The original Half Past Fate has been out on Switch for almost a year now, and our review praised it for its striking pixelated visuals and engaging dialogue, albeit with a few too many mini fetch quests. The same can be said for its follow-up, Half Past Fate: Romantic Distancing, a short (really short) story in which two strangers meet at the start of a global pandemic, forced to communicate via phone calls and video chats. It’s a cute, somewhat uplifting tale, but is really only recommended for those who enjoyed the main game and are absolutely itching for more of the same.
You play as two characters throughout the story: Stephen, a jacked-up lover of music, and Robin, a sales associate at the local tech store. The two meet and arrange to accompany one another at a local gig, before being plunged into lockdown by the government to contain the spreading virus. Suddenly stuck in their respective homes, the two proceed to chat over video on their laptops, giving virtual tours of their homes and listening to music, building a deep affection for one another over the course of roughly 60 days.
All of this is condensed into an incredibly short experience: we’re talking 1 hour at the most, but your playtime will more likely come out at around 30-40 minutes. In all fairness, the developer has made it crystal clear that this is a short game, and its price reflects the run-time. Nevertheless, there’s an unmistakable feeling of disappointment when you’re really starting to get to know the protagonists, and it just… ends. It’s frustrating, to say the least, as it felt like there was a lot more potential with the story being told.
The gameplay remains the same as its predecessor: the majority of the tale consists of dialogue boxes as the two characters interact with one another. For brief periods, you can also wander around and take in the sights (which still look gorgeous, by the way), although quite a few of the locations from the main game are reused here. There are a few instances where you’re presented with dialogue options, but these had minimal impact on the story as a whole (like choosing which burrito to order for Stephen).
Ultimately, we have to ask ourselves one crucial question when it comes to Half Past Fate: Romantic Distancing: do we really need yet another reminder of the truly awful situation we’re all still in? The story being told here is an uplifting one, but it’s also stuffed with terms we’ve become all too familiar with over the course of the past year: social distancing, flattening the curve, remote meetings… we could go on. Games are – perhaps more than ever – a means of escapism, and Serenity Forge’s new title strays a bit too close to reality for our liking. We’d probably recommend other developers try again in a few years time when the dust has settled.
Comments 25
I have no problem with the pandemic setting but that does sound like it's too short to get very invested in. I haven't played the main game yet so this hasn't really been on my radar anyway but considering the low price, if it gets a good discount on top of that at some point I might grab it anyway to play through after I actually get around to playing Half Past Fate.
I'm not sure that it's fair to have the pandemic as a negative. Games can be topical and relevant to the "here and now" too. What is wrong with that, really?
Do we really have that many games about the pandemic?
Seems like a quick cash grab on a already tired idea of dating sims.
Looks to me like the game hit a nerve with the authors own life during the pandemic, hitting home so hard for them that they got offended and out it as a negative.
Kind of silly to be honest. This review seems to reveal more about the person reviewing than the game itself. To be honest, the game is fine. I haven't seen many (if much at all) new games talk directly about the pandemic and for some this may actually be cathartic and relatable. The criticism about it being too short is definitely a valid point to make though.
That in mind, the actual game deserves about a 7/10
If it's that short, I'll wait until it's $3 or less in a sale.
Anyway, get used to games/movies/books being made about the pandemic for years to come. It was, and is, a historic 'event.'
I'm really interested in this game due to the art style. The 3D pixel art is really appealing. While it is a bit too close to present reality for most, even the plot intrigues me as someone who has struggled with dating over the last year especially.
I like my escapism, thank you. This whole social distancing **** is annoying enough as it is. And I am an introvert...
@DevinRex The problem is that some of us don't want our games to remind us of the pandemic right now. We're reminded of it every day when we turn on the news, or wear a mask to go inside the grocery store, or see people make Covid puns in 5 year old videos on YouTube where they have no relevance.
Sometimes people want to use games actually escape reality for bit, to relax and not have to deal with the horrors life is brining upon them. At the very least, don't be so on the nose about it. Turning on a game to just relax and take the edge off, only for it to remind you of that thing that's been tearing the world apart? You say people people may find that cathartic. Some might, but I'd say some people also find that depressing.
@Ralizah Sure they will. Can you imagine how many people from the middle east would enjoy playing Call of Duty campaigns mowing down their own folks playing as americans? I guess it will be kinda like this. There's "genre fatigue" for pandemic games, before they even started coming out in masses.
@tkdboy1889 You still watch the news? That's tough.
"Turning on a game to just relax and take the edge off, only for it to remind you of that thing that's been tearing the world apart?"
This requires you to have bought the game, and it can be reasonably expected of you to have at least read the eshop page to know what the game is about. If you don't like the subject matter, don't buy tge game, and it won't be on your system to blindside you.
@tkdboy1889 You don't have to play it though so what exactly is the problem?
This game is simply too short to be bothered with. Which is an inevitable result since this was rushed out to capitalize off of a global crisis that has taken hundreds of thousands of lives.
@BenAV That is the worst excuse anyone uses to deflect criticism. You can say that toward ANY critical review. "Well if you don't like it you don't have to play it." "Why bother reviewing this game if it isn't your cup of tea?"
For the record I myself will not seek out this game, thanks to it's setting. Fact is while some people may see the setting as a positive, others will see it as a negative. Instead of projecting their own issues onto a subjective review (BTW all reviews are subjective, it is never anything more than a person relaying their experiences with something), people should instead take the context and apply toward their tastes. Will you find a pandemic setting relatable? Go for it, you might like the game. Will you be turned off by it? Then avoid the game, no one needs any extra stress right now. The reviewer did not like it and expressed such, simple as that.
@tkdboy1889 Personally I don't think any setting is inherently good or bad. It's how well the story uses that setting that's a lot more important.
The reviewers here a joke lmao. inb4 a derich comment, no you are a joke @ me
Meh.
@BigDebbie Seems like the crisis has been an excuse to exploit humanity for all it's worth. This is a really depressing topic.
@tkdboy1889 That's not an "excuse", it's a completely valid point when it comes to being a reviewer that will evaluate the game and not just a buyer. Besides, your point of "some of us don't want our games to remind us of the pandemic" is even worse since that discards you as a customer. If you suffered from car crash and you no longer enjoy driving cars would you play any games related to that? Or even worse, evaluate them? Chances are your experience won't be as objective as needed. What if you hate scary things regardless of the quality? Would it be ok to review a horror game? If a reviewer isn't part of the public that the game is directed to, then there's no point in the review.
Personally, I don't have a problem with a game touching this topic and reviewers should be the same. Many delicate subjects as war, death and many others are managed in gaming without affecting the score under normal circumstances, and any abnormal one should be justified properly but this isn't the case.
You don't need someone that loves the genre or the topic of the game, but at least the person shouldn't have a problem with it.
It would be more appealing if this was a game about a long-distance relationship in general. I'm in one myself so it definitely would have appealed to me.
@backup368 : Now there's an idea.
A time management sim where one tries to make time for their loved one both in person and via other means of communication has a lot of potential, sort of like a more microcosmic version of The Sims (and children can be optional as well, adding an extra layer of complexity to the relationship dynamic and how the player manages their time and resources).
Planning a wedding from a distance, booking flights, ensuring that one pulls together the resources to be able to pay their bills and fly out to see their significant other may perhaps hit a little too close to home, but I guess it could also be cathartic and maybe even give people some insight in to a relationship dynamic that they haven't experienced themselves.
@Scollurio "You still watch the news? 😀 That's tough"
Holy sh*t you destroyed him dude
@Doofenshmirtz Just like you destroyed me mate.
It's all in good faith bro.
@tkdboy1889 I ask you, how many games have you seen or played that are actually about the pandemic?
Not to play devil's advocate. I'm genuinely curious.
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