Gunbrella opens, as so many noirs do, with a murder. Our protagonist, who goes unnamed until the second act of the game, sees his house aflame while he’s on his way back from gathering mushrooms. He rushes home to a gruesome, albeit pixelated, scene: his wife dead in a shock of blood. From there, we jump right into our hero’s journey, where he has only the mysterious weapon that was left at the scene of the crime to help him track down his wife’s murderer.
The overall aesthetic of Gunbrella is one of its best qualities. The relatively small game world changes often in response to in-game events, but maintains a dark beauty in its grittiness throughout. The deeply saturated hues create an almost romantic backdrop for the comically-depicted gore of combat and life in Gunbrella’s bleak world.
Gunbrella’s primary game mechanics are laid out right in its name. Using a gun that doubles as an umbrella is as fun as it sounds. Beyond being enjoyably ridiculous, we can’t help but respect the action economy and the clean gameplay loop that the Gunbrella makes possible. Whether we were gliding over environmental hazards, repelling projectiles back at enemies, or blasting foes point-blank, we were always having a good time. New ammo types are made available as the game progresses and offer up interesting approaches to combat and problem-solving without muddling the Gunbrella’s core functions.
While avoiding major spoilers, we will say that there’s a sequence of events surrounding a jailbreak where the level design really shines, thanks to the temporary loss of two major key items. The main player actions of wall-jumping, shooting, blocking, and dashing are made possible by climbing boots and the Gunbrella. We got so used to having these items on us that it was delightfully challenging to navigate without them. The same space was made new after reclaiming just the climbing boots and new again after retrieving our Gunbrella. We also got a minecart experience that harkens back to Donkey Kong Country. Gunbrella’s version requires less practiced precision but is still an enjoyable and nostalgic gameplay moment.
An action-adventure platformer wouldn’t be complete without boss battles, and Gunbrella delivers. Some boss behaviors were much easier to exploit in favor of a fast win than others, but there are many battles that require careful study and quick hands to be victorious. Gunbrella melds the gross with the charming throughout its semi-apocalyptic setting, but the bosses in particular showcase that even pixel art can be horrifyingly grotesque. Gunbrella did a good job of varying the tops of bosses we might face. Not every major encounter was against some hellish monster. We also faced off against other people, run-of-the-mill beasts, and some that were a little in between.
Our pre-launch experience with Gunbrella was not without its bugs, and unfortunately we hit a game-ending one after defeating a late-stage boss battle. We were hopeful that it was a save file error, but playing back through to the same point in the game resulted in the same frozen animation and inability to progress forward. The game up until that point wasn't terribly long, maybe seven to eight hours, but it was still a bit of time to invest just to be disappointed twice. Outside of that, there were also a couple moments of lag where everything moved in slow motion briefly and a few instances where the game froze up and needed to be restarted. Many of these bugs will likely be worked out post-launch, and we look forward to seeing the end of the game when they do! [Update: The patch from developer Doinksoft that addresses this issue is now live.]
Gunbrella’s punk-noir theme does a good job of creating the atmosphere, but the story itself is lackluster. There are some truly charming NPC interactions, witty bits of dialogue, and shocking occurrences that are as funny as they are unexpected, but the overall throughline of the plot leaves something to be desired. Since we weren’t able to complete the game, it’s hard to say whether the story elements would have involved a twist or additional element that could have cast everything else in a new light. Going just off of what we were able to experience—the story of a man trying to avenge his dead wife and reclaim something else rather precious that was taken from him—the story felt expected at points and a little boring at others. We found ourselves driven by the next creepy creature we might encounter more than by the tragedy-steeped quest of our trench-coated protagonist.
Conclusion
While Gunbrella has its issues, it’s still a really fun, gorgeous-looking experience that’s definitely worth a play for any fans of the genre. You shouldn’t expect anything groundbreaking in terms of story, but can look forward to a few laughs and endearing characters. Even just messing around with the mechanics made possible by a gun that is also an umbrella should bring anyone hours of enjoyment.
Comments 21
Wait this is out now? I was excited for it since it's first reveal and then it went quiet for so long I had no idea when it was actually releasing.
Glad to hear it's good!
Well written review! Sounds like my kind of game. I’m gonna download it right now.
The screenshots might not do the visuals justice, if you call it ‘gorgeous’. It looks pretty dense and not very legible.
Meh I found the demo a little dull and the controls were fiddly
Nintendo: refuses to patch buff Brella in Splatoon 3
Gunbrella: Fine, we’ll make our own Brella! With blackjack and hookers!
Cheers for the review. Run n'gun aint my genre tbh but I have been really partial to the odd game of this type. So I think I'll give this a discounted downloand.
@PinderSchloss I think it's partly because of that filmgrain effect. Doesn't look bad in motion, at least in the demo that I played a few months ago. Wouldn't be surprised if there is an option to turn it off either.
Based on what I’ve played, this is very much an 8/10 tier game, definitely agree. Thank you for the review!
While this one is a huge step up in the level of ability for the developers, by the way, I really prefer what Gato Roboto was in comparison to Gunbrella, personally.
Played the demo for a bit but was pretty bored. It feels good to control but outside of that it's kinda just there. Rather bland.
I tried the demo and it was good, nice and beefy and around a fourth of the game, but I feel like I got everything I wanted out of it, which is perfectly fine. I guess the Metroid-esque elements of Gato Roboto was more my speed.
Hmmm, so he was out gathering mushrooms you say? And at the murder scene there was a 'unique' umbrella of sorts that does more than just protect its owner from those annoying droplets of H2O? Could it be that our plucky hero is a resident of the Mushroom Kingdom, and his murdered wife is none other the Super Princess Peach... and, wait for it, another shock twist, the murderer was actually dun dun duuun... Perry (the Magical Parasol) now incognito as the innocent looking Gunbrella 😲
I enjoyed the demo and plan on buying this..... but I'm kinda tired of buying Devolver Digital games for full price and watching them get a deep discount a month or two after release, so I'm going to wait on a sale for this one.
Unfortunately, this studio has a bit of a spotty history with bugs. I even had bugs in the boss fight in the demo.
Aside from the bugs and from the bland dialogues, the demo had me smiling throughout. The controls feel sooo good. Your character is super snappy, and the gunbrella is easy to use / hard to master, the way I like it. Also, the graphics are very legible. I liked Gato Robot a lot, and this one seems at least as good.
Excited to play this, but dang, def gonna wait to make sure the patch fixes the bugs and crashes before handing over my money.
I thought the demo was quite fun; glad to hear the review of the whole game is positive. I'll pick this up at some point.
Nice surprise! Looks like classic Devolver. I'll probably wait though as I don't just have a backlog, but within that backlog I actually have a Devolver backlog. Spoilt rotten.
Been looking forward to this but there’s just too much to play right now. On the backlog
Waiting on the physical (not announced but it's Devolver, they normally come out as a Special Reserve Games), loved the look when I first saw it all those moons ago and completely forgot about it.
Really hope the game-breaking bugs will be fixed by launch and that most if not all the remaining ones will be eventually solved because apart from those this game sounds overall great indeed!
This game sucks ass. I really regret buying it and can’t comprehend how it got good reviews.
Just finished this. It’s a solid 7.
It’s got great atmosphere, aesthetics & initial world building. The smooth and fluid controls instantly stand out. There are some great but short lived set pieces.
The Gunbrella mechanics are great but criminally underused. You’d imagine some superb run & gun platforming design with a game like this but it’s not there.
Story is dire and I’m sure they could have mustered something better than this.
Every boss is easily chessible and they’re not that inventive. There are not many enemy types.
This all sounds like I really disliked the game but it’s still worth a play through.
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