
Unfortunately, this game has been delisted from the Switch eShop since this review was published.
One year after the Bad Dudes saved the day, President Ronnie stepped down. The newly elected President Bushie might be safe from ninjas but not from the nuclear-armed terrorist group Council for World Domination. A group of CWD baddies intercepted the president's motorcade, kidnapping the leader of the free world along with his family. The Bad Dudes have left the planet so that leaves only one guy to handle the rescue: The famous British spy look-a-like, Sly Spy.
Even by 1989’s standards, there certainly is a lot of cheese on that plot. That didn’t stop Sly Spy from becoming one of the finest James Bond games ever, even without any sort of proper official license. Right from the start the influence is tangible, with the game demanding players to insert a three digit number code to identify your secret agent. Only savages among you will enter anything other than '007' (but we're okay if you enter a treacherous '006' instead).

What set this game apart from the usual arcade crop of 1989 was variety; There are a total of nine missions/levels, but you will hardly ever be doing the same thing twice. Right off the bat you’re skydiving on top of Washington DC, taking out CWD baddies who seem to be falling from the sky for no reason except to be jerks. On the ground you will be in a more traditional horizontal scrolling level that could almost pass as a reskin of Bad Dudes. The end of this level sees the statue of Honest Abe approving your disposal of a CWD special unit. The bad guys' boss is on the run in a car? Time to jump into your motorbike and give chase just before arriving on the CWD’s parked yacht and off to do some scuba diving.
Despite the many different gameplay styles, its controls are surprisingly simple with the classic two-button setup of jump/attack giving your secret agent all the tools needed for the job. You have your trusty side pistol always at hand, but bullets are limited. If you run out, it is time to let your kicks do the talking, making the game feel a lot closer to Bad Dudes. There are a few extra pickups along the way such as the burst-firing sub-machine gun, and if you manage to assemble all the parts from fallen bad guys, the Golden Gun. Unlike the more true-to-life GoldenEye one, this is remarkably similar to Data East’s own RoboCop Cobra Assault Cannon, acting as an all powerful, nearly infinite ammo screen clearing tool.

By 1989 standards, the graphics were incredible, with several detailed sprites running around the screen without a hint of slowdown. Keen-eyed Data East fans will find several nods to other games from the veteran producer, with posters of Karnov and Atomic Runner Chelnov popping up here and there, some Bad Dudes adverts and even a (somewhat disturbing) Robocop easter-egg. Music and sound effects are competent, but they do the job nonetheless.
Despite the thrilling ride, the same issues that kept this from scoring higher in back 1989 once again show up nearly three decades later: namely the briefness of it all. Stages are all relatively short, so even if you’re having a lot of fun doing something, you won’t be doing it for very long. Some pick ups offer great advantage like the scuba-jet that shows up on both scuba diving levels, but you will probably not be alive long enough to fully enjoy it. Bosses are, however, the biggest issue here - they're simply not iconic enough and the anti-climatic final battle looks like someone at Data East just ran out of time and needed to ship the game pronto. Even a couple of Bond villain look-a-likes and an actual Jaws (the shark, not the villain) throwback will actually become the least memorable bits of the game.

Flying Tiger’s emulation wrapper once again falls short from HAMSTER’s and Zerodiv’s offerings by only offering just a few filters and screen ratio options, locking players out of DIP switch settings or even the ability to play the Japanese version instead of the US one. A shame and minus point that could be easily patched in the future.
Conclusion
Sly Spy is yet another excellent slice of uncompromised, over-the-top arcade top action that will surely fit in snugly along the previous Johnny Turbo Arcade releases. It trades off two-player co-op mode for a bigger variety in play styles and it certainly felt fresher for it. A short but sweet ride on her majesty’s service saving the Yankees from nuclear terrorism that leaves very little to fault or recommend for what it is: A perfect representation of what a good arcade game used to be and should you feel the need to relive those glorious times, you can now do so conveniently on your Switch. For England, Sly.
Comments 32
Went to buy this last night on the uk eshop and it’s nowhere to be seen
Still not convinced of getting these Johnny Turbo releases, if the emulation is worse (they don't say if it's for the inferior number of features only or also because of bad emulation itself) and the price is higher than Hamster games'.
@Gs69 Yesterday on the USA, May 10th in Euroland.
Hopefully this will arrive on the UK eShop soon
Edit: Just seen the above post. Thanks @Shiryu
Right, I left it out of the review because of SPOILERS but I think I should mention this here in the comments :
In the end and despite what President Bushie tells you, there is absolutely nothing secret or hidden for you find in this game! This near three decade conundrum could even be considered the very first rick roll in video games... and a clever ploy to keep keep people talking about what he could possibly be referring, while pumping more quarters into the coin-op machines.
@Gerald Same day next week.
@Shiryu thanks I guess I will get it next week I’m pretty sure it was listed as being available yesterday in the article for yesterday’s eshop update no probs tho
Have they updated the emulator to turn off filtering? It’s just such a distraction to me, the blurry pixel art. It ain’t right
I'll purchase this game indeed for hours.
@NinChocolate Sadly, no. =(
Totally repelled by the screenshots, it looks horrible, yet im aware looks aren't everything.
How have I never heard of this?! Looks/sounds great! However, if I can't play it in the original aspect ratio (16:15?) with nice, sharp, unfiltered pixels, then I am not interested.
I loved Bad Dudes, so I’ll get this eventually.
i got in trouble for spying on some people.
im banned from those 47 neighborhoods.
oh crap...make that 48 now
Don't like the screwed up and stretched wrong aspect ratio and weird blurry filter, pass..
This game has never appealed to me if I'm honest.
wonder if the Robocop easter egg is still in the game?
Technically, President Bush was saved by the Bad Dudes as well.
It sure is embarrassing for the U. S. Secret Service, Border Patrol, Coast Guard, National Guard, and Central Intelligence Agency to be shown up by a single British spy.
@Megal0maniac I haven't bought Sly Spy yet so I can't speak for that but Bad Dudes has various filter options and you can change the aspect ratio to 4:3 ,16:9 and fill.As far as I'm aware Gate of Doom has those options as well. For some reason Johnny Turbo Arcade likes to promote these Data East ports with stretched and filtered screenshots which isn't doing the games any favours and it's a shame as Bad Dudes looks really good on the Switch screen.
On the IGN NVC Podcast this week they gave this game their "skip of the week" award. Had very few positive things to say about it. I know it's all a matter of opinion and taste but I'll be skipping this one i think.
@OorWullie Thanks, I keep forgetting these actually do let you change AR. But since they are stretched in the review I was inclined to think otherwise. Are you satisfied with the current screen filters and no pixelmode in Bad Dudes though?
@Shiryu Thanks for that heads up about the ending. I just read about that on the Wikipedia page and wondered what that was all about. Presumably it’s not something extra that was cut from (or added to) just the Japanese version?
Yay! I didn't even know this was coming to Switch! I've wanted to play this game for quite some time!
I've been familiar with its soundtrack for a while with its interesting mixed usage of YM3812 (9ch 2op FM / 6ch 2op + 5ch rhythm section) and YM2203 (3ch 4op FM + 3ch PSG). For perspective, that's like pairing a Windows PC using an Ad-Lib sound card with an NEC PC88 not using the more advanced OPNA sound enhancer. I can't think off the top of my head of any other arcade games which used that sound combo. If anyone in the know knows of any others, please let me know so I can check them out!
While it lacks the complexity and freedom of an OPM/MSM setup of things like the CPS1 soundboards that Capcom often used, it also lacks the brash, harsh quality that often accompanies them. This is a much smoother sound. It's a really interesting sound stage, with a number of good tracks - my favorite of which saw feature on my VGM Podcast (Nerd Noise Radio) - all the way back on episode 2, which was late Jan 2017. It was the theme to stages 4 and 7. Third to final track of the episode. It also was listener-picked to appear in the "Best of 2017" episode from March of this year (episode 25).
Anyway, I've known and loved the soundtrack for a while now, and have also been acquainted with screen shots, and their "better than 'best of both worlds compromise' of Sega Genesis and Super NES" that the arcade games of the period frequently bestowed upon us (equal or better resolution and sprite work than the Genesis - which beat SNES in those regards, paired with higher color count and special effects richness than SNES - which in its turn, beat Genesis in those regards). It was best of both, but with even more cowbell. So I really admire and cherish the visuals from the period's arcade games because of that. They still look just about as fresh and even stunning to me now in the late twenty-teens and in my late 30's as they did in my childhood in the 80's and 90's.
Those kind of visuals, plus the predominance of FM synthesis-based sound hardware, and it's no wonder the period remains to this day for me my favorite era in the history of the arcade. When it's a game I have the acute nostalgia of memories of direct experience with (aka, if I've played the damned thing), even better. But this formula is so magical and powerful for me that even with only the diffuse, generic nostalgia for the general "recipe", even games I've never played in my life before - like this one - still appeal to me BIG TIME!
And now, I finally get to play it! I'll be rushing to buy it straightaway!!
Cheers!!
@Megal0maniac It seems to be some odd NintendoLife review policy to go with stretched screenshots for this Data East lineup.
Another NintendoLife reviewer promoted his preference for running these classics in 4:3 in an earlier review for one of the other releases, but then defended the ugly screenshots by saying that pillarboxing in their 16:9 review screenshots would be overly distressing to their readers.
I'd say these screenshots are far more off-putting than ones that portray the game more faithfully and attractively.
@Atariboy Indeed, I agree completely.
Those are some tight trousers.
@Shiryu the review only mentions that the emulation is not up to par with ACA releases, but I’d like to know if you can play with the correct aspect ratio and what filters are there? I only know there’s no “raw pixels”/no filters option... which is even worse than Hamster and Zerodiv refusing to include a scanlines option couple with no blur filter. Thanks to anyone who can help out with proper info
I always skip Johnny Turbo’s Data East release and it’s a pity because I’d love to buy them all but blurry and stretched image (going by eShop’s screens and Nintendolife’s screenshots) ain’t my thing and I’m not wasting money like that... I’m
willing to give a pass to no dip-switches but not AR/blurred images. Missing only leaderboards sucks too... bought many retro games I was merely interested in and just because of the inclusion of online leaderboards! Ugh! 😑
@DashKappei Sadly you can't turn off bilinear filtering, there is no proper pixel mode in Johnny Turbo's releases, but you can and should play in 4:3 ratio. I have no clue why they insisted on having 16:9 as well as posting the press kit images in such a way because they all look terrible.
When in doubt, check my channel for direct feed gamepaly from Switch games. I always showcase the options in the beginning of the video :
@Shiryu thanks for the reply mate! It’d be great to have all this info laid out for every retro review, website-wide! Even a little section/paragraph if it’s considered too technical for the general NL audience (although I’d say the audience for these releases is mostly made of adult retrogamers. Again, thanks!
Downloaded today in the sale for £1.99 I think it was. Completed it without any trouble in a short amount of time, but enjoyed it throughout. It was worth what I paid for it, but I'd be disappointed if I had paid full price.
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