
Those of you old enough to have grown up during the "golden age" of heavy metal will no doubt feel a connection with Slain: Back from Hell the moment you boot it up. The moody, pixel-heavy visuals could have leapt straight from an Iron Maiden album cover, while the raucous, guitar-drenched soundtrack will have even the most lapsed of head-bangers nodding appreciatively. In terms of presentation, Slain is aiming for an admittedly slim target demographic, but it will undoubtedly score points with 30-something metal fans based on its presentation alone – it's just a shame that it doesn't have the gameplay to match.
Slain takes pride in kicking the player when they're down and making things as hard as possible in the name of maintaining an "old-school challenge". It's a game where pixel-perfect leaps are made tricky by fiddly controls, enemies are horrendously spammy and insta-death traps are to be found in abundance. It's also a game which dishes out its checkpoints with all the generosity of a Wall Street Banker, and from this bubbling brew emerges intense periods of annoyance and frustration.

It's a shame, because buried under the unfair difficulty curve there's a good game desperately trying to hack its way out. Slain's superbly-animated main character is blessed with a wide range of skills which, initially at least, appear to give you the tools you need to overcome the game's more egregious moments. You can combo together attacks by tapping a single button, and it's possible to charge up a powerful blow – provided you have the timing required to tap a second time when it reaches its most potent state. Incoming threats can be blocked and parries are possible, the latter opening up your opponent for a deadly counter. The L shoulder button causes your character to dash backwards out of danger, while the R shoulder button unleashes magical projectiles which, like your standard attack, can be charged up – as long as you have enough magical power in reserve. In addition to all of this, it's possible to bat incoming projectiles back to where they came from.
There's a lot to digest on your initial play-through but the opening level does a good job of presenting you with ample opportunities to hone your skills and test out all of your moves. Things begin to fall apart from the second stage onwards, where the designers seemingly disregard everything they've taught you so far and create a game which is frustrating, unfair and not really much fun at all, unless of course you get some perverse thrill out of unbridled anger.
Waves of airborne enemies prevent you from putting together slick combos and make precision platforming painful, while ground-based foes often drop in from the top of the screen unannounced, giving you no time whatsoever to react. You soon realise that the finely-tuned combat system is about as much use as an ice bucket in hell thanks to the sheer volume of enemies Slain places in your path; ironically, it's actually more of a risk to try and parry blows and deflect projectiles as you'll more often than not take damage anyway. A more sensible tactic is to simply charge through the level and hope for the best; the fact that one wrong step can result in an instant death also dissuades you from taking your time - you may as well charge through repeatedly until you actually make it to other side. Nothing is more frustrating than spending ages delicately picking your way through a tough level only to judge a jump slightly wrong and end up in a pool of blood which kills you immediately.

Another annoyance is the controls. The main character has a floaty feel, and this makes the platforming sections trickier than they should be. He also advances slightly when you're attacking, which – as you can imagine – is a nightmare when you're on small platforms trying to deal with multiple enemies. Tap attack one time too many and your character will move forward and off the edge of the platform you're standing on. If you're lucky he'll simply fall onto another platform below and you'll have to do that section all over again – if not, you'll fall into a trap which kills you. Rinse and repeat.
Checkpoints restore your life and magical power but are spread out quite thinly on some of the later levels, making repeated deaths even more annoying. Your character's health is also quite slender, and it only takes a few direct hits to drop him to the floor. Challenging games aren't a bad thing – the recently-reviewed Wulverblade is unashamedly difficult, too – but the key difference between these two games is that one is tough but fair and the other is needlessly brutal. Wulverblade gives you the tools to overcome its sadistic bosses, and with repeated play it's possible to figure out perfect strategies. Slain, on the other hand, has little room for nuance; even the best player in the world isn't going to be able to see a skeleton enemy falling off a platform two screens up which totally ruins their attack plan and sends them plummeting into a trap. Slain suffers from poor design and a misguided desire to "punish" the player whenever possible, like making a game that's incredibly hard is some kind of badge of honour.

It's a shame because Slain's aesthetic charms do go a long way to making up for its failings. The visuals are sumptuous and everything appears to be animated – right down to excellent-realised backgrounds. It's clear that a lot of time and effort has been spent on making sure Slain looks the part, but the mechanics underneath clearly needed a lot more attention.
Conclusion
Like the inside of Ozzy Osborne's head, Slain is simultaneously gorgeous, intense, chaotic and deeply, deeply frustrating. The presentation is excellent, with every part of the game exhibiting stunning 2D animation that really brings its hellish underworld to life. Where it all falls apart is the gameplay; Slain is simply no fun to play thanks to its painful difficulty level which chokes the tantalizing potential of its combat system. While it has been compared to the Castlevania series – and its combo mechanics call to mind the underrated Mirror of Fate – Slain isn't really worthy to be mentioned in the same breath as Konami's legendary gothic franchise.
Comments 63
Ouch... I mean, I like tough games but it can be overdone.
Damn, that's a shame. The art style is fantastic (cheesy heavy metal references aside), but the gameplay has to be there for this kind of game or it falls apart much too soon.
So the score is low due to difficulty? Welp I’m going to buy it
but...but...it looks so good...
Crap. I wanted this to be good
@faint
Reading the review, it sounds more like the controls aren't up to the task presented by the difficulty.
i had this on the ps4 this is no way 4/10, its a great game and a solid 7/10 the gameplay is fine, not great but it works and the visuals are incredible. Ignore this review!!!
Lost me at fiddly controls and poor design. -_- I don't understand why you'd want to have that for your game? Good difficulty and challenge has been achieved without them for decades.
Initially, I read the Conclusion section and felt like a good game was being rejected just for being insanely difficult - then I read the rest and realized it was being rejected for being unfairly difficult, which makes for an artificial and rarely satisfying experience... this coming from someone who completed two Ghosts 'n' Goblins playthroughs for that true ending and left feeling just... tired.
Now, obviously starting to read a review from its conclusion is not the way to go, but as we all well know, most users will read just that, if not simply scroll down to the score and move on. So I'd suggest a mention in there as well of the poor controls/physics and unfair enemy spawns/jumps, because it honestly gives the wrong impression if you don't read the entire piece.
Wasn't the Back From Hell edition meant to fix all these issues from the original release? Or perhaps just a bad switch port? I have for free on PS4 but never played it. Honestly not my thang.
I need to hear from someone who loves Volgarr. I do despise the combo system from Mirror of Fates, though...
So because it isn't Castlevania it isn't worth the same value?
"Like the inside of Ozzy Osborne's head, Slain is simultaneously gorgeous, intense, chaotic and deeply, deeply frustrating."
You win the internets for today.
I have this on xbox and I love it. I think maybe you guys picked the wrong person to review this. Giving it a 4 out of 10 is just wrong. By posting this review you are going to affect there sales in a negative way. As for the difficulty I found it about as hard as Dracula's curse.
NL editors are historically terrible at videogames. I'll wait to see more reviews as the only negative seems to be that the game didn't hold his hand.
The metal it comes from hell
nooooo
Too difficult? Bro, do you even Souls? -goes to buy it-
Just looking at the trailer I had a feeling it wouldn't be that great
@getyourak There's reviews out there for this game. Most of them say the same thing. The game is only hard cause of the awful controls.
I have this on vita, yes it's difficult but that's how many games used to be. The check points are well placed, it's more than doable. Old school players should snap this up. Giving the game a low score because the reviewer finds it difficult is pathetic, more games should be like this, the review is a joke
I game for fun. Unavoidable deaths ain’t fun. So I shan’t game with Slain
I wonder if it's specifically in the class of hard like Ghost 'N' Goblins and Ninja Gaiden (NES) with the awesome spawning birds? It has a damn good presentation, too.
What a shame. I had planned on picking this up but it’ll have to wait now in favor of some other games I’m interested in that receivered better reviews.
I don't agree with this review, Slain is definitely better than a 4/10. Just because it is too difficult for the reviewer, he should not give it a bad score. I played this on Vita the game is quite doable with checkpoints through all levels.
crap - i thought this was going to be an insta-buy
I would personally give it a 7/10 or somewhere close to that. To me, it's better than the reviewer leads on. Yes, it's difficult, but learn to adapt to the quirks (which is required in almost EVERY GAME) and you'll have fun with it.
so this came for switch out of nowhere...
I'll wait for the 50% off sale.
@CptProtonX
Exactly, many games back in the day deployed these tactics, I grew up with gameplay like that, this game is more than playable and I appreciated the challenge, just when you thought it couldn't be done you reach a checkpoint save, actually many games years ago didn't even give a few save points per level. I love the fact they released this with all its quirks, ah the memories, i didn't have a problem with this game but got to say Salt&Sanctuary is far superior and many say it's difficult with cheap deaths, love these type of games, if it's easy ppl want they should play Kirby or smurfs or something. Ah almost forgot, the controls are fine when using a D-pad rather than analogue, the game is all about memorising and timing, the D-pad is perfect for the latter,
@faint You've played Magician Lord, I've played Magician Lord and we both survived to tell the tale.
I didn't expect Slain to score so low here. I think this is the joint lowest score I've seen for it. The other 4/10 funnily enough was from Push Square . It's rated 68% on Metacritic and would be higher if not for the PS review. I like Damo's reviews, his scores usually align with my own but this time I'm going to go with my own instinct. I'm not expecting a great game but that awesome horror theme will ensure I'll have some fun with it.
Thank you for the Meat Loaf reference in the review title!! I’m a huge fan so I loved seeing it.
Have it on ps4 and its a 7 or 8/10. The game is very difficult but it no way a 4/10. This review is totally too subjective!!
@Deanster101 Totally agree with you. No way this review is fair for this game
@faint
I think it's more the controls which they never bothered to fix.
That said I will still get it.
I wonder how easy the game might appear if the developers themselves play it. Might be they just never spent the adequate time on testing with the target audience.
love too use my caveman brain and assume "haha, difficulty is always good and anyone who complains Just Cant Games" whenever it gets brought up as a critique
difficulty as a game feature is worthless at best if there's nothing to back it up or make it enjoyable
@AG_Awesome me too, I showed it to my nine year old daughter and she recognised it straight away, she loves Bat Out of Hell, which is the first album I ever loved! Before I became an MJ fanatic
I guess that as the Switch becomes more popular and sales rise more games appear on the console. I hope it does not become a dumping ground for any old developer to show off what they can do.
Like e'readers, anyone can string together lots of words upload it to Amazon and call it a book.
I remember the days of the Game cube when there were not that many games for it compared to the PlayStation. Game cube fans would say 80% of Game cube games were good and 20% rubbish; but PlayStation games were 80% rubbish 20% good.
Let's hope the Switch keeps the good game % high.
@MartyFlanMJFan that’s awesome!! I’ve been listening since 94 and got to see him three times in concert. Did you hear about the Bat Out of Hell Musical? I’m sad it hasnt come to the US yet. I got the cast album though and it’s so good.
@OorWullie You have an excellent memory. I always love a challenge even when it’s a little unfair. 😎
@AG_Awesome yes funny you should ask, I actually got an email today about tickets for the musical. I'm getting my daughter her own Bat Out of Hell album for Christmas, little stocking filler lol
@0muros I have it on Vita and it's quite playable. I will buy it again tommorrow.
Wow! A 4 seems way too low in my opinion. I have this on Steam and played it before they fixed and patched the game and wouldn't have rated that low when it came out, even in it's broken state. The game is a lot better now and really enjoyable. $20 does seem a bit steep though. I'd pick it up on sale in the future if this looks appealing to you.
Cool. One less game I don't have too think about buying.
Welp, scratch this off my wish list.
That's a bummer I was hoping this one would be good
Wow that was brutal- it is tough as nails but I thought it was cool and still had fun with it. But a 4 is harsh...imo
@faint I didn’t beat it but heck it isn’t that hard. Maybe once or twice I wanted to hurl my controller but I’ve played harder games. Overall I still enjoy the game when I go back to it here and there. 😊
Well that was actually a shocker. This /looked/ fantastic... But I guess looks can deceive.
@MartyFlanMJFan
@AG_Awesome
I too clicked on the thread when i saw the Meat Loaf reference. Big +1 to @Damo for that!
Bat out of Hell is one of my favorite albums of all time; when i bought it back in high school it literally didn't leave my CD player for 3 months straight. Coincidentally, just a few weeks back i happened to buy a great condition original vinyl LP copy for peak 70s-ness.
I totally agree with this review. Although I got Slain on Vita, this is exactly how I felt.
There's difficult because you need to improve or there's difficult because the game elements are poorly designed.
This fits into the latter.
I would recommend Vokgaar the Viking over this which is the former.
Great write up and it shows its not just me who was shaking his head at all the hype when it launched on Sony's machines.
@the_shpydar my Dad brought it home one day, on vinyl, (I'm 36), and I just fell in love with it. Good times!
I have this game on Pc. It is just bad, it's not just the difficulty it also is dull and boring. Graphics are not that great and are a messy mix of pixel art and blurred crap in the background, this is not real pixel art, controls are awful, level design is completely random to the point that often there is no level design at all... I wanted this to be good, I bought it as soon as it was available on GoG but it is just plain bad unfortunately.
@MsJubilee Now why would he allow a little thing like "other aligned opinions" get in the way of him rubbishing the skills of the NL team?
I just got the game and a 4 is generous. The difficulty wouldn't be that bad if the controls were responsive and the game didn't lag so hard. I swear it runs at 5 frames per second. Very jarring and it's hard to even see what you're doing let alone play well. Just a poorly optimised game, I'm not sure if it's a bad Switch port or the framerate is this bad everywhere. It's a shame because I dig the style and this type of game.
"Like the inside of Ozzy Osborne's head, Slain is simultaneously gorgeous, intense, chaotic and deeply, deeply frustrating"
Lol.
I'm so mad at this game and its developers.
I bought it on Steam last year and it was virtually unplayable because it didn't recognize any controls. I tried to add another game pad and customize the controls in the game's setting and everything got messed up and without ANY chance of going back.
I got to Twitter to ask the developer and he was very quick to answer my comments about the presentation or music of the game (which I praised) but he shamelessly ignored me constantly when I asked him about a way to make the controls respond, or at least restore them to their initial state.
I have never in my ENTIRE life regret buying something more that this crap of a game.
The game could be awesome. It has all the ingredients to be, but the developers are a bunch of idiots who know nothing about game design and don't care a little bit about their customers.
Floaty controlls? Are you kidding me? The platforming are close flawless. Whoever wrote this review have never played a game with floaty controlls (Zool anyone).
And the crap he/she says about the whole second stage, did he/she even play the game, or did he/she just give up after the first death?
The insta-kill traps are as obvious as the sun on a cloud free day. And to get killed by one of them you must have severe eye damage.
Your character takes a step forward when attacking is a problem? Plenty of games have this mechanic. Learn to chose your battle ground and you'll have no problems.
To many enemies? Again, choose your battleground, they do not respawn.
There is nothing unfair in this game, when you die, it is because you got sloppy. Learn the mechanics, use them to your advantage and you'll have no problems.
The only thing that's poor around here is this review. This game is awesome, if you like anything about Castlevania you'll love this game. The controls are just fine, the art and animation are fantastic, and it's not any harder than Castlevania, in fact it's easier.
I'm guessing the reason the reviewer feels controls are floaty is because it was written pre-60FPS update, which came out I think 22nd of December 2017? I really think they should update the review, although I know that's not common practice. That's also probably why it received bad scores everywhere in the first place; they all reviewed it at launch.
A difficult platform/action game that demands precise movements, yet forces you to use an analog stick instead of the d-pad with no way of customizing any controls whatsoever. ZL and ZR sit there useless as well because you're forced to use L & R.
The "60fps" update is anything but. Certain bits and bobs (gibs, particle effects) run at 60 but the rest of the entire game is at 30, which is jarring and looks strange.
I just bought this game, but only because it cost -$2. Its double pack with Valfaris is cheaper than Valfaris alone at the moment.
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