What comes to mind when you think about BioShock? The remarkable sense of place? The Plasmids? The creepy atmosphere and unsettling enemies? The audio logs? Whatever it may be, chances are that it probably cropped up first in the 1999 sci-fi horror FPS System Shock 2.
Written and designed by Ken Levine, who would go on to lead the development on BioShock (2007) and BioShock Infinite (2013), System Shock 2 is widely regarded as a pioneering title; leagues ahead of its time and to this day one of the finest games ever made. Now, thanks to the remaster wizards over at Nightdive Studios, it’s finally available on console via System Shock 2: 25th Anniversary Remaster.

Taking place on the starship ‘Von Braun’, you play as a soldier who awakens from cryostasis with amnesia, and it’s up to you to work your way through the environment and meet with Dr. Janice Polito, who helps you along the way via radio. Naturally, this is merely a slice of the overarching narrative, and like much of Levine’s work, you can expect a couple of twists and turns during your adventure that, if you’re completely new to the game, will undoubtedly shock you (all puns intended).
Gameplay is a mix of exploration, combat, and light RPG mechanics. Exploring Von Braun is an absolute joy, with each main area presenting its own unique sense of atmosphere. Given the game's age, some of the environments look a little ‘samey’ at times, so I’d definitely recommend toggling the mini-map to give you a helping hand if you ever get lost. That said, Von Braun is a ship that’s begging to be explored from top to bottom, and the combination of visual storytelling and collectible audio logs really help add vital context to the overall narrative. The ambient soundtrack enhances the sense of place even further thanks to its retro, Blade Runner-inspired sci-fi tracks.
Taking your time and navigating the environment carefully is highly advisable. Not only will enemies like Hybrids, Monkeys, and Rumblers lurk behind the corners, but surveillance cameras hamper your progress at every turn. Shoot them out if you wish (or clobber them with a crowbar), or hack into the security systems and disable them temporarily. Hacking is done by switching nodes to light up three in a line, but failing on a red-outlined 'ICE' node shuts down the terminal completely, raising the alarm, and locking you out until you're able to repair it. It's tense stuff.

Combat, on the other hand, definitely struggles a bit by comparison. It’s not for lack of options, mind: you’ve got standard guns, laser guns, melee weapons, and even Plasmid-like cybernetic abilities via the spherical ‘psionic amplifier’. The problem is that, by virtue of the game’s vintage, encounters often boil down to simply whacking enemies or shooting them until their health drops to zero, with the enemy AI doing little to avoid your attacks.
Ultimately, I’d argue that you don’t play a game like System Shock 2 for the combat first and foremost, but it’s something to keep in mind given the frequency with which you encounter enemies. It’s also pretty difficult at times, so make sure you either lower the setting down to ‘easy’ or save manually whenever you can to ease the pressure. If you're after a true challenge, however, then 'impossible' mode is ready and waiting.
Either way, you can make things easier by activating the 'Regeneration Stations' in each area. These act like respawn points when you die, removing the stress of having to reload your save entirely. If you save frequently enough, however, you might find that reloading can be more beneficial in certain scenarios.

Finally, unlike BioShock, System Shock 2 gives you complete control over how to build your character abilities. You can increase stats across four key areas, including Tech, Weapons, Psi Powers, and O/S. If that’s not enough, you can also increase your core stats like strength and endurance.
All of this is achieved via collectable Cyber Modules, which are either gifted to you upon completion of main story objectives or located throughout the environment. They’re pretty rare, though, so careful consideration on how to spend them is key to your success. Vending machines are also located throughout Von Braun, so you’ll be gathering quite a hefty amount of Nanites, the game’s currency, from dead bodies and crates.
Nightdive’s revival of System Shock 2 retains much of the original’s essence, enhancing the experience in small, yet key ways. Crucially, the game works surprisingly well with traditional console controls via the Switch’s analogue sticks (with optional gyro aiming thrown into the mix, too), though I’d also concede that its complex menu system can be a little tricky to navigate at times. Should Nightdive opt to update the game for Switch 2 and introduce mouse controls, this would give it a significant advantage over the likes of the PS5 and Xbox (on that note, it plays perfectly fine on Switch 2 - no issues to report).

The original game also included co-op play, but to say that it became somewhat unwieldy over the years with mods and bugs is an understatement. Nightdive has again revived this for the 25th Anniversary Remaster, including cross-play across all platforms. You can't join strangers, mind you, so you'll need a room code to access an online session, but having a friend on board would definitely make those higher difficulty settings a bit more manageable. Switch 2 also proves a great option here too, as the built-in microphone makes in-game chat a breeze.
Like Nightdive’s other efforts on Switch, you’ve also got rock-solid 60fps performance to go along with the enhanced visuals, with frame rate in both docked and handheld mode never missing a beat. Visuals might look a touch sharper in docked mode, but again, it's near enough identical. Don’t expect anything even close to the System Shock remake released in 2023, though — that’s an entirely different beast; one that we hope makes its way to Switch 2 eventually — but rather something more akin to Nightdive’s treatment of The Thing: Remastered. This is very much the same System Shock 2 that launched in 1999, but characters and environments look significantly crisper without losing its core identity.

You’ve also got a whole bunch of supplemental material via the ‘Vault’. Accessed through the main menu, this contains an almost overwhelming amount of content to peruse, including concept art, trailers, early screenshots, unused assets, sound clips, and interviews. The jewel in the crown, however, has to be the full inclusion of the 290-page Prima strategy guide, scanned and readily available should you need any help and can’t be bothered to hop onto the internet.
Overall, the Vault represents an excellent celebration of the original classic and should provide plenty of additional context to both newcomers and veterans.
Conclusion
System Shock 2: 25th Anniversary Remaster is a wonderful way to experience one of the most well-regarded FPS titles of all time. With an excellent narrative and a world that begs to be explored, it's not only an incredible game in its own right but should also be considered essential reading for BioShock fans.
Minor combat concerns aside, System Shock 2's immersive mechanics will keep you hooked from start to finish, with Nightdive's enhancements and supplemental material providing ample bonus points. Now go play it, insect.





Comments 47
I am ashamed to admit I have never played this absolute legend of a game
@Princess_Lilly I have not as well 😳
Thanks for the review, not particularly interested in this myself (unfortunately both horror and FPS aren't my cup of tea - want to give more games in those genres a try, but playing a game that combines them doesn't make sense for me personally at the very least for now), but I'm glad to hear this remaster is that good for those who are!
Three for three… neither have I 😅
I haven't played it either.
But I'll rectify this.
four for four I have not as well.
I bought the System Shock remaster for PS5 and didnt like it at all. I assume I wouldn't lke this one?
Im a big fan of Bioshock though, and played the trilogy on PS4/5, Switch and PC/Steam
If they add mouse support, I’ll buy the game
@splinters It depends - what didn't you like about it?
Fantastic, way better than the first one. I'm glad the Switch never got that one.
@Olliemar28
Maybe its just being used to PS5 quality games but the 2023 System Shock was blocky and just a chore to play through. After a few hours I just gave up and passed it on, yet I still have (and play) Bioshock as they are some of my favourite games. Maybe System Shock 2 is more like those games than the first?
As soon as this game goes on sell i'll get it as i refuse to pay full price for a digital game.
L-l-l-l-l-look at you, hacker. A pa-pa-pathetic creature of meat and bone. (panting and) Panting and sweating as you r-r-run through my corridors. (How, how) How can you challenge a perfect, immortal machine?
Can’t wait to play this game at long last; I’ve read about it over the years and always felt entranced by its morbid beauty and eerie concepts!
Hell yeah!
@splinters SS1 is very different from SS2. Having played the original back in '94, I think the gameplay does not hold up. The remake's art direction is also a bit of an eye sore. I also gave up on it.
SS2 was made by an entirely different team than that of SS1, and is a precursor to Bioshock in terms of gameplay. It depends on whether you like the sci-fi setting and are willing to put up with some outdated mechanics. The 3 different classes make the gameplay more varied than that of Bioshock, tbh. The shooting was never really good, even back then. I would say it's survival horror through and through.
Haha, I've actually never played this game either.
@Qwiff just watched a video and I thought it was the original Half Life for a second. I don't have any nostalgia for the original game to want to play it but thanks for the info.
Waiting for physical with everything on cartridge.
I feel that it needs to be pointed out (not for the reviewer, but the commenters) that this is not a shooter. It's more of an immersive sim. It's slow-paced and moody. The actual shooting is there, but it's not great and never was. Doom, Unreal, Duke Nukem, Quake, Turok, Half-Life, even Goldeneye — those games were already out. People in 1999 knew what satisfying shooting in first person felt like. This wasn't it. You play System Shock 2 because of the mechanics, the exploration, the sense of dread, the story, etc. Some of these aspects remain peerless. Can't wait to dive back in.
Switch 2 update, when?
"I'm gonna need a Switch 2 upgrade with mouse controls pronto"
"Mouse support = switch 2" is a false narrative that I won't be buying into, thanks.
the CON should actually read "No mouse support" because:
A) it sounds like the "switch 2 upgrade" is your speculation (or more accurately wishful thinking) at this point and
B) switch (one) has mouse support and AFAIK it always has.
@Beaucine I'm a huge fan of classic resident evil, so it sounds like I'll likely enjoy this.
@Beaucine
"I feel that it needs to be pointed out (not for the reviewer, but the commenters) that this is not a shooter. It's more of an immersive sim. It's slow-paced and moody"
omg WHERE WERE YOU when I was getting piled on elsewhere for saying Metroid Prime was not an FPS and never was intended to be? 😆
@OldManHermit For sure. I think that, in spirit, this is way closer to Resident Evil than, say, Quake or Half-Life. From the resource management to the pacing and the purposeful "clunkiness" that adds to the sense of dread.
@The_Nintend_Pedant Definitely, Metroid Prime is a point-and-click Adventure game with shooting mechanics. But to be fair, that's easier to recognize if you're playing with Gamecube controls. Remastered's twin-stick configuration makes it play more like a traditional FPS. And for some, that's their only reference point.
@Beaucine I would say that Metroid Prime is more a...Metroid game but in 3D.
@MARl0
"I would say that Metroid Prime is more a...Metroid game but in 3D."
i agree with this 👍
i also would and have said that metroid is LOZ on its side, and that Prime is OOT in first person 👍
@Beaucine
"Remastered's twin-stick configuration makes it play more like a traditional FPS. And for some, that's their only reference point."
i recognize this and it also a makes me sad.
all games seemingly must be first or third person games that all play the exact same or else "not modern" 🙄 boring!
@Beaucine I feel like this is building up to Deus Ex next. I love this, and really hope DX is coming.
I might give this a try as I was always enamoured with the original, as others have already said you never bought it if shooting mechanics were what floated your boat as it was always more about the story, the exploration, the puzzle solving and the general ambience of the game that made it what it was.
@MARl0, I have a Super Metroid avatar. I'm obviously aware of the, uh, connection. But we were talking about Prime not being an FPS. In that context, yeah, Prime, with all the pixel hunting, scanning, puzzle-solving, and machine-activating, plays more like an Adventure game.
And no, I don't feel it's simply Super's gameplay in 3D. Prime is winking at Super all the time, sure, but moment-to-moment it's a very, very different beast. It's much slower, the platforming is easier, the pathing more linear, and the puzzles more Adventury, closer to Myst or, well, Zelda.
@The_Nintend_Pedant Yeah, I agree with the Zelda comparison, but that's also close to what I'm saying, so... Haha.
@Ellie-Moo Oh, Deus Ex is amazing and I hope it comes to modern consoles. I do think it's likelier we'll get Thief before Deux Ex, though. But we're getting there.
@Beaucine
yeah i dont think your comparison is wrong at all, in fact i think it was Miyamoto (or someone from Nintendo at least) that originally called it a "First Person Adventure" game 👍
i dont feel like it's "simply" super metroid in 3d, but i also dont feel like mario 64 is "simply" SMB in 3d, or ocarina, et al. these games all undertook (sensible, imo probably necessary) changes in order to still be fun or whatever in 3D. 👍
suffice to say if "Metroid but in 3D" was the mandate, Retro nailed it 👍👍 so that's how and why I agree with both you and @MARl0 's take at the same time ✌️
@Beaucine This is interesting. I never ended up playing the MP trilogy on Gamecube (one of the only consoles I never owned and still don't!) so my first proper experience of MP is the Remastered release, so I did wrongly assume it was an FPS.
Are the originals much different then?
@Ellie-Moo It's not technically that different, it's more about the mindset you slide into depending on the controls.
Even with the Remastered release, if you switch to Gamecube-style bindings, the experience is suddently so much more methodical — because of how you slowly turn, look, scan, lock on, and so on — that the "First Person Adventure" vibe is more immediately obvious.
@Ellie-Moo I would squeal with joy if that happens. I remember playing the demo
On my iMac twenty years ago and falling in love with it immediately. (The music alone is just sublime!)
"Fun" fact, this game almost got ported to the Dreamcast back in the day.
@The_Nintend_Pedant Same. I always said Prime was a first-person platformer Zelda.
@Ellie-Moo
i know you werent talking to me, and the reply you got is 100% spot on imo 👍
i will just add that
1) the only console on which can play the entire trilogy is the Wii, since the 3rd one never came out on GC ✌️ minor detail and also unless you are playing the GC originals on Wii thanks to BC, the controls are yet different for the Wii releases of all three games (IIRC)
2) i would say the big difference is that with FPS controls, you end up "strafing" everywhere (or at least I do,) strafing around corners, and constantly "looking" around like you might in a 3rd person game with right stick camera controls.
on GC, you basically forget about strafing until you are "locked on" to an enemy and therefore in battle. but the battles play out A LOT more like a 3d zelda game, with the emphasis on timing, reacting, and strategy, rather than on aiming, ammo management, and so on with an FPS.
it plays a lot more like OOT than any Fps, i will die on this hill if necessary lol 😂
hope that makes sense! Idk how youll feel trying gamecube controls now, but I do know that when I played remake for the first (and only tbh) time, I felt like "where'd my game go" because it just became so generic to me.
(obv the thrill is gone for me with modern 3D gaming, so YMMV in a big way ✌️)
@The_Nintend_Pedant Sorry, yes, you're right about the trilogy. I forgot about that and remember my friend having MPT on Wii, not GC.
How you both describe it makes a lot of sense, and I can see the appeal of both control schemes. For someone who played the originals, I can understand why it could feel somewhat different, whether it be the flow or gameplay itself. As I didn't, I had no idea!
@Orwellian87 Agreed, it had some of the best music of any game at the time I think, and it still holds up even now. The AI is awful, which is being kind though, and I would hope they can make some improvements should they bring this to a modern audience.
@Ellie-Moo fingers crossed it happens someday.
Can't wait to play this for the first time.
Through, and through, this is a PC game. It's nice to see a positive review for console, but I'm still struggling to see how the player has the same fluidity, and overall control, when it comes to the rapid fire moments. I'll wait for physical.
I don't see it on the eShop, are you sure it released today ??
I've never heard of a game including a digital version of the strategy guide, save for TMNT Cowabunga Collection having a fake one in it with codes and tricks, but I'm extremely here for it.
@UndockedActionFemme "I'm still struggling to see how the player has the same fluidity, and overall control, when it comes to the rapid fire moments"
If you mean using a controller vs using mouse+keyboard, I would say that with well calibrated gyro aiming, it's pretty close. I was mainly a PC gamer back when this came out and I played many classic FPS games with mouse and keyboard. Same with System Shock, Thief, Deus Ex and the like. Nowadays, I play mostly on Switch with controller and gyro aiming (when available) and I rarely miss mouse aiming.
@Kochambra
I'll definitely give it a chance....but I can imagine it getting very busy.
But the System Shock 1 remake?
Bring it on - it's perfect for Swtich 2.
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