It's often entirely possible for games designed to be played in virtual reality to be played outside of the VR headset. Trover Saves the Universe, for example, is quite plainly designed for VR, but is both playable and enjoyable without it – likewise The Persistence. But having said that, it is usually a matter of compromise. There's a reason that you usually see non-VR games with optional VR modes or editions (think Skyrim VR) rather than, well, the opposite. Five Nights at Freddy's: Help Wanted is clearly designed around VR, and in our view must be an extremely enjoyable, frightening game when you're in that world. Unfortunately, on Switch, you're not – and it doesn't work.
The most major question that kept popping into our heads during our time with Five Nights at Freddy's: Help Wanted was, quite simply, "Why?" The extant Five Nights at Freddy's games (well, the first four) are already on the Switch, with fairly decent ports. The majority of the content in this non-VR take on the VR game is drawn from those games. The visuals are slightly nicer, but everything else is inferior. Was there any compelling reason to release this in a non-VR format, beyond the obvious answer, which is to make some money?
The premise here is mildly clever; you're thrust into in-universe corporation Fazbear Entertainment's "Freddy Fazbear Virtual Experience", intended to fictionalise the events of the series so far in video game form to rehabilitate the Fazbear brand. Naturally, things almost instantly go awry, with a heavy dose of hidden lore to discover for long-time fans. It's not a bad idea, but of course it loses something when you get rid of the virtual reality element (you may begin to notice a pattern of criticism here).
Essentially, Five Nights at Freddy's: Help Wanted is a mini-game collection featuring content from the beloved mainline Five Nights at Freddy's series – from the 2014 original through to one of its more recent instalments, the as-yet-unported Five Nights at Freddy's: Sister Location. Much of the package comprises recreations of the first four games, with their familiar doors-closed, lights-on gameplay. Learn the rather esoteric rules, evade the homicidal mascots. You know, the same that's already available on the Switch for £6.29 a pop.
Is that too cynical? You'll have to forgive us, because it all just seems so pointless. The Five Nights at Freddy's games are quite strategic, yes, but they're also very accessible and with very few commands – that's one of the main reasons they became so popular. Non-VR VR reduxes of the same games don't add anything to the mix and actually critically, fundamentally weaken the experience by introducing a general sluggish unwieldiness to titles that used to be simple and snappy (no pun intended).
That'd be the compromise we mentioned; introduced by tying your VR head movements to the left stick. What must have been intuitive and immersive in virtual reality is now clumsy and awkward. There are items lying around that you can pick up and throw, as per most VR games – doing so in their intended format would be a simple matter of extending your in-game "arm" and grabbing them. Now, you have to fight the imprecision of the sticks and tap B at just the right time. It's not just a matter of moving the cursor over the object; your virtual "head" is your only guide, and it's very twitchy indeed.
The original games had a preset range of motion that made your limited interactions a breeze to perform. Five Nights at Freddy's: Help Wanted doesn't. It just isn't as good. Does it work? Sure, it works. You look left and hit the indicated button to close the door or switch the lights on or whichever command goes with whichever Five Nights at Freddy's minigame you're playing. Yes, it functions. But it's utterly compromised, and that feeling never goes away.
There is more to the game than these inferior recreations of the mainline series, but it's not a lot to write home about. There's a version of the "Fun with Plushtrap" minigame that's almost identical to the original from Five Nights at Freddy's 4, and that wasn't much more than a brief bonus stage in the first place. There's also a completely new minigame titled "Vent Repair" that plays out like a rudimentary escape room in which the player must hit a series of switches while warding off vicious animatronics. Another new minigame is Parts and Service, in which you perform various maintenance tasks on the likes of Bonnie, Chica and Freddy himself. It, again, amounts to a very basic series of minigames. Fine in VR. Not so much here.
To cap it all off, the performance of the game is depressingly poor in both handheld and docked modes, which only adds to the overall feeling of sloppiness. We're not dealing with particularly demanding visuals here, yet the game is awkward and sluggish, hinting that corners were cut in the effort to bring it to Switch.
Conclusion
If we sound like a broken record criticising this VR conversion, that's because its central problem is so all-encompassing that it destroys the product. Sure, you could have fun with this if you're a committed fan of Five Nights at Freddy's and its lore, but we'd advise against it otherwise. As with many VR games, the immersion and novelty factor papers over the cracks of the limited gameplay. When that escapism is taken away, all that's left is a sub-par minigame collection that isn't even as good as the individual games it cribs from – and it's a lot more expensive, too. We get the impression that the sole reason this game exists is to capitalise on the fact that the Switch has such a large market share.
Comments 53
I have never been able to get into this series. It just feels so lacking overall.
FNAFs was a charming game. But now I think they just try to milk it until no one is interested in this franchise anymore. I get that is the way how business works, but it is still a shame.
Good thing I managed to get it for 40 cents.
Not surprised that the same company who released their port individually rather than as a collection would do something as cash grabby as this.
Pointless cashgrab my butt, this games fantastic. Its a celebration of the games history, porting over the first 4 games while also adding in a TON of new content, modes, etc. And the lore, this game steps up the series lore to the 10th degree. In a plot where the series antagonists spirit resides within a Virtual Reality game in which he is looking for a host too switch counciousnesses with. Essentially giving his spirit a new physical form to continue on with his plans. Its leading into the next main FNAF game coming out later this year, and all in all its an absolutley fantastic entry in the series.
@bluemage1989 But this is a collection. This game has FNAF 1-4, the full games, in this game. Which is only like 15% of the content in this game.
I give it a 2/4, 2spooky4me
"its to scawy" 1/10
@patbacknitro18 wait, this really has the first 4 games included? Might grab this for my son if so. Hes a huge fan of the series and wants them on switch.
My son loves it, I've watched him play and it seems to run really well. I think this review is being a tad bit harsh
Shame because it's a brilliant Five Nights at Freddy's game in VR.
@PhilKenSebben Yep, it includes the first 4 games. Which only really ammounts to 15% of the content in the game as it also includes a ton of side mode. But i'll definitley say its worth the money in terms of the content the game has to offer.
Should have let you look around using the Switch's tilt/motion sensing, and could have even let you control your hands independently using the J-Con with one for each hand. Also, the Switch has Labo VR, so including the option to actually view and play the game in VR as an added bonus, maybe even with some kind of cool Labo cardboard implementation, was kind of a USP in the waiting for this particular home console version. What a totally missed opportunity.
@impurekind I'm going bet that they'll add VR support in a future update. With the new FNAF game coming out soon, i'm thinking they just wanted to hurry and get this out before then. But given all the support and updates the original release got, I'm thinking they'll add a couple updates to the Switch version.
@patbacknitro18 i understand better now my mistake i was under the impression that it was only the versions that were remade for VR but having the originals included is much better value.
I don't like fnaf but it sounds like a game that would work perfectly and probably more fun in vr. Selling the vr version without the vr kinda removes half the point of the game, doesn't it?
@bluemage1989 Yea the whole FNAf port situation is odd. Because the people who worked on the FNAf ports aren't the same people who made the VR game. The FNAf ports for the Switch were being teased since day 1, with the official reveal being last year. So they were planned for a long while, though idk why it took so long for them to get released. FNAF VR on the other hand was never teased for the Switch, let alone non-VR consoles since its main draw is being a VR game. But it got a surprise reveal of getting non-VR ports, and so here it is. So the whole porting mess is such a weird situation.
fnaf 1 is the only good one, change my mind
@AxeltheBuizel Yes and no. The game was definitley built around the concept of VR. One of the biggest reasons why this game was made in the first place was a concept Scott Cawthon desperatley wanted to make. An Animatronic repair simulator where you had to be VERY upclose and personal with the robots, carefully trying to repair them without messing up and setting them off. So a lot of that game has that kindof "Upclose and personal" element, which doesn't work as well when you're not in VR. But that aside its still a great game without it.
@patbacknitro18 Thanks for the info! Yeah, 5 games and a happy (and occasionally quiet one during chill time, screams aside) kid, are well worth $30 to me.
@NikHogan FNAF Sister Location had Exotic Butters
The VR version is way way better and fixes a looot. Yeah, the flat version here is absolutely...ew
Can I just break kayfabe and say thanks to the community here for actually reading this and responding charitably? Twitter were less kind.
As I say in the review, fans of FNAF will likely enjoy this game and the lore it brings to the table, but unfortunately I do believe that the compromise necessitated to bring the game to Switch severely weakened it.
It's weird how what are clearly FNAF superfans who have probably played the games every day for five years and spend their non-playing time watching "<Random Person> Reacts to FNAF" videos on YouTube all seem to disagree with a negative review that makes several relatively valid-sounding points to back up a low score.
That's not the sort of thing you see on the internets every single day.
@SuperKMx Or perhaps there are those who genuinely enjoy the game, and while they understand the viewpoints and criticisms of said game, they would like to share their opinion of the game and offer equally valid points for why they enjoy it.
@patbacknitro18 And good luck to them.
I was more talking about the FNAF "superfans" who are calling for the writer to be fired for his opinion because it doesn't mesh with their own myopic viewpoint.
@impurekind the thing is that Labo VR isn't rly a great vr headset and it's more of a toy. It could work, but it isn't the best way to play a VR game...
I think this review is rly harsh. From a fnaf fan's point of view, this is probably one of the scariest fnaf games since Fnaf 4 and fnaf sl. I don't have a vr headset and I've been wanting to play this for a year now, so I'd rather get it now than later when I finally have the money to get my own vr headset. Also, I think this review is just hating on Fnaf, saying that it's a cash grab is a bit too far because there are people that still accept this series as a whole, especially with a new game coming soon. So, I'll still get it because the reviewer doesn't sound like they care about fnaf, so I don't get why they're trying to hate on it with a bit too much criticism...
@NikHogan I liked fnaf 2 but idk there all kinda lame
This review, btw, is actually rly stupid (And I mean IGN stupid). The reviewer sounds like a non-fnaf fan who was randomly chosen to judge this games flaws instead of talk about the pros. The reviewer also clearly didn't do research before making this review because FNAF HW (plus tax) is actually $2.14 cheaper than the ports of the original games bought together (plus tax). I don't think NL did a great job at this review, I'm disappointed and if I were reviewing this, I would've looked at it from a fan's point of view while thinking critically, resulting in a 7/10. This is the most disappointing review I've ever seen from NL that it makes IGN look like Game Informer. (Yes, some things I do understand in this review, but I'm a big fnaf fan and I only care about what experience with the game itself I get out of it, in other words I'm a big fan but I'm casually deciding to get this game. I don't know if that makes sense but whatever, still, this review is too harsh)
You should have bought it from the Swiss eshop as they mis-priced it 😎
@AM7519 "The reviewer sounds like a non-fnaf fan who was randomly chosen to judge this games flaws instead of talk about the pros."
"I would've looked at it from a fan's point of view while thinking critically, resulting in a 7/10"
A reviewer isn't writing a review FOR THE FANS. It's absolutely not his or her job to appease the fans of a game franchise. If they do that along the way, then OK. But it should NEVER be the case that a reviewer's opinion is influenced by what the fans of a franchise are going to think about what they have to say.
The rabid fans are going to buy the game anyway.
Plus, not trying to be rude here, but you admitted to not having played this version of the game on Switch yet ("I'll still get it"), then have claimed the review is stupid and that you'd give the game 7/10. How do you come to ANY of those conclusions without having been hands-on with the product in question?
Answer: You reasonably can't.
@SuperKMx yeah, i think I went a bit too far with my opinions and stuff, but I'll still get it cuz im a longtime fnaf of the series and it's lore
@SuperKMx *fan
(I accidentally said fnaf)
@AM7519 I genuinely hope you enjoy the heck out of it. For what it's worth, I do like Five Nights at Freddy's - I own all the games on Steam and several on phone. That's one of the reasons I didn't care for Help Wanted; I don't think it does the originals justice to present them so poorly.
As for the price, the games cost £6.29 each in the UK, which means the £26.99 being asked for Help Wanted is marginally pricier. If this is different in other regions, then I apologise - I wasn't aware of that.
@StuartGipp well, all the original games in USD plus taxes are more expensive when bought together than FNAF HW alone in USD plus taxes
This is a amazing port and it has a few rough patches but as a whole this game is great and if you don't have a PS:VR and your a fan of the fnaf series you should pick this up!
Picked this up for 36p at the weekend during the Swiss misprice, about the right price.
Im fine with this review because I hate this series and what it did to the horror genre
I also paid 36p from the eshop (Switzerland) and in truth after playing for one game.... its not worth the storage it takes up. Needless to say, it has now been deleted 😂
I'm so sick of the word "lore" being thrown around in reference to games these days.
DOOM (1993) is one of the greatest games of all time and didn't need lore. There were moments of story told mainly through plain text, leaving the player to use their imagination to fill in the rest. And that is how games ought to be, leaving the player to experience (and/or tell) the story for themselves.
This picture is what I think of this game:
@Silly_G Good for these games, but that doesn't mean FNAF should do the same. A lot of us like FNAF because of the lore, seeing the references to each game, discovering when they take place, finding easter eggs, etc. It's fine if you don't like it, but there's a reason (aside from the jumpscares) behind FNAF's huge fanbase.
Not that my thoughts on the game are much higher, but I believe the game deserves a little more credit than this review was willing to give. The gameplay had content that I feel translates well into the controls (more-so if they were mappable) and while there's clearly a redux in graphics: the game ran fine for me and I had a decent time with it.
Is it perfect? No, goodness, probably a 5/10 from me, but the cynicism in this review felt a little too overdone and underserved.
Well considering how awkward the Labo VR headset is, i doubt any VR game will function the way it is originally intended unless the Nintendo Switch gets an actual proper VR headset, which Nintendo does not seem to interested in doing, unfortunately...
Friendly reminder that this was 30 bucks. THIRTY BUCKS
What nonsense, releasing this all seperately. On the ps4 there is a collection with all the stuff in one place. Probably cheaper too!
Alright, I have not played the game so take my words with a grain of salt. As a FNaF fan, I actually find it nice to see criticism of the games. When you’re not catering to the fans, you can be real and state your problems with the game. Just my opinion on this, though.
@MARl0 What do you find lacking?
So, it's a port problem?
This is not a full-on cashgrab, its just that they know most of their audience doesn't have a VR headset.
@AM7519 Thats what i was gonna say!
Ok. You know what? I'll just say it.
Theres some SERIOUS issues with putting this game on a non-VR console.
Mangle's vent repair is harder then in the original, the lighting and graphics are absolute trash, some tapes are practically IMPOSSIBLE to get {E.G the tape in prize corner.}.
Don't believe me on the graphics and lighting statement? Literally just go to Chica's parts and service, look at the vents in vent repair compared to the VR version, or god, LOOK AT GLITCHTRAP!
The once fairly subtle entity, from my experience, is now a lime green that sticks out like a sore thumb.
The game may still be decently fun, but it doesn't function all that well with switch controls. I hate to bring it up again, but looking around in mangle's section is practically BEGGING for a beating! For how speedy mangle is and how slow we turn, it doesn't work well. But thats just my experience.
Unfortunately, thats not all..
As oppose to my statement on mangle, parts and service is so much less tense, frightening, and most importantly, difficult, its actually COMICAL.
The only reason Chica slightly slowed me down was because I hate cockroaches with every fiber of my being.
Actually, a large fraction of the game suffers from the lack of intensity. I'll always get a good laugh out of this game, which for a horror game, isn't a very good thing. But still.
In conclusion, the lore it adds is fine, the gameplay is suffering severely, and it's surprisingly hilarious. Don't go getting offended by some random person's opinion.
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