Tokuro Fujiwara is back in town, and his mission is murder. The Ghosts ’n Goblins foreman has been summoned by his former employer, Capcom, to impart pain and suffering upon the gaming masses, and he’s come at it with gusto. To put a fine point on the conjecture surrounding Resurrection, it is indeed anvil-through-the-skull hard; an assembly of barbaric, indiscriminate violence designed to harvest your soul and sell it into satanic slavery.
It’s harder from the outset on its default difficulty setting, Legend, and the next down, Knight, than pretty much everything in the series prior. Legend is an atrocity that spits in your face and laughs, out to break you like Ivan Drago. Here, Skeleton Murderers don’t just come at you in droves within the first twenty seconds, they run like the wind from both left and right. Stages are vast, heaving with pitfalls and traps, and the landscape shifts constantly, often requiring quick reflexes to access out-of-reach sections. If you can run up a toppling monument before it hits the ground in an early section of the Graveyard, you’re rewarded with a hidden chest at its peak; while other secrets, such as purple vortexes leading to a series of increasingly difficult survival challenges, are better concealed.
Thankfully – and despite his classically limited jumping range – Arthur’s controls have been fine-tuned to deal with every situation. You’re restricted to four directions of fire with no diagonal range, but unlike earlier entries in the series, you can now turn and fire instantly from a ducking position, which helps fend off rampaging hordes. The gold armour upgrade makes a return, strengthening speed and attacks while affording an extra layer of protection, but the double-jump introduced in Super Ghouls 'n Ghosts is gone. While it’s a nice touch to have the screen pan out to show a wider view of the area, it does give the illusion of marginally reducing Arthur’s speed and jump range, and requires a moment of adjustment.
Ghosts 'n Goblins Resurrection’s stages are a veritable torture garden of familiar terrors sandwiched between a host of new ones. Assembled with ever-inspired invention, you roam across lakes with giant man-eating plants, up trees with retracting branches, and through fire-breathing pits plagued by falling corpses. And that’s right at the beginning. The Red Arremer, Ghouls ’n Ghosts infamous winged demon, is also back in town; an arcane evil of programming that might lead you to gnaw your fingers off. If you’re planning to make any headway, you need to look for the tells, keep your distance, and make sure you’re ready to either leap or fire the instant he tears at you.
Split into five zones, you initially have a choice of two stages at each juncture until Zone Three, after which it reverts to a linear single-stage structure until the game’s end. Clear the initial campaign on the higher difficulty options and you will unlock a nightmare second loop in the shadow realm, where stages feature new mix-ups, enemies and hazards to contend with.
On Legend mode, checkpoints only appear once in the stage’s middle and again before the boss, leading to many an agonising restart. At the same time, this penalty is absolutely required for learning the stage by rote, and while you need monk-like resolve and no small amount of mental fortitude to see your way to victory, it can be achieved. This series has always been about slow, measured memorisation: knowing your routes, methods and weapon specifics, and how to avoid chests containing disability-spelling magicians.
While Ghosts 'n Goblins Resurrection is utterly infuriating by Zone Three onward and it won’t be long before you’re kneeling at the television and screaming point-blank into the screen, the engineering remains unarguably sound. While occasionally the hit-box parameters between Arthur and enemies is a tad unclear, the controls are sharp as a tack, and, while we briefly experienced frame dropping at the beginning of the Fire Hamlet stage, it seems to run at a smooth 60 FPS everywhere else.
Before you cry “No thanks, I’d rather flay myself with barbed wire!”, it's worth noting that Ghosts 'n Goblins Resurrection has an olive branch for you. Gone are limited lives and continues. Instead, the game auto-saves after stage completion and at checkpoints, allowing you to quit and return to your last position at any time. For purists, this might be disappointing, since the personal challenge of a one-credit clear is abolished, and the best you can shoot for is a one-life clear, which will require supernatural determination. But, in light of Ghosts 'n Goblins Resurrection’s ferocity, ticking off each stage like a series of mini-challenges is a reasonable compromise to starting over from the title screen.
The big game-changer here is backtracking to seek out Umbral Bees: little glowing firefly things that often appear annoyingly out of reach. Once you have a Bee in the bag, it’s there forever, even if you die – and on many an occasion, it’s actually worth leaping to your death to grab one, because, let’s face it, you’re going to die anyway.
Umbral Bees can be exchanged for magic upgrades at the Umbral Tree via the map screen. The more magic you unlock, the more options appear on the tree. Early magic attacks require just one Bee to obtain, while the most powerful spell – one that can regenerate Arthur’s armour – requires thirty. The best part is that you can hold multiple magic attacks in Arthur’s waistband at any one time, and you can trade back magic you no longer want to retrieve the bees and put them toward something greater. The aim, then, is to keep racking up bees even before you master a stage.
Magic attacks in your waistband are cycled with the shoulder button and, although most have a brief cool-down period before they can be used again, you can button-charge to unleash them in any state, from armour to boxers. This, coupled with the ability to save your checkpoint progress, eases the struggle somewhat. Magic usage requires strategy and certainly won’t nullify a stage’s difficulty, but turning enemies into frogs and being able to hold three weapons simultaneously certainly improves your chances.
While Legend mode is designed to serve Ghouls ’n Ghosts diehards – fans who need something to test their limits – Knight, Squire and Page difficulties (the latter essentially offering immortality) have something for everyone else. Knight difficulty is still utterly brutal, but Arthur gains three hit points and faces fewer, marginally slower enemies. For the casual retro gamer looking for a solid challenge, Squire difficulty, affording Arthur four hits and arguably too many checkpoints, is probably a good place to start. It drops the difficulty to something akin to Super Ghouls ’n Ghosts, and although bosses like those of stage two’s Fire Hamlet – three inferno cats with overlapping attack patterns – will still drive you to ingest your Joy-Cons, it’s altogether less punishing from the outset.
The game’s two-player co-operative mode is an interesting addition, allowing a second player to cycle between the spirits of three fallen adventurers. These apparitions can float freely about the screen to aid Arthur with unique abilities. Each has fairly slow, limited projectile fire, but their secondary skills can carry Arthur across gaps, build bridges, or, critically, create a brief but impervious bubble shield around him. Both novel and fun, the co-op opens up a new world of strategic approach and a new dimension to the game.
And it’s time to stop worrying about the art style. Ghosts 'n Goblins Resurrection is a dark, detailed, stunning-looking affair throughout, featuring superb weather effects and distant, haunting backgrounds that beautifully evoke the series horror theme park styling. After ten-minutes with the opening stages, any unease about the aesthetic melts away. The Crystalline City’s freezing constructs and splitting buildings are something to behold; and The Caverns of the Occult – a hellish catacomb where giant candles are constantly snuffed out, plunging you into a shroud of darkness – is cleverly rendered and smartly-paced, culminating in a spectacular stone dragon ride over a wonderfully moody landscape. The music too, featuring new renditions of series favourites and a set of Elfman-esque compositions, quickly eases you into the scythe-like swing of things.
Conclusion
If you can’t stand the thought of tackling a game through an arduous process of restarts, walk away now. There are points in the campaign where Fujiwara comes close to overstepping the mark, and you do wonder why sections like the disappearing platforms of Zone Five need to be quite so drawn out, or why the hell he threw a Red Arremer into the mix at the start of Zone Four when you’re already being assaulted from every direction. But we’re here to criticise the game’s architectural makeup and not necessarily its palatability to a broader audience. Although its difficulty isn’t going to be for everyone, it remains solidly coordinated, upholding the series ethos of practice-based progression via old disciplines and new processes.
Ghosts 'n Goblins Resurrection is Tokuro Fujiwara’s love letter to a thirty-five-year-old series that’s famous for burying mortal men, and it’s a job done exceptionally well. By ignoring it, we risk having to wait another thirty-five years for a new entry, and, in a world where so many games have become cinematic, one-button-does-all 3D picture books, that’s an unacceptable prospect. If challenge is what you live for, toughen up, don that mental armour, and take up the mantle like a lance. If you put in the time and effort, Ghosts ’n Goblins Resurrection will see you reap the most valuable of gaming accomplishments: the prestige of victory.
Comments 122
I like that score, I'll check the game out later.
you lost me at massochistic and immorally brutal. looks cool tho
I don't see any cons.
It seems like not much change besides the art stile and the price its free on SNES online i don't know about this one
No physical that sucks
I have to look into this game.
Superb, I'll be buying this in the next few days. I've been playing a lot of Ghosts n Goblins and Ghouls n Ghosts the last few days, thanks to the brilliant Capcom Arcade Stadium.
I've never understood the complaints about the graphics,it's a really nice looking game and looks just like how I'd expect a modern Ghosts n Goblins to look.
Can’t wait for this.
sounds good. i've actually beaten the original approx 10years ago. Didn't bother getting the true ending though
Ghosts n Goblins are coming for you tonight!
Wow, even harder than the original games on the default setting? I definitely didn't expect that.
I'll give this one a go at some point.
Pass, I don't have enough time or patience for games like this anymore. Games are supposed to be enjoyable and help you chill out in this crazy world we now find ourselves in.
Really looking forward to playing this one, although I'm guessing I won't get far on the default difficulty!
pre-ordered as soon as it went live. Money has been taken from my account and I am ready to go.
Cant wait to die over and over at the hands of the original Dark Souls
I love this series, so I'm glad to hear this one hits the mark.
Uh, you listed the same con twice (brutal and masochism). This read like a "9" but seemed to be lowered to a "8" by duplicating a con.
I think I'll give this a shot. Squire sounds right for me if it's equivalent to the difficulty in Super Ghouls 'n' Ghosts, although too many checkpoints is a worry.
I played Ghouls 'n' Ghosts on the Capcom Arcade Stadium the other day and I'd not realised how many extra checkpoints it has over Daimakaimura. I actually prefer that version's fewer checkpoints as it means I'm not respawning right by the boss with a useless weapon! 😅
I hate myself enough that I will probably buy this. This series holds a soft spot in my heart even though it's ripped it out many, many, many times. lol
Remember playing the original on my C64, god it was hard, maybe not for me
I know this style of gameplay is expected for G&G, but I'm curious as to whether the same score would be awarded for the same gameplay with a different title
I'd really LOVE to know how this author was able to tell the one time the game dipped below 60 FPS, and also knew it never dropped one other time. Like...can humans even measure that kind of thing without external help? Because I know I certainly can't... :/
@tonyp1987 I am not buying it until a physical release.
The only time a game in this series felt remotely fair was Ultimate Ghosts N Goblins on PSP (on the easier difficulty, of course). Might consider giving this one a look.
As much as I love Ghouls n' Ghosts playing this while I play Nioh 2 on PC might lead to one frustrated, frazzled gamer who ended up smashing his Switch, his PC, or both.
Is this exclusive to the switch? I put credit on my Xbox account ready for it!
Told you its gonna be pants.
Not digging the new look at all
I’m not sure this is for me. I just find this level of masochism frustrating.
I'll be brutally honest and say I'm still not a fan of the animation (even though the actual artwork is glorious!). However, as I am a massive fan of the game series and the gameplay looks on point, I am sold!
As someone who enjoys prior games in the series, particularly Ghouls and Ghosts, I took a look at some game play of this to get an idea of how this new one is designed. I didn't like some of the new design decisions, etc. I might just have old-fashioned sensibilities. It's worth taking a look at footage to see if the level design is appealing. As for the art style, if it's not to some peoples' tastes, I don't think the issue will melt away for them. While gameplay matters, game's should also be appealing to players, and there are many options on new games to play. For those that like what they see and hear with this game, have a great time.
Autosaves, permanent collectibles, and lower difficulties make me a lot more likely to get this, but only in a deep sale. The asking price is about double what I'd be willing to pay for a game like this at max.
@Fiish It's not on SNES, this is a completely new game!
I’m too soft for this, I yield xx
Oh dear....... I'm up for this.
@andyg1412 one man's food. Maybe not for you, but there are others who will die for a game like that.
Games looks like a go for me, just wish the double jump wasn’t removed. The double jump from SGnG felt like it added more to the platforming allowing for more forgiveness on some of the more difficult jumps.
@xxx128 Yup. Same. 0/10 for me too. No sale
Whoa whoa whoa no double jump, that's nonsense. Going to wait for a deep discount before hating myself enough to inflict it upon myself
I can't put my finger on it but there is something really iffy about its animation...its just off somehow.
Not then (had the Spectrum version), not now. When difficulty goes up, fun goes down.
Sold! Keep these new entries for classic series coming. Been practicing the original on Capcom Arcade and errr yeah I’ll start this on the lowest difficulty setting , I’m awful (yet to hit the 35k needed to get on the leaderboard )
I hate these overly difficult games. What a waste of effort when most people will never see 90 percent of the game.
It's a nice reboot of the game but I'll just wait for a sale.
This looks like a dressed up flash game from New Grounds.
Is this a remake of one of the arcade releases?
NINJA APPROVED
@theberrage Have you seen the achievement boards for Dark Souls? 24.2% have reached the end, according to the Steam achievements, so your number isn't too far off!
NINJA APPROVED
Devs: "Life has been so soft and slow recently. Let's give them something harder than the original Ghosts n Goblins"
And that's it. As long as it's good and controls are tight, I'm in
A question for the ones who have been playing Ghouls and Ghosts on Capcom Arcade Stadium: is emulation top notch?
I see no cons but weapons hanging out too long (what else is new). I'll definitely give it a go this weekend.
And for those balking at the difficulty, you can tone it down. This ain't the 80s/90s anymore.
@BloodNinja It's a brand new game though they bring back a bunch of enemies and bosses from the other games.
@andyg1412 this is why i game too. But difficult games can be a good distraction from the weirdness of pandemic.
I was so bad at this game back in the day, I was convinced it was just buggy and impossible to beat
@masterLEON Ah, thanks.
NINJA APPROVED
Looking forward to picking this game up at £10 max further down the line. Great remake though and I'm sure it deserves the score?
@Rpg-lover true, I wish I had the time and patience. Loved the original decades ago.
@EmmatheBest
In the entire time I played it dropped only (and very noticeably) at the same point on multiple play-throughs on the Fire Hamlet stage, near the beginning when approaching the rock pile. I never noticed anything similar at any other point. Hope that helps!
That art style is just such an awful change.
Jon did a nice job reviewing here but I think Happy Console Gamer points out some important stuff he didn't cover https://www.youtube.com/watch?v=wDe4q09-qg8
@dluxxx The aesthetic could have worked, but how it's animated, the limbs moving independent of the bodies and stuff just make it look too much like a flash game. I don't know how you solve that because I bet the...for lack of a better example, because it's not prob the most accurate comparison...Monty Python, Terry Gilliam 70s Brit animation style is something they are targeting. However what is ultimately turning me off of the game is some stuff Happy Console Gamer said about the controls and the way the game feels off https://www.youtube.com/watch?v=wDe4q09-qg8
@tonyp1987 it will happen in Japan I guarantee, as will the arcade collection.
@Dang69 ya HCG did NOT love it.
Docking it for difficulty twice is a little strange...
"...in a world where so many games have become cinematic, one-button-does-all 3D picture books,"
I would really like to know some of the games the reviewer is talking about because I haven't seen games like this in a very long time.
The graphics look like a mobile game using flash. Hard pass.
I'm sold. I'll certainly be taking advantage of the lower difficulties.
@Wavey84 I get where you are coming from, I just prefer sprites over this style. It looks like card board cutouts.
NINJA
@Darlinfan Most things that aren't designed for people cause them to dislike or ignore the thing, last I checked. Dislike for one thing does not automatically mean that it needs to be for everyone.
NINJA APPROVED
I've hated every one of these games and won't play this one.
It's very niche type of game.
@Wavey84 Yep, I prefer games that challenge my sanity, as well. My favorite is the original NES Ghosts 'n Goblins, though. Something about that ugly game makes me keep coming back.
NINJA APPROVED
A shame they didn't give this a more modern day easy mode to make it more accessible. The original games were too hard for my liking and if this isn't any easier it's like I am just going to forget about it. I never saw the appeal of frustratingly hard difficulty.
The game is supposed to be difficult so why are you docking it not once, but twice for it’s difficulty? That’s like docking a heavy metal song for being loud.
The question is whether it does difficult well.
@XBontendo Isn't that called SoulsBorne? People like them. I don't know why....
I actually kind of liked Super GnG back in the day, but I was never especially good at it and never made it more than 60-70% through. I haven't had that kind of patience in decades.
I don't like brutal masochistic difficulty and I don't understand it
@NEStalgia Nah, I've played a number of soulsbourne and liked them all (except for Sekiro. It's too hard to be fun) I'd put this as puzzle platformer closer to Little Nightmares, but far more punishing
"So immorally brutal on higher tier difficulty levels it will turn some players off" lol i like this
to all those who cry Nintendo games are too easy. play this beast. I have always loved the first two games. when they went 3D on the PlayStation, of coarse PlayStation fans, being mostly casual. just like monster Hunter world. the challenge was taken away from the series. Now back in Nintendo, the hardcore gamers once again get the game that it was always meant to be. just wish there was a physical version.
@Wavey84 streets of rage 4 didn't looks like a flash game because all the movements of the characters and enemies were fluid, and had weight, and limbs didn't animate independently of the each other...the flash complaint is specific to how the flat limbs and etc of the characters all seemed animated as separate pieces, which is how one used to make flash games - maybe Rage looked flash like to you because the illustrated aesthetic threw you off? maybe you mean mobile game or something?
@norwichred yes
Lol docking 2 points for the game being hard lol.must be his first ghost and goblins game then.
Sounds like an old-school good time to me!
If only I could buy it old-school,, on a cartridge...
I’ll hold off for a while, just in case.
Someday I’ll try it, because while my reflexes certainly have slowed since I was a kid playing the originals, I’m a lot more patient!
No way will I ever get the REAL ending though! 😅
Sounded like a 9 to me
Am I reading this right that you can’t play from the start once you’ve hit a save point?
No physical on Switch, no buy. I'll just get it on PC later until an eventual Switch physical edition pops up.
Game looks fantastic though!
This is gonna be brutal. I’ll hold off for now.
@Chrysologus No no no no The NSO app
@JayJ there are 4 difficulty levels
Oi! How many people just skipped to the score and comments?!
"Knight, Squire and Page difficulties (the latter essentially offering immortality) have something for everyone else. Knight difficulty is still utterly brutal, but Arthur gains three hit points and faces fewer, marginally slower enemies. For the casual retro gamer looking for a solid challenge, Squire difficulty, affording Arthur four hits and arguably too many checkpoints, is probably a good place to start."
And Legend is the default brutal difficulty. Your other choices are 3 hit points, 4 hit points, and near immortal. Sheesh!
@MRRGT How would you say the easiest compares to past games?
@Darlinfan maybe hate was too strong a word. Disappointed. There ya happy now?
I clicked on the REVIEW to find out information to see whether or not this game would appeal to me.
I played this on NES and SNES growing up as a kid. I was a better gamer then because I could spend time getting good at it instead of having a job and taking care of kids.
This game has been on my radar since it was announced. It looks like a very high quality game that is absolutely gorgeous.
I was simply trying to say that it is a SHAME that so many people will miss on this piece of art and others like it (even if they purchase it) Because of the amped up difficulty.
Unfortunately I will not see what this game has to offer because I am not nor will be a professional gamer. If I were , I’m sure it would be a 10/10.
TLDR; this game looks awesome and I’m salty because I suck at video games. 👍
@Darkyoshi98 @Dissident The review score is not determined by PROS - CONS = SCORE. You're supposed to read the actual review to get a better understanding, and even then, it's just a score. 😲
I never was crazy about this series. I played the one on Nes back in the day and died in like two seconds and said nope! Turned it off and put in mario instead.
Lately it's like I'm more patient with these type of games than I used to be so I've actually finally started to see why people like them. I might give this a try. Glad it's more accessible to those who may not be the most skilled.
@Ambassador_Kong Such a weird thing to say when the Switch itself has very few of those games
@Wavey84 I wouldn't say it looked amateurish at all...but if it rubs you the wrong way, I can totally get that.
@Wavey84 Very true! Though, I have an easier time with the NES G n G, the arcade ones chew me up for whatever reason.
NINJA APPROVED
One I’m interested in, but not at that price sadly
I loved the 1st 2 games, so this looks like it will be for me.
I do not know why people like the graphical style of this remaster.
It is bad
I'm not going to lie- I'm beyond tired of all these remakes and reboots attempting to outdo their source material in difficulty. What was wrong with where these games were at in the 90's?
That being said, I'm glad they're using the checkpointing philosophy used in the Genesis port of Ghouls n Ghosts- midway and before a boss. Part of what made these games so unforgiving was having only a midway checkpoint in the original, the arcade version of Ghouls n Ghosts and then again on Super Ghouls n Ghosts. I've finished all of these, and I'll say that Super Ghouls n Ghosts was the most ridiculous simply because of the final level. Three bosses, two hit points and the second loop forces you to use an absolute joke of a special weapon. At least in Genesis GnG, getting the psycho cannon actually felt rewarding with the way it just tears the ***** out of anything in its path. (Hopefully, this game's special weapon will be the same way)
@Zeldafan79 Might I recommend the Genesis port of GnG? It's probably the best of the series thanks to some rather ahead-of-its-time sensibilities. Elitists might moan and groan that it's too easy, but adding a single checkpoint and having a special weapon that's actually worth getting (the way it whips through anything when boosted by the golden armor is great) makes it a very pleasant game to play in comparison to the others.
@Wavey84 I think they did a great job with Wonder Boy, but I'll agree on SOR4. That game just didn't do anything for me in general. The art style and gameplay felt extremely off.
@theberrage It's not a waste of effort if you've enjoyed it. If you've got a delicious meal that you can't finish do you consider cooking it a waste of effort?
@Bunkerneath ah, another rare c64 ghost and goblins player, cheers! I'm gonna get this game most likely but if it gets too brutal I'll drop it instantly. Overcoming obstacles and enemies must be satisfying otherwise I don't see the point of pouring time and effort into a game
@JayJ apparently the easiest one has unlimited continues, the second easiest, called squire, seems to be the most similar to past games
Im happy capcom revive this classic, it stays true to its roots here.. but man i got to say.. its more brutally difficult then even the originals lol. Im struggling to just pass the first level.. & i have it on EASY 😂, good remake though, this still a solid game regardless..
@Ogbert no but if it’s a delicious meal that took a huge amount of effort to create and then finished with Carolina reapers then I may take one bite and no more .
I'm not ashamed to say I'll pass on this because I'm not about lightning reflexes and brutal difficulty levels - I'm an old geek, and turn-based RPGs and sim games are more my thing. But it's great to have this kind of game for those who crave that physical challenge. Long live NINTENDO HARD!
@Wavey84 Not surprising the sprite based game you listed are Inticreates...they are old even that technically that pixel art isn't being faked (in a way).
@Wavey84 I loved Mighty Gunvolt Burst...I own Azure Striker Gunvolt 1+2 but couldnt get into them even tho I LOVED the MM Zero games. My interest actually waned during Curse of the Moon 2, never finished it...but the first one I played thru several times to get all the different ending and paths...thought that was well done, each way of playing (killing your allies, etc) really changed up the gameplay in an interesting way. I think Blaster Master Zero 1 and 2 and Curse of the Moon 1 are like Mega Man 9 levels of good, if not better in how they were able to evolve the game itself a bit. My secret hope is they remake Fester's Quest...which would never happen.
@Wavey84 I really like the weapons upgrading system in Mighty Gunvolt Burst, how into the weeds you could get with optimization. I also seem to remember (it's been a LONG time) some of the stage design having interesting fresh gimmicks. I was just returning to modern videos in 2017, so maybe I would be pickier now. They made the game because they had built a backer 8 bit version for the Kickstarter campaign (never played it) and then just used that foundation to release a full game later on.
I'm definitely going to get this, but it's probably going to be one of those games like Cup Head that I never actually beat. I've been stuck on the King Dice boss fight for years at this point. Mind you I haven't played in awhile.
I’ve been playing Ghouls and Ghosts remix on my RG350 and I have been enjoying it. Search Ghouls and Ghots remix in google as it’s free and there is also a Windows version.
Capcom games go to 50% discount, I can wait a few months for a price drop.
Going to need a physical version or a deep discount. Digital games just don’t have much value for me.
After 2 hours I'm only up to the first checkpoint in the Graveyard>Swamp level (legend difficulty). Off to a great start I suppose
I'm surprised that while Arthur's run speed is slower, he completes his jump faster than any other GnG game. If there weren't so many zombies in the way, I'd be bunny hopping all through the first stage. And most of the difficulty is in being able to handle all the different enemy types as they come, with a little bit of memorization. You should take your time to proceed and not rush things, and don't do unnecessary things like jumping when you don't have to.
I got used to the animation and art style pretty quick. If you've ever seen the North American cover art to NES Ghosts 'n Goblins, it feels like that but animated and more detailed. I suggest checking out Digital Foundry's tech review on Ghosts 'n Goblins Resurrection to see more of the game in action.
@nimnio obviously I know that. Which is why I stated it read like a 9. My only point is that the same con is listed twice. Not something NintendoLife usually does.
@Dissident Fair enough. I've seen lots of people try to "negotiate" a higher (or lower) score on NL by nitpicking the pros and cons list, so I mistakenly assumed that's what you were doing.
They brought enough QoL changes to make it (somewhat) a modern game while keeping the brutal difficulty the series was known for. It's way more tolerable than the arcade versions thanks to the checkpoint system and unlockable skills. An absolutely fantastic, respectful remake.
A maximo collection now? please
If a virtual dog-girl can beat the first loop in around 10 1/2 hours (on Knight difficulty, 3 hits), then it can't be that soul crushing. VTuber is Korone Inugami; she streams retro games and classics often. So she may have built up retro game experience to help her through the games she plays.
I played the first two in the arcades, Super GNG emulated, Ultimate on PSP, but throw the towel in the ring now. Too old for this - good luck, guys!
@Wavey84 I liked both takes on Wonder Boy.
Agreed about Toejam and Earl as well as Bubble Bobble though. It seems that there are more misses with retro revivals than hits, unfortunately. Even with this game...all it really made me want to do is fire up Ghouls n Ghosts on my Genesis again.
@Wavey84 Fester's Quest would have been dope if the game didn't reset your weapon upgrades upon death AND had passwords or restarted you NOT at the beginning of the game to play thru again. There's a story about the last part, apparently the devs meant to include in such a feature in the game...but forgot because they were using the dev mode to place them where they needed to be in the game. That's on record somewhere. When I was a kid, I remember there being a single unsold copy of the game at Walmart for 20 bucks for months and I saved up money by stacking wood to get it, lol. No clue why I wanted it.
@Kalmaro does the game run good on Switch? And should I get it if its worth it
I played the original ghosts and goblins game on Capcom Arcade Stadium so is resurrection worth playing?
@anoyonmus I don't think it's for you.
So many negative reviews from people who really shouldn't have a platform reviewing video games. As a die-hard fan, if this was garbage, I'd be the first to say it, but it's not. This is a marvel.
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