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Atari has had a very interesting few years, publishing a critically acclaimed 50th-anniversary collection in the form of a playable documentary, the ‘Recharged’ series of neo-retro revivals, and a handful of unique reinventions of its classic IPs. Lunar Lander Beyond from Cris Tales developer Dreams Uncorporated is the gaming pioneer’s latest and most polished retro overhaul to date.
Lunar Lander Beyond casts itself as a reboot of Atari’s iconic 1979 arcade game in which players navigate a spacecraft toward the surface of the Moon rendered in glorious monochrome vector graphics, using thrusters to slow the ship's descent and ultimately land safely (easier said than done) to score points. It’s a dawn-of-the-arcade-era classic that demands patience and precision.
Atari and Dreams Uncorporated have taken that inspiration and run with it, reinterpreting and modernizing the original’s core premise against a vividly coloured backdrop of distinct galactic locales across its roughly eight-hour campaign. But its formula arguably fumbles with a story-first focus, rather than an arcade-style gameplay focus or additional mode, which feels like a missed opportunity.
Unlike the original, which is playable in Atari 50, Lunar Lander Beyond leans heavily on its plot – perhaps too heavily for some. While all dialogue sequences are skippable, each of the generally short missions is padded with exposition. Though there is not really a narrative connection to the events of the arcade original as some of the game’s trailers had implied, its movement mechanics feel true to its retro inspirations.
While the game’s physics and controls hit the mark, its missions encourage speedy completion and too often ended just as we were getting into the zone, so to speak. Navigating your spacecraft through obstacles to avoid enemy fire or nab supplies is quite meditative, but pacing issues become apparent when you’re repeatedly thrust out of the action into yet another dialogue sequence.
![Lunar Lander Beyond Review - Screenshot 2 of 4](https://images.nintendolife.com/screenshots/146680/900x.jpg)
For what it’s worth, the game’s fully voice-acted narrative is serviceable enough to establish the purpose of your landings and keep you guessing with plot intrigue. As a captain with the Pegasus Aerospace Corporation, players manage a fleet of landers and a crew of pilots who are all too aware that the company they serve does not have humanity’s best interests at heart.
Pegasus’ attempt to monopolize teleportation travel leads to an electromagnetic event rippling through the universe and a mass broadcasting of distress calls as the galaxy is thrown into disarray. Lander pilots will need to rescue civilians, or “civvies”, and pick up additional personnel who unlock story beats and access to new spacecraft.
The storyline is anchored by interesting characters: a ship medic high on his own supply; a loosely neo-Leninist revolutionary; and a blue-blooded Pegasus executive concealing a covert agenda to name a few. While there are occasionally brief but stylish animated cutscenes, the story itself is mostly told – not shown – through visually samey voice-acted discussions in the carrier cockpit.
![Lunar Lander Beyond Review - Screenshot 3 of 4](https://images.nintendolife.com/screenshots/146688/900x.jpg)
Player performance is graded based on the integrity of your ship, crystals collected, and completion time. There is a roster of pilots to choose from who learn passive ability traits as they level up. There are four difficulty levels, with the hardest adding permadeath and a game over if you run out of pilots that come aboard your carrier if you manage to locate and rescue them in earlier missions.
The most interesting addition to the gameplay formula is stress management mechanics, which see your pilots’ stress levels build up if you collide with walls and obstacles. If you fumble enough, your pilots will go insane, warping the levels with trippy “hallucinations" that include nefarious eyes, mouths, organs, and eventually cartoonish pink elephants that try to collide with you.
Pilots can relieve stress by taking medication and being sent to psychotherapy following a mission, which forces you to use other pilots in your roster. While some levels task you with charting a methodical flight path, others involve outrunning obstacles. Gameplay goes from nimbly avoiding collisions to launching your ship directly into incoming comets to defend a civilian enclosure.
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There are four ships to choose from, each having unique controls along with three module slots that add a layer of customization. The starter lander, the Beetle, replicates classic Lunar Lander controls and tank-like steering with the addition of a stabilizer. Other crafts offer more challenging increased acceleration or can be simply manoeuvred using the directional pad without the need for thrusters.
That said, it's odd that a reboot of an iconic arcade game doesn’t contain an arcade mode. Lunar Lander Beyond has excellent mechanics, but it pads out the gameplay with dialogue, loading screens, and menus that hinder its pick-up-and-play potential. Its story-driven campaign establishes a strong foundation but would be far better complemented with a separate score-chasing competitive mode.
Another recent Atari reboot, Caverns of Mars: Recharged, provides a perfect template: traverse increasingly difficult levels; acquire a unique build with selectable roguelike power-ups; push as far as you can to move up the global leaderboards. Lunar Lander Beyond is perfectly positioned for a snappier arcade mode that hones the gameplay loop toward a 'just one more run' formula.
Conclusion
Lunar Lander Beyond is a solid recommendation for fans of the lander sim genre. It performs well on the Switch with no discernible frame rate issues and looks great. But as it stands, its missions too often feel abbreviated at around three to six minutes and too tightly sandwiched between narrative. The issue is not its gameplay mechanics, but the strictures of its campaign structure. It’s a problem the developers could solve by staying the course and creating a mode focused squarely on what made the original compelling: flying, landing, and scoring better than everyone else.
Comments 12
This looks pretty cool. I like the art direction in this one but I will probably skip a lot of the story...I usually prefer to play the game.
I hate skipping content, so I’ll plod through a narrative even if it annoys me. Bish Bash Bots and Ruiner are two recent games I’ve played that seemed to shoehorn a narrative simply to pad out the experience. As such, I think Lunar Lander Beyond would drive me a bit nuts.
I definitely agree that there should be also an arcade mode etc. for fans of the original, but the focus on the story makes it more attractive to people like me, in fact I'll eventually give it a try for sure now that I know that's the case so thanks for the review!
"Emphasis on storyline will be off-putting to some players"
are we prognosticating about how a minority of players will feel about an intentional design element and calling that a con?
just an opinion: reviews should reflect how the reviewer feels. guessing about how players will feel when they eventually play it is a cop out, and a poor replacement for an honest editorial review. in other words, if you don't like the game or an element of the game, it's perfectly fine to say so, boldly, in a first person voice, and let the reader decide how they feel ✌️
PS - for the record, I agree that there should be an arcade mode. still looking forward to playing this! and thanks for the review 👍
Imagine they had a welsh accent promoting this game.
Could of done so much with the original formula. As usual they have to over complicate with some pointless story crap, missions look over complicated as well. This isn't Lunar lander, its just another ruined Atari classic.
When do we get Major Havoc Beyond/Recharged?
This isn't the kind of "Lunar" game I normally obsess over (and this is simply a dumb joke about my handle and avatar), but this has my curiosity. I never played the original classic, but this new take sounds curious, even if it's heavy with the story and exposition. We'll see if I pick this up down the road!
Read word Lunar and my mind went to Silver Star Story, but then I saw Lander and I was like oh… nevermind. Should be a decent game.
In my uneducated opinion had a simply reimagined The arcade game with the same controls they have and left out any unnecessary and ridiculous sounding story, and Saving on the fluff, charged 14.99. They would have a hit. We will see how many people pay $30 to play 3-6 minute missions of the game in between of what appears to be college students playing astronauts.
I wonder, are you supposed to like the main female character in this game? Somehow, the ship's AI, which repeatedly demonstrates it sees no value to human life has more charm and likability than that woman.
I just played the demo version and am very disappointed. I love the original lunar lander, but this game doesn't feel very polished with controls that don't fit the corridor gameplay, and the "stress" mechanic feels tacked on.
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