For a game to be a good Metroidvania (games that emulate the style and structure of early Metroid and Castlevania games), it needs to do a few very specific things well. For starters, it needs to have a large, labyrinthine map full of twists, turns, interconnected passageways, and secrets. Then, you need an ongoing upgrade system in which you slowly discover new weapons, gear, and items to grow in strength over time. And finally, most Metroidvanias involve a lot of backtracking to previous areas to unlock new passages using your updated gear.
All of that and much more is the case here in Ghost 1.0 and it comes together in a polished package that’s oozing charm. In fact, it’s got so much personality, sometimes we find ourselves grateful to have it on Switch so we can just turn it off for a bit and take a break. The cheesy jokes and often cringey voice acting tend to wear on you after a while.
In Ghost 1.0 you take control of the titular character as a stealth infiltration expert. You’re tasked with sneaking into a high-tech facility, taking out any resistance that stands in your way, and shutting down the evil corporation. Like most Metroidvania’s, the story is light in terms of its tone and content, but it does a good job of pushing you along. That tongue-in-cheek style is consistent throughout the game as Ghost’s handlers back at operations are constantly riffing back and forth and Ghost herself even makes sly quips here and there. It’s at least a serviceable way to break up the action.
There’s a lot of room for nuance in this genre as it’s grown in popularity so much over the years. Axiom Verge is one of the best indie Metroidvanias of recent years, as well as the recently launched Hollow Knight. Now Dead Cells is coming soon and even Dust: An Elysian Tale is due out to release on Switch eventually. It’s a popular target for indie developers to hit - especially Francisco Tellez De Meneses, the creator of Ghost 1.0. He also created Unepic, another Metroidvania with heavy RPG influences that was ported to Switch earlier this year.
Everything from the art style, animations, and general flow of gameplay feels similar to Unepic which is both good and bad. On the one hand, it’s a crisp, modern 16-bit art style that looks really sharp either on the Switch screen or blown up on the TV while docked. But at the same time a lot of the environments feel like they were built using a limited tileset and if it weren’t for the map we’d have gotten lost more times than once just from everything looking the same.
Like Samus before her, Ghost does a lot of shooting. Her base weapon has unlimited ammo, but it has to charge before and after each shot with a max charge of 32 at first. That means if you fire off too many rounds in rapid succession you’ll eventually be stuck waiting for the clip to recharge. Thanks to the Switch’s comfortable dual analog sticks you aim her arm using the right stick and move her body with the left, similar to how you’d play a twin-stick shooter. Thankfully there’s a generous lock-on assist feature because we found it difficult to line up distant shots this way manually.
She can also 'walk' away from her body, spiritually (kind of like a ghost, get it?) and pass through walls, floors, ceilings and other solid objects to take control of other robots. Enemies will notice almost immediately, but it's often used as a puzzle-solving mechanic and can be a fun way to mix things up in combat. When possessing something it leaves your actual body completely defenseless so you have to be careful.
Despite its awkward attempt at humor, Ghost 1.0 actually has some really subtle and clever mechanics that do a great job of selling the world itself. We’re big fans of when a game doesn’t break the immersion by gamifying things too far and the save system here is a great example. In most games, it doesn’t make lore-friendly sense that the player can save progress to reload after dying. But in Ghost 1.0 each save terminal is a computer in which you scan a copy of yourself and load it into a 3D printer. When you die, you just reprint yourself. That’s a really elegant and useful way of explaining things.
Throughout the game, you’ll discover all manner of new weapons and upgrades, many of which do a great job of filling the screen with explosions and bullets to dodge. The default layout maps the jump button to L, which feels really odd, so we’d recommend changing that. Otherwise, gameplay feels great and isn’t too stiff at all. The rocking sci-fi soundtrack helps round things out and ensured that we always played either with the volume turned up or headphones in.
Conclusion
Ghost 1.0 is a lighthearted Metroidvania that adapts a sprawling sci-fi setting with some really creative takes on the genre. Even though it originally released on PC two years ago, it still manages to fit right into the Switch’s growing library of quality sprite-based action adventures. If you’re looking for a less somber journey after the harrowing depths of Hollow Knight, you could do far worse than Ghost 1.0 as long as the forgettable story and cringe-inducing humor aren’t too off-putting..
Comments 24
At least it's very cheap.
I'm always interested in a good Metroidvania. Looks good, sounds good, the character design is iffy but more interesting than Hollow Knight's bug...
Any word on game length?
Hollow Knight was amazing, but I'm just so burned out on the genre at this point. Anyway, it sounds OK. I might pick it up on sale at some point. Although I'll probably grab SteamWorld Dig 2 first.
great game!
I was thinking about getting this. Thanks for the review.
@Dualmask about 10-15 hours, so around half the length of Hollow Knight roughly.
I had it backlogged and figured it was a decent game. Glad I had the review to back that up.
@DavidJagneaux that sounds good. Yeah, I think I'm going to go ahead and add this one to the list.
@Dualmask enjoy!
I love Metroidvanias, but I think i’d rather replay my many other metroidvanias than pick up this one. Plus I have Half Genie Hero and Owlboy to finish.
Played this on PC a few years ago and absolutely loved it. I would say this review is a little harsh. The characters are likeable, the story is good. It's a great little game I totally recommend.
I can never get enough Metroidvania games, so happy to hear there is another good one out there for when I need my fix next.
I will say though, Hollow Knight took a lot out of me and will be moving on to other genres for a while
If it's the same kind of humor found in "Unepic," then I'm going to love it and won't find it "cringe-inducing" at all! Add to future Wishlist...
By the way, my personal favorite indie Metroidvania from recent years is "Guacamelee! Super Turbo Champion Edition."
If I couldn’t stand unepics humor, will I like this? Hollow knight is just so awesome In noIt sure If this could live up to it.
I loved Unepic, so will definitely give this developer some more of my cash and give this a spin.
Played it for a bit and I like it so far. The jokes aren't too bad and I actually quite like the voice actress for Ghost.
Just finished a Metroidvania marathon of Hollow Knight, Owlboy, Aggelos and Mummy Demastered and loved em all. Started Ghost 1.0 yesterday and finding it really monotonous. Enter room, trigger alarm, fight off enemies ... repeat... repeat .. repeat. Does it get any better?
"For a game to be a good Metroidvania (games that emulate the style and structure of early Metroid and Castlevania games), it needs to do a few very specific things well. For starters, it needs to have a large, labyrinthine map full of twists, turns, interconnected passageways, and secrets. Then, you need an ongoing upgrade system in which you slowly discover new weapons, gear, and items to grow in strength over time. And finally, most Metroidvanias involve a lot of backtracking to previous areas to unlock new passages using your updated gear."
I actually don't entirely agree with this statement. I feel like it describes how to make a good metroidvania clone but I don't think all of these elements are necessary to make a good metroidvania game. Cave story is considered a metroidvania and has very little backtracking, very few upgrades that allow you to unlock more areas (most are unlocked by progressing through the story), and it has fairly linear maps. Yet Cave story is one of my favorite metroidvania games of all time. I feel like these "must have" elements limit the genre's growth and are the reason why we have so many so-so metroid clones.
Even Hollow Knight which has a lot of these elements breaks from metroid by having more elements from Dark Souls like a greater emphasis on combat and recovering souls.
@Oat I always valued the metroidvania genre because the upgrades you earned were more than just "keys" to the next area, they also added extra skills that were useful for quick traversal and most enjoyably combat. Certainly a large connected map with freedom to explore is a big part of the genre. Sort of the "open" world of its day once you are upgraded.
I do like Hollow Knight's mix that has shops and grinding for money if you want and charms for various customizations in play while still maintaining the basic new skills give you abilities to advance but also are super useful for general traversal speed and combat options. It certainly has the sprawling map. ( I have to admit I wouldn't mind an easier mode in Hollow Knight, though. )
I never really considered Cave Story a Metroidvania, myself. It was an action platformer game with a few stages that required some meandering and exploration and some good secrets, characters and story. Great game, though.
Back to my original thought, I bristle at games that claim to be metroidvanias that really just have a lot of named keys to open up areas. Some may be okay with that, but it's not what I want out of it, and makes me think more of an RPG style progression only. Not bad, just not metroidvania — to me, anyway.
@aaronsullivan Thank you for the thoughtful response. I actually agree with you on the aspect of upgrades. I guess my problems are that
1) Far too many metroidvania games make upgrades essentially act as keys for progress
2) Far too few metroidvania games put an emphasis on gratifying combat.
I've never personally been to big of a fan of backtracking in games. More often than not I hate it. It feels like an artificial way to pad out play time. As a result I find a lot of metroidvanias, especially modern ones to be fairly mediocre because they stick too closely to what's considered "necessary" to make a good metroidvania game. I like the exploratory nature of metroidvania games but I tend to hate how they're structured with constant gates and roadblocks.
Like you said, the best upgrades are the ones that completely change how you fight and traverse but more often than not it's the same double jump, speed boost, etc power ups we've seen for more than 3 decades at this point.
Tying into my second point, the combat in most metroidvania games is terrible. I understand that exploration might be the point but when your primary means of interacting through the world is through combat and platforming and the combat sucks, it puts a significant drain on the enjoyment of the experience.
And on Cave Story I actually agree. I would say it's far more of an action platformer than a metroidvania game but I guess that's why I like it so much (Because it's barely a metroidvania game and as a result has very few of the things that I complained about)
Thanks for the reply. Hopefully I fleshed out my viewpoint just a bit.
@Oat Makes sense to me. I think I'm more forgiving of backtracking as long as it is interesting in some way. Once there is no backtracking it's just one way or having to play the entire game over to take different branches both of which also have their downsides. Cheers.
@Ralizah
Steam World Dig 2 is amazing. One of my favorite games on Switch, or the last year to be exact. It was one of the rare times I was so entranced that I couldn’t put it down.
@Fake-E-Lee I struggled with that first boss myself, just managed to beat it last night. I just got really patient and used the Wave Gun mostly. But I got killed AFTER beating it when it did its final jump and I wasn't ready for it...I was so angry for falling for that.
This really is a great game. It was a pleasant surprise and a great change of pace when I want to take a break from a heavy game like Octopath.
Any idea why this isn’t on the eshop anymore?
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