
The capture button is one of our favourite things about the Switch. Any time you see something impressive in a game, the ability to snatch that image and freeze it in time forever is sitting right there next to your thumb. In most games, it’s only used every now and then, but by the time we’d finished Gris our screenshot gallery had literally hundreds of images in it.
Let’s cut to the chase: Gris is one of the most gorgeous games we’ve ever seen or heard, from the second it begins to the beautiful cutscene that plays shortly before it ends. We’ve never seen anything like this game, and its visuals have stuck with us long after the credits rolled.
The plot is deliberately vague. The story opens with a young girl – your character – sitting in the palm of a giant stone hand riddled with cracks. When the hand crumbles and eventually collapses, the girls tumbles through a seemingly endless sky until finally landing in an abstract and colourless world. It’s a stunning opening sequence, and perfectly sets the tone for the brief but beautiful adventure that’s to follow.

When you first begin, the game world is almost entirely black and white (hence Gris, the Spanish for grey: the development studio is based in Barcelona). The aim is to make your way through the various environments and experience certain encounters that trigger Gris’ emotions, causing a new colour to burst through the world.
As you play through the game, then, the environment becomes progressively more colourful and beautiful, a fitting metaphor for a story about a young woman dealing with sorrow after "a painful experience in her life", as the studio puts it. This unlocking of colours is a fantastic way to show progress via the most striking element of the game, the art design.
‘Breathtaking’ is a word many critics (including this one) often use in a non-literal sense. If a game looks lovely we’ll happily call it "breathtaking" because it does a good job of summing things up, even if it isn’t entirely accurate. Gris is one of those games where this is actually an entirely accurate description; there are at least a few occasions in this game where we literally gasped at what we were seeing.
There are times (more often than not) that you feel like you’re playing a piece of artwork here rather than a video game. The fact that everything was hand-drawn and painted by Conrad Roset – a Catalan artist with no past experience in game design – may be what’s worked wonders for Gris, because this regularly feels more like interactive art than a conventional piece of interactive entertainment.
Don’t get too alarmed, traditional gamers: underneath its stunning outer layer, Gris is still very much a game at its core. It’s a platformer with a few light puzzles; nothing too taxing that will prevent you from reaching the end of the game. You also can’t die – at least not that we could manage – and its handful of boss battles serve more as jaw-droppingly spectacular set-pieces than tests of your skill (we actually beat one by just continually pressing the B button).
Most of the game consists of finding glowing white stars, which follow you around as you continue to explore. Every now and then you’ll come across faint constellation outlines in the sky; the stars add themselves to these and, once you’ve got all the stars in a constellation, it’ll become solid and let you walk on it, leading you to the game’s next area where you usually have to repeat the process with a bigger constellation and a larger section to explore (i.e. you’ll need to find more stars).

There isn’t a lot of direction or hand-holding here. In fact, there are only two or three moments in the entire game where any words appear, and they’re just single-word instructions like ‘press’ or ‘hold’, encouraging you to try new abilities you’ve unlocked. Despite this, each new area is compact enough that you rarely get lost, and while the art is fantastically ornate and detailed, it’s never too intricate that you’ll miss things to collect or interact with.
Your aforementioned abilities are low in number and are unlocked at a handful of times throughout your journey. They do a good job at introducing new mechanics to keep things fresh, but they’re nothing too ground-breaking. The first lets you turn your dress into a hard, square shell, protecting you from strong winds and letting you ground pound through weak floors. Later you get a double jump and, as the game enters its final act, the ability to sing to activate dormant parts of the scenery and bring them to life.
Speaking of singing, Gris sounds as beautiful as it looks. The dream-like, emotional score by Barcelona-based group Berlinist is at times haunting, empowering and desperate. The soundtrack went up on Spotify earlier this morning – we haven’t downloaded anything to our phones so quickly since that time U2’s album was forced onto every iPhone.

Although it only lasts around three hours, Gris packs in many memorable little scenes and asides that most longer games would struggle to accomplish. One notable example is a side-story where you encounter a little cube creature, who you win over by feeding apples you knock down from a tree. He’ll tag along with you for a 15-minute stretch of the game and imitates you whenever you do a ground-pound; this allows for a couple of light puzzles based on this idea before you say your goodbyes and the game moves on to another scene, keen to ensure no gameplay mechanic outstays its welcome. This is game design Nintendo would approve of.
When it all comes together, Gris will affect you. The ending aside – which is open to interpretation to an extent – the most notable moment for us came after we survived a particularly epic boss encounter and went on to unlock the colour blue. Without spoiling anything, the combination of what had just happened, the silence that followed, where we ended up and the subsequent simultaneous burst of colour and music all culminated so perfectly and reached such an emotional crescendo that when the sequence was over we realised our eyes were soaking.

When you look at it in terms of pure numbers, £14.49 / $16.99 for a game that only lasts a few hours won’t be a deal that appeals to everyone. Those who enjoyed the likes of Journey or Inside, though, will already be fully aware that three hours spent in games like those can linger and stay in the player’s head, in their dreams, in their heart, far longer than a hundred hours in any other generic, fetch-quest-filled game you care to mention. And Gris absolutely should be put in that same family as Journey, Inside and other modern classics, because nothing else we’ve ever played has looked or felt so beautiful.
Conclusion
We’re very careful when we use this word, but Gris is a masterpiece. Its jaw-dropping visual style and heart-wrenching score combine for one of the most emotional pieces of interactive art you’ll ever play. It may be too short for some, its puzzles may be on the simple side and the lack of any real challenge may not be to everyone’s taste, but this is a game focused more on fragility than ability and as long as you’re willing to go along for the ride, it’s one that will stick with you for a very long time indeed.
Comments 67
This was on the cover of Wireframe, I'll definitely check it out soon.
So glad it's lived up to the potential. Will be buying it tonight, can't wait.
Only downside is that I've heard this was really only about 3 hours gameplay. That is quite expensive
I know it's a short game, but if the experience is really as impactful as the review suggests then I think it's well worth the price of admission in spite of the length. It's not every day a game this beautiful comes along.
Sounds wonderful, count me in.
If anyone doesn't like the current cost/length ratio, then it is only £4.70 on the Russian eShop.
I don't really consider value to be measured by it's run time alone... if I have a great experience I'll remember then I'll pay, can't wait to get hold of this one!
This one wasn't really on my radar, didn't expect much. Pretty keen to give it a go now though. The short length is actually appealing to me. I have way too many games to play as it is so anything that I can get through in one sitting and have a good time doing so is welcome.
FINE.
As for price, the last movie I saw in NYC was close to $20, was only two hours long, and I didn’t get to control any characters in it. I get why some people consider game length and replayability when it comes to dollars spent, but some games don’t aim to please on those levels, and have something entirely different to offer, which I think is thrilling.
Certainly right up my alley, though I tend to buy those in humble bundles.
This is definately getting added to my watch list for when the mood takes me
@BionicDodo Just made a Russian Nintendo account just for this 'deal'. Thanks for posting this
Reminds me a bit of Old Man's Journey. That was short, not particularly challenging puzzles, but had a very charming look and sound. I'll check this out at some point.
5.66 per hour is not a bad price. Going to a movie is far more expensive than that.
It's a nice game but I'll wait until it goes on sale to get it.
Glad to hear this turned out so well. Thought it looked amazing, but was still a little hesitant as I have been fooled by indie games with beautiful art styles before.
@BionicDodo Will any European credit card work on the Russian eShop? I buy digital US eShop vouchers from Amazon to use with my US account, but there's no Russian Amazon at the moment.
@PapaPedro I have purchased games from the Russian, Norwegian, South African and Japanese eShops using my UK debit card. I pay about 10p in foreign currency fees and that's it.
Lovely! And if you say it is a masterpiece, then really this game is a 10/10!
If it were $5-$6 less, I’d take the plunge.
The artwork alone is worth the price for me. I spend almost as much money for a movie ticket, so I don't mind the price at all. Especially if it delivers an emotional experience that sticks with me.
And unlike a movie ticket I will be able to go back and play this any time I want. Instead of having to buy it again, to have that privilege.
People truly need to stop equating length with Value;
the artistry and craft that have clearly been poured into this are ethereally stunning; and should be worth the price of admission alone.
I haven't played yet as at work, but if you sleep on this I fancy that you're missing out.
Also I second whoever mentioned short games being a blessing; with work , gym, family , partners; time is precious and I can get behind a short game easily.
@BionicDodo Cheers, just bought it from the Russian Eshop.
@PapaPedro Yep you can use your European card on any PAL region Eshop. Depending on your card though there will be a foreign transaction fee, usually £1.50 or there abouts.
It’s funny: ”gris” is the Swedish word for pig.
The game looks gorgeous though.
@BionicDodo @OorWullie Cheers!
This is Art !!!!!
[edit] why Nintendo life force me to make a bigger comment when i don't want too? What's with that crap?
All this talk of movie-ticket prices makes me laugh a bit. Not that anyone is wrong or it's not a decent comparison. It's that I gave up on going to the movies a long time ago. Part of it was the rising ticket prices. I also wasn't too impressed with the quality and style of movies after a certain point and I don't really get any special feeling from the theater experience.
This sounds like the type of game I'd need a lot more information on. I would be cautious about a gushing review such as this, not that it's excessively positive or dishonest — it's well written and helpful — but the things described here that make this game so great in this review can easily be lost on someone else and not resonate. That can be a problem with games such as this with unusual and artistic concepts. I've had the experience where an "amazing" game fails to live up to all its recommendations. I do have some concerns based on some descriptions of game play, but I will likely have a deeper look at this one to see if it's for me, and I was not too aware of this one before reading, so that's a win. I agree with those who appreciate a shorter game as long as its not short on game play. I also think a game that sounds more laid back like this one(no deaths, etc) is also a nice break from more intense stuff from time to time.
Man sounds like an experience more than anything as the gameplay is light. I'm fine with that though.
I have so many games that take 20+ hours to complete, that a 3 hour trip through a beautiful dreamscape, sounds perfect. I’m in.
I agree that length does not equal value. Honestly meaningful games have much more value to me than longer hollow games and with the limited time I have in life, if I can beat a game in just a few hours and get a great experience from it, I'm down. Plus...if it's really that amazing, I can replay it many many times as opposed to something like Breath of the Wild which I may play through only every few years if I'm lucky.
I personally don’t mind short games as I too have work, family obligations and other things that interest me to contend with. Probably the last games I played that were truly lengthy were BotW and Mario Odyssey. And at this point in my life, that only would have happened with something like the Switch that allows for versatility in how and where you can play. But at the end of the day, I don’t need a game to be 40+ hours long to be deemed worth playing.
I just personally feel the asking price isn’t necessarily on par with its content. That’s just my personal view. With that said, I don’t necessarily think anyone is wrong or crazy if they feel the price is worth it. We all have our thresholds on what we think is worth the cost.
As for the movie ticket analogies, movie tickets in my aren’t any more than $10 a pop (IMAX most likely the exception). But even then, I only ever go to the movies these days for one or two reasons. To see a movie that should be experienced at a movie and is worth the 10 bucks (Avengers for example) and if my daughter has a movie we want to see. But even in those cases, you can’t go see every superhero blockbuster or animated movie in a theater. Just as you can’t realistically buy every game. At least I personally am not balling like that to do so. So I guess I’m a bit selective
Hope the title is a Diskworld reference
On topic, looks to be a rather amazing couple of hours!
@BionicDodo Thats great, thanks. Just created my russian account and it is downloading as we speak.
@OorWullie Nationwide charge me about 15p as a fee. It's obviously also at their exchange rate, so it's not the best rate, but it never works out as much more than a few pence extra. I use Halifax sometimes too and I think they charge about the same. Which bank charges £1.50?
Edit: Just checked and Halifax appear to charge a 50p fee plus 3% of the cost. I'll stick to Nationwide!
I agree that short games are great and a game's value shouldn't just be determined by its length.
TAKE MY MONEY
It's about as long a Journey, and I loved that game. Will check this out.
@UmbreonsPapa It’s too expensive for me, too. $17 for a 3-hour distraction... doesn’t quite compute. Also, while the line art anc composition might be beautiful, the lack of color does kind of bore my eyes otherwise (everything feels washed out); I see too many indies these days opting for the shadow or monochromatic-style look. It’s just not my thing.
She's so pretty.
Gotta love the complaints about the price vs. length. I've spent far more than $17 on dinners or even lunches that took me all of an hour or less to eat. I'd gladly spend that on a 3 hour game that obviously had a lot of care and attention put into it.
Wow a 9? I wasn't expecting such a high review after I saw IGN's review of 6.5. I guess it's what you take away from this game/experience...
This does fall into my wheelhouse of interactive art/story/narrative/etc so I will go ahead and backlog it. With so much I have yet to buy, it'll be hard for me to buy it prior to a sale.
This sounds like a good game to watch someone stream
Well now I have to play this.
I’ve played a ton of long ass games that were mostly filler that weren’t memorable that cost way more than this I also like unique experiences so I purchased this for $14 I’ve played about an hour it’s beautiful and I will definitely remember this game.
Actually it might be worth the price of admission just to have this beautiful art on my home screen.
Definitely looks up my alley; will be downloading this after I clear up my current backlog of games.
Since this ended up being an enormously long comment, I'll start with a TD;DR: Basically, when compared to many other outlets, NintendoLife's reviews scores tend to skew a little high (usually by about 1 to 2 points). Allow me to explain why.
~~~
@Thumbsofsteel I found your comment about IGN's score seeming so radically different from NL's to be interesting. Although I have no doubt that this game is beautiful and serene...these days, I usually take NL's reviews with a grain of salt (and especially when they happen to be ridiculously glowing).
Being a Nintendo-centric site, there seems to be a tendency to inflate their scores higher than other outlets like IGN's score of 6.5. (Although, to be honest, I think IGN and certain other review sites can actually be perhaps a little bit too critical at times).
In any case, when it comes to reviews on NL, I find that if I reduce the score by a couple points, that that score tends to be closer to what the game probably is. And I'm not saying that without personal experience with that phenomenon. I've excitedly purchased more than a few games based solely upon the strong recommendation of NL, only to find myself fairly underwhelmed.
I'm not saying every recommended or highly scored game is "bad" - quite the opposite, many of them are actually quite good - just not to the extent that NL will sometimes hype them as being. In other words, over the years, I've found that the reviews here tend to be somewhat biased in favor of emphasizing a game's strengths while at the same time minimizing its flaws.
I find this inflation phenomenon to be especially interesting if, when after I've read the full written review of a game first, I'll have come across a slew of what sound like critical flaws, only to discover at the conclusion that the game somehow managed to get really high 8, 9, or 10 anyway.
Imo, this seems to be especially common with either AAA first or second party Nintendo published games, popular and well-regarded AAA 3rd party or indie multi-plats that have "finally" shown up on a Nintendo platform, or a really obscure, "art house" type of indie game.
And to be clear, before I get slammes (assuming anyone would read comment this long 😂), yes, I know that reviews are subjective. But, in own opinion and experience, I've noticed that this site does overrate certain games.
Although I now rely on more of a consensus of opinions, I had at one time primarily (almost exclusively) used NL's reviews as a the deciding factor when deciding to purchase a game (this was especially true for wiiware/DSi-eshop indies, as they were commonly ignored on other major sites).
Don't get me wrong, though my assessment might sound harsh, I still consult their reviews before deciding on a purchase. Sometimes I feel that their review is spot on. But I usually find that, for a more "accurate" assessment of a game's value, it's wise to perhaps reduce their score by a point or two.
Anyway, Gris is does sound really good - and NL's review managed to get me interested in playing it - but, if I would eventually get it, I'd honestly be surprised if the game actually lived up to its 9/10 rating. In reality, it's probably somewhere between IGN's 6.5 and NL's 9.
I might still check it out. I don't mind short games if they're good. And the art does look rather beautiful.
This game looks absolutely stunning can’t wait to pick it up eventually 😊
Played it in one sitting cause I couldn’t put it down. Stayed up way too long. One of the best Indy games I ever played. That 9 is well deserved.
@andywitmyer If you don't mind, I'd like to respond to your long comment with a lengthy one of my own.
Nintendo Life isn't a hivemind, it's a collection of individual writers. As the person who wrote this particular review, I received no briefing on Nintendo Life's 'tone' or suggestion that my score should be any higher than it would be were I to write it for any other site.
While I don't wish to compare my work with that of others, the fact that on Metacritic (at the time of me writing this) the game has 24 positive reviews and only two mixed ones – one of which is IGN's – suggests not that I've over-scored it, but that IGN's score is lower than the general consensus.
I'm not saying their review is wrong, mind you: I would never say that, because everyone has their own opinion. But I don't feel it's an entirely scientific process to take a score that's an exception to the consensus – in this case IGN's lower than average one – and arbitrarily decide that's the correct one, meaning anything higher than that is over-inflated for whatever reason (be that hyperbole or what have you).
I've been reviewing games for nearly 13 years now, and I'd like to think I've got it down to a level where my reviews are free of hype or hyperbole: if I give a game a 9 it's not because I'm adding any sort of 'Nintendo Life tax' that demands I add a couple of points to each game. It's because of the thousands of games I've reviewed in my 13 years doing this, this particular one feels like a 9 to me.
Long story short, with the greatest of respect to Nintendo Life's other writers, I have no interest in how they score games and I only give the scores I feel games deserve (and I'm sure they would all say the same). There is no writer called 'Nintendo Life', we're all individuals and we don't all subconsciously score games higher than usual because of the site we're writing for.
If you buy the game and you feel it's been scored too highly then your issue is with my judgement, not Nintendo Life's.
The visuals look neat. But between what is being described about the gameplay, and the price. I currently don't feel it is worth it, for me. I guess I'm what you mean when you say "traditional gamer" but it just doesn't seem engaging enough to forgive the short length or the relatively high price.
It doesn't help that the indie scene is pumping out tons of games that are both visually stunning, AND have more engaging gameplay, for a similar, or better, price. This just seems like something I will have to pass on, for now.
Crap. Your review tells me I MUST BUY THIS OR ELSE. Which is cool because it sounds like this is totally my kind of game. I just hope I'll find the time to actually get my money's worth.
@scully1888 Fair enough. Actually, I really appreciate the response. That was really boss that you actually took the time to address the points that I raised. I found it very illuminating (I'm not being sarcastic). Thanks.
This game is psychically related to Gorogoa. One is a platformer, the other a puzzle game, but the art-style, music and mood is the same.
So this is in essence nothing more than a mediocre platformer that lacks any kind of challenge with a virtually non-existent story and only a very small amount of content? This gets a 9/10, really?!
No amount of excellent production values are good enough to make this lousy game palatable! What do I care about amazing set pieces (and with a lousy minimalist usage of color, at that), when the game underneath it sucks?! Whatever happened to gameplay over graphics?! Even the so-called emotion is limited when there's not much of an understandable story to put things in context. This review reads as a 5/10, AT BEST!
@JayJ You might as well, since watching a stream is free, and you'll get just about as much out of it compared to actually going through the mediocre gameplay yourself.
@BulbasaurusRex You've played it then, aye?
Reviews are mixed for this game. Some people are calling it the next Journey. I will definitely check it out.
@BulbasaurusRex Well that is why I wrote the comment on might as well watch someone stream it. These "art" games are always the same, lots of pretentious nonsense surrounding a game that isn't much of a game. Whenever I check these out, it always gives me the same feeling of "interesting style but boring gameplay" and then I just proceed to move on with my life and pretty much forget about them. A good video game should be about how much fun you have with it, how much time you want to spend playing it. It should not be about how many statements you can make about about it's style, if that is why a game is being praised I usually assume that whoever likes it has lost sight of what really matters in a video game in a vain attempt to legitimize video games as some sort of art.
@BulbasaurusRex have you played Journey, Abzu, Inside or even Firewatch? If you have and don't feel like you've had a worthwhile experience with any of them I honestly feel really sorry for you.
I'd take any of the above over 40+ hours of an Assassin's Creed collect-a-thon. I can't even remember which AC is which at this point they're all so bland.
Wow! Just finished Gris and have to say this is one of the most beautiful games I've ever played before. Everything from the music to the artwork to the puzzles. The team destroyed!!! I'm in love with this game and the ending even put a tear in my eye. Such beauty. Absolutely loved this game!
@andywitmyer
If it helps, I personally give this game 87/100
You have no frame of reference for how I score games or what I like, but for what is worth, that is my honest feel for it.
It´s an outstanding game!
Just finished this game very pretty, game pretty good first half hour or so pretty boring but glad I persevered, got it on sale for a fiver. One and done but worth it xx
On sale again for less than a fiver and put an hour in tonight. It's stunningly beautiful and quite captivating with wonderful music. So far the game feels secondary and light touch which I am okay with
been on my switch for months... picked up for £5 and finally played through tonight in 3-4 hours. absolutely adored it.
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