Stealth games are pretty hard to come by these days. Good ones are even fewer and far between. The good news is that Disjunction feels like a breath of fresh air, then. Its gameplay is like a love letter to stealth games of yore, melding together tight, responsive gunplay with effective close-range combat, all wrapped up in a nostalgic, visually arresting package that absolutely calls back to the MSX2 Metal Gear titles.
Taking place in a dystopian, cyber-punk version of New York City, you play as three unique characters, each with their own distinct narrative. The storyline is surprisingly engaging from the start, with codec conversations and physical encounters driving the plot as you advance to each level. There are plenty of moments where you’re given the option to choose between various dialogue choices to help guide the narrative, and these are actually well implemented for the most part.
The core gameplay sees you sneaking around various environments, avoiding the watchful gaze of the armed guards, security cameras, and mounted turrets. With a simple press of ‘X’, you'll go into a sneaking stance, which slows your movement down considerably, but also allows you to visualise your enemies’ field of vision in real-time. Run around haphazardly, and you’ll alert them with noise; even worse, a gunshot will bring every guard in the immediate vicinity running to your location.
Thankfully, being spotted isn’t the end of the world. You’ve got a number of tools at your disposal to wrench yourself out of any tricky situation. Primarily, of course, you have your gun; although capped with limited ammo, you can aim with traditional twin-stick controls and dispatch most guards with just a few shots. In addition, you’ve got grenades which come in frag and smoke forms to either bump off a few guards in one go or temporarily obscure their vision. When push comes to shove, you can simply tap ‘L’ a few times and give your foes the good old one-two.
Of course, this isn’t to say the game is a total cakewalk; being spotted often results in swift death, whether it be by overwhelming odds, or falling foul to just one particularly deadly enemy. Much like classic stealth games, staying hidden is often the key to success, and makes for a far more enjoyable experience than if you were to go in all guns blazing. If we had one major complaint of the experience, it’s that there’s an over-reliance on the same ‘go here, find keycard, unlock doorway’ gameplay loop.
With striking gold, blue, and green colours, Disjunction certainly looks the part, and depicts its cyberpunk setting successfully. There’s plenty of atmosphere, and this is further elevated by an ambient soundtrack that really sets the tone in every level. The game’s overall length is a tad disappointing; you’ll rinse it in just a handful of hours, and there’s little incentive for multiple playthroughs. If you're itching for a decent new stealth title though (and aren’t quite willing to go for the cloud version of Hitman 3), then Disjunction is a glorious homage to the entire genre.
Comments 19
"Finding keycards to unlock doors gets a tad repetitive"
I mean it is meant to be a successor to the MSX Metal Gear games just saying
Thanks for the review. How is the performance on Switch? I tried the Steam demo and on my mid-range PC, it runs like in slow-motion.
Ahh... I've been looking to scratch that Metal Gear itch. Thanks for the review.
After reading review: “sounds like I’ll like it!”
After looking at the few photos: “looks cool, will pick it up!”
After going to YouTube to check a gameplay video: “pass”
Doesn’t look that great in motion, imho.
Maybe during a deep sale....
Ah, yes! Another stealth game on Switch! We need more of those.
Or more particularly, one stealth series in particular... glares at Konami
Definitely a game I am going to keep an eye on for a sale, I just have a ton of games to play right now so I am in no rush to pick this one up but classic Metal Gear is something I can totally enjoy.
This looks right up my alley. The only problem is that I am addicted to playing my Nintendo DS Lite right now. Too many games to enjoy.
I may just have to pick this up. The NES Metal Gear was the first first game I owned (along with Mario/Duck Hunt). I saved up to buy it after seeing it advertised in my G.I. Joe comics in the 80’s. I’d love if Konami stepped up their game and offers the classic Metal Gears. Hopefully this is a similar experience.
Does beg the question, where are the Metal Gear games? Switch can run every entry and it would make Konami a fair wad of cash releasing them for the system.
@FargusPelagius ya that HD collection of 2&3 is a no brainer
@Dpullam Have you tried Hotel Dusk on the DS? It's a fantastic story-driven game with a great cast of characters.
It's true, the DS library is vast and full of gems!
@Kintypoo121 No I haven't! I will have to look it up and see what price it is going for!
@Guitario A rerelease of Twin Snakes wouldn't be too much hassle either, hell that could be the bonus game instead of Peace Walker. Then sell Peace Walker separately or as an NSO incentive. Loads of money making potential.
@FargusPelagius the bonus game? Where is peace walker the bonus game?
@twztid13 The Metal Gear Solid 2 & 3 disc version for xbox 360 and PS3 had Peace Walker on an extra disc with it. Only the Vita was just 2 & 3 on their own. They divided them into two digitally.
@FargusPelagius ahh ok, thanks. I had 3 on vita, then again on 3ds. I bought peace walker separately on 360 way later. I still haven't finished any of them. One day, lol.
Performance on this is very terrible. Which is a shame, as I quite like the Gameboy MGS throwback gameplay, and the story so far has been interesting. But it chugs along at what feels like 15 fps
@San_D performance is horrid. I don't understand how that wasn't brought up in review. I like the game a lot but it runs at like 15fps
@TylerJPB Aha thanks a lot, my experience was the same (maybe worse) with the Steam demo, but I thought that could be due to compatibility issues with my specific hardware. The character runs like gliding through molasses. For a game which requires precision, it seemed unplayable to me.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...