
A good 18 years on, it’s mind-boggling to think Devil May Cry was once destined to become what we now know as Resident Evil 4. Capcom clearly wanted to take the series in a new direction at the turn of the millennium – and it did four years later, although in a more traditional and now much-beloved form – but a balletic action game full of combos and stylistic gunplay proved a little too off-piste for survival horror overlord Shinji Mikami. With a rejigged concept and a heavy dose the Divine Comedy as narrative inspiration, the classic Devil May Cry was born.
You can still see the DNA of the Resi games amidst Dante’s debut adventure – such as the fixed camera angles and the fact you spend most of your time running around a large spooky household – but it’s no surprise it eventually became its own thing. Director Hideki Kamiya (who would go onto to direct Ōkami, Viewtiful Joe and co-found PlatinumGames) wanted the game to exude coolness and swagger in everything from protagonist Dante’s stylised attire to the fast and frenetic action of its melee and ranged combos. Even now, you’re half expecting the platinum-haired antihero to turn the camera and wink while effortlessly juggling a monster in a flurry of white-hot bullets.

If you ever wondered where Devil May Cry began, back when Capcom was up for trying new things rather than re-releasing and remaking its greatest hits (like this one), this is it. You’ll step into the swanky shoes of Dante, a smart-mouthed monster slayer/emo kid who discovers a dastardly demon by the name of Mungus is planning to unleash hell on Earth. Oh, and he happens to be responsible for the death of Dante's mamma and pappa. It’s classic Japanese video game melodrama, but if you can look past the janky cutscenes you'll discover the seeds of Dante's troubled history in its earliest form.
Set inside a spooky and suitably Gothic castle, you’ll spend your time either solving puzzles (easily the weakest aspect of the game) or engaging some truly brilliant battles and boss fights. The springiness of Dante’s jump – mixed with the effortless way you can switch from ranged attacks to melee strikes, launching enemies into the air or crashing them back to the ground – is still a thing of beauty. Achieving those S ranks is still a hell of a feat, but it’s so satisfying once you’ve learned to sing Devil May Cry's violent song. The fixed camera angles are still an issue though, and they too often affix themselves to a point in the room where you can no longer see yourself or the enemies around you. It’s an issue that was eventually solved by later games, but it’s a Resi trait Devil May Cry should have never inherited.

For its time, Devil May Cry was a pioneering title that hung its reputation on the slick and rewarding mechanics of its combat. Its looks and overall aesthetic might smack of early ’00s dudebro machismo some of us thought was cool in our early teens – and they have not aged well over the years – but the seamless transition between dual pistol barrages and sword slashes is as captivating as it was way back on the PlayStation 2. Sure, there’s a few too many puzzles that require Dante to run around collecting keys, and it’s still brutally difficult in places (especially compared to the sequels that followed), but as a slice of platforming action from yesteryear, it still holds up.
Almost 20 years later, and Devil May Cry really is a classic slice of action-adventure fun. It’s still full of slapstick violence, where you switch between fast-paced melee attacks and ranged gunplay to juggle enemies like a John Woo fever dream. However, if you’re new to the series – or you’re familiar with more recent entries, such as the brilliant Devil May Cry 5, which launched earlier this year – the stiffness of an early PS2 game and the bare-bones nature of this particular port might come as a bit of a shock.
There are no special features or unique selling points to elevate this over the (slightly better looking) HD versions available elsewhere. It’s functional, but it’s also a time capsule that shows just how much the series improved (mostly) in the years that followed. It’s just Devil May Cry, as it once was, with a few aesthetic tweaks to make it fit modern hardware. There are no easy modes or concessions for new audiences, just a spartan approach that’s both faithful and a little threadbare. It's classic Devil May Cry, but one that's really showing its age.
Conclusion
Much like Onimusha: Warlords before it, Devil May Cry preserves all the things that made it great in 2001, while systematically crystallising all of its faults. It’s a shame it wasn’t given the remake treatment gifted to Resident Evil and Resident Evil Zero – or even have some form of ‘remastering’ to optimise it for Nintendo Switch – but for fans of the series who hold fond memories of slaying demons and attaining that elusive ‘S’ rank, you can now enjoy Dante’s inaugural adventure in handheld form.
Comments 57
I'd be much more interested if they had released the HD Trilogy and 4 Special Edition. I'm just not interested when I could play the whole series on my PS4.
OMG I can't believe it's been 18 years since this came out. Sure, I knew it had been awhile, but I probably would have guessed 12 or 13. Wow. Crazy. 18. smh
Did they really not port over the HD remakes, just the PS2 SD original? Not even the PS3 version?
Gonna have to borrow this if the library has it just to see for myself. I still have the PS2 disc but no hardware that will play it.
Holding out for a sale. Didn't like replaying re0 and re1 on switch for whatever reason I cant pinpoint. It just didn't feel fun like it did in the past. Onimusha was some good fun though. I've never played Dmc so im intrigued but still want a sale
@rjejr it’s the ps3 one I believe - that’s what was announced
Played yesterday. Looks good. Runs good. Save any time. I'm happy.
Let's see DMC4 and the DMC reboot next though, after the rest of the trilogy drops.
@rjejr
Its HD, that was confirmed a while back. Same version as in the HD Collection.
NO physical NO buy. I bought the Resident Evil Origins Collection for $43.80(U.S). Then i sold the gamecart with only Resident Evil 0 on it for $29.92 after i beat it. That means i only payed $13.88 for the Resident Evil Remake DLC code and got to play Resident Evil 0 for free. Like i said NO physical NO buy.
I would give it an extra point for nostalgia reasons - playing it again and loving it again. I was playing Luigi's Mansion on the 3DS last night and I just think it's crazy - playing things like this on a portable device, would we have thought it possible back then? Great times.
capcom is lazy as always. i'd be ready to bet that the 12gb size of this is actually the whole trilogy but with the other two games locked down
@JaxonH that was one of my gripes with re and 0. So You can do quick saves in dmc?
Refuse to buy this for this price and no physical.
On the other consoles bunsle5of the first 3 for almost the same price.
This is yust lame
@JaxonH @Stocksy
Thanks. I read this sentence a couple of times and it made it sound to me like this was the original SD version.
"There are no special features or unique selling points to elevate this over the better-looking HD versions available elsewhere.'
Probably just my poor reading comprehension though.
This would be the game...that would make me fill my dark Switch screen with LIIIIGHT...LIIIGHT...liight...light...
@rjejr not at all it reads that way to me too but I know it had been confirmed it’s the HD version from the trilogy
they should have do a remaster HD of the game and then release it.
Because imo it will look more awesome seeing that on big TV.
@rjejr It's a port of the HD Remastered version which came out on PS3, PS4, and PC in the trilogy. You could always wait for a sale though, I assume Play-Asia will probably make a physical version of this soon anyways similar to how they did Okami and Onimusha.
Personally I never cared for this game and I always thought it was ridiculously overrated.
@NintendoByNature
Yup. Save anywhere
@JaxonH that's a sight for sore eyes. Thanks
I just cant see many DMC fans not owning this in HD or rather pick up DMC5 now that it is on sale ($34 on PC)
I have moved my childhood games to my PC collection. Every Steam sale I put a new one in... DMC and Final fantasy already there.
Halfway through this on switch loving it a lot. Have the original trilogy on PS2 and 360 was going to pick it up xb1 or PS4 but portable DMC swayed it for me 🤷🏻♂️
Eh, I tried it years ago on PS2 and quickly gave up, just found the fixed camera frustrating.
To me, this is one of those games that have aged quite badly. I found it quite cool all those years ago when it came out on the ps2, but nowadays I find it a tad ridiculous. It's trying so hard to be cool I no longer can handle it I suppose. Part five looks like an audition for a boy band (although having said that, imagining the FFXV group as a boy band touring the world was what made me pull through that game).
@Wavey84 I completely disagree. The original REmake still stands as one of my favourite games of all time. The tension building and sense of atmosphere is bar none.
@ShaiHulud Yeah to me that was always the problem with this series. It always seemed like it was trying way too hard to be cool and appeal to the hardcore gaming crowd.
It seems like yesterday I bought this for my JAP PS2. Ground breaking stuff
@JayJ I'd like to change that to 'the 16-year-old gaming crowd' if that's OK with you Nothing wrong with that, it's just not my cuppa.
@ShaiHulud Yeah totally, the last time I was into games like this was when I was a teenager lol.
This game wowed me when I first played it. It was the first game that convinced me that a fast paced twitch action game could work in 3d (well sort of with the fixed camera). But many action games have come and gone since then and I can't see myself paying for DMC1 again. I would have considered the special edition of DMC3 or the whole trilogy for a reasonable price, but not the archaic first game by itself.
@Wavey84 I agree about zero lol
@Wavey84 you pretty much summed it up. Loading screens were so damn annoying especially when it was every 2 minutes in some instances. The Ink ribbon aspect is something that should've been scrapped but I can understand re purists may love that feature. It just killed it for me. Never saving when i wanted and it was limited. At least onimusha let you save as many times as you wanted but still in certain locations. And I'm happy to hear dmc lets save anywhere any time. Nothing bothers me in games more than not being able to quick save.. I grew up in the nes era which rarely allowed saving and I used to it then but In 2019 it should be a given. Mind you I really enjoyed re back in the day and the remake was one of my favorite games on the cube but man was I shocked on this go round . Returned zero and stopped playing re altogether. Enough of my rant though dmc sounds like a purchase for me
$25 is a bit much for a port of an old PS2 game. Right now, the HD trilogy is sold for $40 (regular price) on other platforms, which is a decent deal. When they'll release 2 & 3 separately again, that'll amount to $75 for the trilogy on Switch, vs $40 elsewhere.
"Here, Switch owners. Another overpriced port you'll surely buy because you always do. Thanks for the money! Capcom."
I'm just sick of this trend.
Can't justify paying almost twice as much for this game on Switch than it is on every other system (as part of the Trilogy).
Hard pass based on price alone.
@rjejr I've checked with Dom and he says while this is indeed based on the HD version, it looks better on PS4.
I played the Hell out of the PS2 original and valued my complete save file with everything unlocked so much that I bought another memory card to preserve it.
So, fast forward to now and I very gladly paid the $25 in Canada to play it portably and it still retains achievements, which is awesome, and can teach Nintendo to fully implement soon.
Yes, the game is a bit janky, but it's a blast to play and if we don't show our love for the porting to the Switch them say good-bye to further support.
In all due respect true fans don't whine about the price and just play it. I'm very happy with this edition.
I get it the game started a new genre but today it really isn't good any more. I would give it a 4 or 5 but not more.
@Damo QUELLE SURPRISE!!!
My but I get tired of the price obsession and the constant referrals to other systems - it's portable!! Feel free to haul your other systems around with a monitor and a generator, see how much that'll rush you.
@rjejr Honestly I read the same thing. Glad to see this is the HD version after all.
This game runs at 60fps on both PS2 and Switch, thank god! I'm glad classics like this are coming to Switch while maintaining their perfect frame rates (like Onimusha, which also runs at 60fps on Switch).
@rjejr Perhaps they should have added two small words, to make it more clear that it was always gonna be a HD version:
"There are no special features or unique selling points to elevate this HD version over the better-looking HD versions available elsewhere.'
But regardless, that is actually how I interpreted it already. And like some others have said, there have been previous articles already mentioning this was indeed the HD version, so there was never any doubt that it wasn't going to be.
@nintendork64 I probably should have known, but it doesn't seem like they tried very hard. Review on PS says PS4 was basically the same as PS3 so they didn't try very hard there either.
@ThanosReXXX It was really less what they wrote, more the screen shots. They look 18 years old.
@Damo oops, that was close, my big finger hit "Ignore" rather than reply. You should be so lucky. 😉
Oh great, now I forgot what I was gonna say. Oh well, wasn't important.
This needed to be at least the trilogy, just not interested in playing this again for 20 bucks, if it was 20 bucks for the trilogy i might bite.
@rjejr Ah, okay. Talk about not writing down stuff clearly so that other people might not misinterpret your actual meaning...
As for @Damo: you were about to thank him politely for addressing you directly, and doing you the courtesy of double-checking if this was indeed the same HD version, and for giving you a straight and clear answer...
As a Switch owner, I'm so grateful for the opportunity to pay the same amount of money for the first game as the entire trilogy on PS4, while also not getting a physical copy and also with a file size almost as big as the trilogy. "Switch tax" is so last year, 2019 is all about getting screwed over.
All this talk of HD versions and you know Capcom's going to try resell these and the Resident Evils to us again next gen with "4K Remaster" ports.
@ThanosReXXX Yeah that must have been it. 🤣
@Wavey84 alright now we’re more on the same page haha. I’m glad you liked 7, I also thought 7 was a cool experience, and 5 is what it is. It was fun when I played it through with a friend and that helped me forget about all the problems it had. One thing that I really hated about zero was the cinematic quality, I felt the characters models were much better in REmake.
I thought Capcom said we would get DMC1 that was from the HD collection? Don't even know why I'm surprised. Backlog you go, next to Onimusha Warlords for a hard sale (or not).
Any reason they couldn’t release the trilogy or collection instead? Same goes for the RE games.
I love this game! Everything I love everything about Devil May Cry! It's so good! I am such a fan of Devil May Cry that one time for Halloween I was Dante!
@Giygas_95 BUT THE PORTABILITY!!
@hihelloitsme Still rather have all the games than only one of them but portable.
12gb? No way this isnt the whole trilogy, with 2 and 3 locked. Thats the same size the full collection is on PC and Xbox.
@Giygas_95 i mean yeah. Who wouldn't.
The DmC series was good but it's been surpassed by Bayonetta imo.
If Capcom ever releases the collection on the Switch, I’ll get it. I’m always down for a good bunch of hack and slash, but I won’t but their overpriced port of an 18 year old game without improvements. I have Bayonetta and Astral Chains drops in August.
Better the devil you know? WTF does that even mean?
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