Skipmore’s charming Legend of Zelda/Ys retro mash-up did some good service for 3DS owners in the past and it's once again being brought to the spotlight thanks to a compilation of both titles (and a couple of extra ones) in this new Fairune Collection. Are these brain-teasing adventures worth taking once again? Let's give them a 'Fairune' assessment...
Fairune is the first chapter in the series, and an ideal introduction to the core mechanics - an overworld made up of single-screen areas, and once you get the Sword of Hope, classic Ys-style combat ensues where you only need to bump into enemies to attack them. While you are free to explore the land in any order you deem fit, the game design cleverly steers you in the right direction by using different level enemies to nudge you onto the right path. Don’t worry if you get stuck, the Ancient Codex (a magic, talking book) will not only tell you what enemies you should be fighting at your current level, but also blabber about all sorts of hints to solve the various item puzzles needed to progress. You will probably solve this charming adventure in under a few hours.
While on the 3DS, the fact that the game kept its mobile 4:3 resolution wasn’t much of a problem, on Switch the action only takes place on the left side of the screen with the other half is used for the map and item selection. There was probably no way around this issue, but when playing on a big screen TV, it feels a waste to use such a small portion of the screen for the actual playfield.
Fairune 2 is the second entry in the series, and it's the biggest offering yet. The core concepts of combat and puzzle solving make a welcome return, but this time you have a vastly expanded overworld (and underworld) to explore. This one hits the spot on pretty much everything you could hope for a sequel and it will the one you will spend most of your time on.
Unlike the first game, here you get nearly all the screen real estate you could need to enjoy the pixelated land of Fairune, and it certainly is a very welcomed visual upgrade for those playing in docked mode. However, we do find ourselves frequently roaming the land in hope of finding that elusive ‘Eureka!’ moment that enables us to progress further. Thankfully, this is the only real minus point we find in this expanded sequel.
Fairune Origin is the third layer of this multi-tiered cake, but it's also the smallest. So small, in fact, that the overworld is made of just 12 interconnected single screen areas. Size is, however, unimportant because you will truly learn to appreciate the ‘less is more’ game design philosophy, with some truly neat and rewarding puzzle solving emerging from such a small playground. It's true that once you know exactly what to do, you can complete this one in around six minutes, but your first playthrough is a very rewarding experience.
Finally, we come to the cherry on top of the proverbial cake: Fairune Blast! This is unavailable when you first start your adventures, with three locks shut tight above the game icon. As you might have already figured out, you'll be able to remove each lock by successfully completing each aforementioned Fairune adventure. Up to this point you have been flexing your brain to solve puzzles, but this one is a rather radical departure because it's time to test your hand-eye coordination. Fairune Blast is a vertical scrolling shmup of the cute variety! Simply pick one of three different coloured fairies and blast your way to the top on what could easily pass as a game of the TwinBee franchise. An outstanding original reward for dedicated players of this package.
The game’s aesthetics deliver charming 8-bit style sprites and tiles that successfully manage to be distinct enough to be both pleasing and functional. The music is lovely, pure chiptune that could be playing straight out of a proper NES. Veteran 3DS players will notice a few enhancements on a few choice melodies here and there that, thankfully, do not break the faux nostalgic illusion this whole package blissfully delivers. Speed-runners rejoice: worldwide leader-boards will keep track of your best times playing through the adventure games and your Fairune Blast high-scores.
Conclusion
Fairune Collection is a deliciously big slice of brain-teasing RPG fun with a sprinkle of shmup action on top. None of the games will require a huge amount of time to complete, solving many of its puzzles feels truly rewarding and both graphics and sound will take you back to a simpler time in this industry. If you were a fan of the original outings, you will certainly like this ‘upgrade’ but if you are venturing into the realm of Fairune for the first time, heads up: you might have just discovered the perfect lazy summer afternoon game of the year.
Comments 28
Fairenuff...
Our emotions are in tune Rex!
Always wondered about getting those on 3ds so now there’s a whole package of them I might get this
They didn't Fairuined it...
Not surprising to see it get an 8, Kamiko was a well reviewed game after all and this is what came before it. The gameplay seems very simple but I guess that isn't exactly a bad thing.
I consider the amount of contents in this collection a fairy good deal.
How long is Fairune Blast?
Those graphics though...can't do it. The 8-bit trend needs to stop.
Think I'll get this eventually.
Glad to hear this is a solid series, I enjoyed Kamiko so this will be a nice change of pace.
I only played the first one on 3DS, but it was a delight. These games are short, but really clever. I think it's worth it.
@invictus4000
Or you can just not play those games.
@k8sMum well that's exactly what he's saying
Definitely got it at an impulse just to try Origins and Blast. Worth the prepurchase!
Does Fairune Blast end?
Played the first one on 3DS, might check this out some time. Depends on the price.
Got this day one!
I had always wanted to try this when I had my 3DS, but I never quite pulled the trigger on them. Got this ordered on pre-purchase as soon as it hit the eShop. Played the first game and beat it last night in about 3 hours...going to go for those 2 and 1 hour achievements eventually, too. As to the game play, I've always loved Ys 1&2...the combo game (especially the Tubrografx CD version)...is still, to this day, one of my favorite games of all time. And these games remind me so much of Ys that I'm just having a blast with it. Delved a bit into 2 today after work, and it seems like a MUCH expanded version over 1...a very good sequel so far. Looking forward to seeing how long 2 takes me...and jumping into Blast for a bit of shooter fun. Well worth the asking price so far, in my opinion!
Been playing it for a while, I am honestly not a big fan. Got it since it seemed pretty interesting as someone who liked Kamiko, but I really don't like these nearly as much. The combat is overly simplistic, it has far too much of an emphasis on backtracking and leveling up which feels like a cheap way to make the game longer, and the game is just way too cryptic about what you need to do to progress at times. It feels like a game for fans of cryptic old NES games like Simon's Quest, the kind of games where you need to reference a strategy guide.
@invictus4000 why? There's a ton of us that like em.
Loved the first one on 3ds and felt the second one was just a bit too long.
I'm intrigued for the secondary material, but think I'll just wait for the third in the series.
@mauhlin12 My thoughts exactly!
@LArachelDisciple I like your attitude!
Its fair to say they didn't rune it.
I somehow managed to finish the first game entirely in Japanese, I think only once needing to resort to a walkthrough.
I don't think I finished the second but I can't even remember where I was in it.
A shmup spinoff isn't too unexpected. As I recall, the last boss in the first game was a shmup segment (though I don't know if that was exclusive to the 3DS or the seemingly tacked-on touch part that follows. I read something about that was added to the port from the original mobile version.)
I can't find this on the Switch eShop. Has it been removed for some reason?
Can't find it on the eshop (have tried other country's as well) does anyone know what's happened to it
The first time running around exploring the world is fun. The second time running around is tedious. The sense of achievement is near zero. Extremely annoying game, everything is trial and error. The book should at least provide some hints aside from the next monster to take damage from.
I'd rather read a good book.
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