably blurry or stutters to the point it's a progress-stalling problem, but the second title is just that bit rougher around the edges. We should also note for total clarity that we only managed time in solo and two-player co-op during our review, with an added player doing nothing to worsen the slight issues we were having, thankfully.
Overall though, apart from the slight performance hiccups and a regrettable lack of online multiplayer support, what we've got here is still a very solid package indeed, and one that gives series fans their first chance to get down to some tomb-raiding with Lara on Nintendo Switch. This is a pair of games that have absolutely stood the test of time. They still play as well as ever, they both look great, and fans of the franchise — and action puzzlers in general — will find a lot to love between the two of them. They're also available at a reasonable price on Switch which, we have to say, helps us forgive the missing online options somewhat. If you're itching for some top-notch Tomb Raider action, you're in for a Lara fun with this collection (please drop me down the nearest spike pit).
Conclusion
The Lara Croft Collection sees two excellent Tomb Raider spin-offs hit Nintendo Switch in an excellent package that offers up plenty of puzzles, slick combat, and fun local co-op action. There are a few performance issues in Lara Croft and the Temple of Osiris, and the lack of online co-op for both games is a shame, but overall this is still a great double pack that we recommend picking up. They may initially look like watered-down takes on the main franchise but make no mistake, these are two of Lara's very best outings.
Comments 34
These games were built around being accessible through Online Multiplayer, and the fact it’s removed completely makes it an easy pass.
I'm not concerned at the online multiplayer so i'll be picking these up. I'm holding off a little while though tonsee if a physical release is announced.
I like the OG Lara Croft design, why did they change it in the reboots
@ComfyAko : She done been bossgirl'd.
I might check these out some time. I am just that annoying person who is still annoyed that these aren't the Tomb Raider games I wanted. Tomb Raider 2013 and Rise of the Tomb Raider were both on 7th generation hardware. They should easily run on Switch, even if the last one in the reboot trilogy might not.
These spin offs are more classic Lara Croft than the reboot series, ironically, and I love twin stick top down gameplay often more than full third person (but Anniversary on Wii is still my favourite I guess). Online or lack thereof is not an issue, I'm quite a loner and the dogs don't play these kind of games, so it's just a matter of the publishers lowering the price to the point where I feel ok with it.
My friends was playing Tomb Raider games from Playstation 1 I was only watching it. Back in the years 1996 till 2000. With my friends we played Ocarina of time to and beat it in that years 1998 till 2000 that game was big game to in that years. My friends loved always Tomb Raider games. When I see Tomb Raider I remember them but now I do not love Ocarina of time anymore new Zelda games in this time are better. Ocarina of time is an old game for me with old graphics. New Zelda games are better. Better graphics better gameplay. Mostly things are better.
Got my steam deck as I wanted to play the reboot trilogy portable and gave up on the chance they would come to switch - its a shame they chose these to port and not the reboots. Feral did superb ports of Alien Isolation and GRID so would love to seem them tackle the reboots.
Side note, with MGS and Batman coming, would be great to round the switch off with full Tomb Raider experiences - nice twilight years for the console
Do you need more than 1 Nintendo Switch to do local co-op or is it couch co-op where u only need 1 switch and 1 copy of the game? For a game who’s strength is multiplayer it would be nice for this to be made clear in a review
Lara Croft 4 Smash!
Finally Lara makes an appearance. Can't believe it's taken this long, we really should have most of the series available on Switch.
I'll take local co-op over online any day, so not bothered by that omission.
The only question is, will there be a physical release? Because if not, you're relegating your games to my 'Under £10 only' digital requirement.
@DiamondJim Review mentions grabbing another Joy Con for extra player but, to be clearer, just one console and copy of game plus whatever controllers you need.
I enjoyed Guardian of the Light back on the 360, kinda sucks the online multiplayer is removed.
I never played either of these back in t'day, but they seem like a lot of fun.
Something I'd really love to see though, and I'm curious to know why no one's done it yet, but having the first five PS1 Tomb Raider games ported — just a straight port, maybe with upscaled resolution, will do.
Interested in eventually getting this collection as while the lack of online co-op is certainly a bummer and it would be nice if there weren't performance issues these games still seem pretty fun!
I played these recently on my series S and they are still good fun. I think I picked them up for less than £10 for both on offer and they run really well. I'd much prefer a remaster of the original tomb raider on switch. I'd pay £30 for the pleasure aswell
If it does had a physical collection then I may pick it up.
I am pretty interested in these and didn't know they were releasing already. However, for me, the price seems a bit steep for two rather short sounding experiences. I prefer my ARPG/twin stick shooters to be a bit longer, etc. I see from the review the second game clocks in at about 5 hours...what about the first one? I will wishlist and pick up on a sale a bit down the road.
@ComfyAko Glad I'm not the only one who misses the classic "cartoony" Lara Croft from the '90s. They need to bring her back.
@Rainbowfire Was she cartoony, though? She had her trademark glasses, tank top, pigtails and guns, and that was enough to make her distinct. Now she's just a random girl with a bow.
Cheap, making it with no online play. 👎👎👎👎👎👎👎👎👎👎
It's on my wish list just waiting for a sell.
I have Tomb Raider: The Last Revelation on Dreamcast. It somehow ended up in my collection, I'm not entirely sure where it came from. I actually haven't tried playing it yet, is it a good one?
Played the original on Xbox and even playing by yourself, they're a lot of fun. So anyone fearing they require a second player, they do not.
I’ll admit if Tomb Raider had been isometric dungeon crawlers from the start I would be more interested. Will have to pick these up.
So they're great co-op games, but are they still worth it solo, or is it a Castle Crashers type game where playing solo significantly reduces the fun? If it's an 8/10 with co-op, what would it score if it had no co-op at all??
I just wish Crystal Dynamics remembered that the Tomb Raider Legend Trilogy existed
@JackieCMarlow Still great solo, same score.
@PJOReilly
Awesome, good to hear. Thank you!
Would have totally gotten these if I could play with my partner long distance, without that I'll wait for a good sale...
These are cracking games and I’m glad they got an 8. Well deserved.
A lot of people didn’t play these and they should. A lot of people that did ignored the solo player content. Im all for games shunning the multiplayer aspect and giving us solid solo player content.
A question the review ignores:
Are the DLCs included or not? The Raziel and Kain mode and the Kane and Lynch mode for the original basically gave you two additional campaigns due to all-new dialogue, upping replayability exponentially.
Same question for the sequel, because some of the extra outfits you get from them were hella shmexy.
Temple of Osiris stand alone game got a 6/10 on Pushsquare. Having played the PS4 game I'd say it was a tad better than that but only a tad. I like puzzle games and puzzle platformers too.
I'm glad this collection seems to suite the Switch hybrid handle gameplay wise and as a collection.
Cheers for the review.
I would also like to know about the DLC, I remember playing the Raziel and Kain pack and being amazed at how much they could do by just reusing voice lines from their own games!
Some of the older Tomb Raider games as well have a problem of content that's not available on all systems, like I think the "Gold" versions and things like The Times Exclusive level, Lara's Shadow, some extra stuff in one of the PSP and Wii ports and such. I'd like a more concerted effort to request all the content in future releases please!!
This looks cool, but I'm wondering if the first four Tomb Raider games do exist anywhere in a previous collection? Would have been fantastic to have those retro games released.
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