The Danganronpa franchise is a twisted, vulgar little thing. Rife with problematic politics, egregious erotic fanservice and some truly breathtakingly ill-judged swings at far heavier themes than it really has any right to tackle, it is in many ways a reprehensible, amoral and quite appalling series of games. And it’s bloody great.
A visual novel so trashy that even people who avoid the genre like the plague ought to get a kick out of it, the original Danganronpa: Trigger Happy Havoc Anniversary Edition remains an imperfect diamond, a marvellously depraved multiple-murder-mystery that revels in the sheer strength of its cast and the sick, nasty premise; reminiscent in some ways of classic manga Battle Royale but with a little nod to the long-running Saw series of movies, too.

So what’s the story? Why so worked up? Without spoiling a thing – which is very tricky with a game this twisty – you take on the role of Makoto Naegi, admitted to the mysterious and prestigious Hope’s Peak Academy alongside 14 of Japan’s most impressive “Ultimates”; the likes of Byakuya Togami (Ultimate Affluent Prodigy), Toko Fukawa (Ultimate Writing Prodigy) and Chihiro Fujisaki (Ultimate Programmer) are admitted alongside Naegi, with their and the rest of the class’ various proficiencies coming into play across a typical school year.
Of course, we are lying through our digital teeth. This is no normal year at all. Almost as soon as he enters the school, Naegi finds himself locked in with the rest of the students and a sinister little bear named Monokuma, who informs the class that they’ll be playing a “Killing Game” for their freedom. The rules are simple – kill another student and get away with it and you’re free to go, while the rest of the class will be executed. Get caught, though, and it’s you who’ll be put to death while the “game” continues. Macabre and pretty far-fetched, but Monokuma doesn’t hesitate to demonstrate his control of the situation on those who push back…
What we have here, then, is a paranoid environment exacerbated by the already big personalities of the various Ultimates. You’ll explore Hope’s Peak in first-person style, chatting and investigating in a style akin to the Ace Attorney series. You’ll need to dig deep to collect evidence (and Monokoins, the game's currency) for the Class Trials, called at Monokuma’s whim and thrusting you into, well, a trial. These play out as dynamic interrogations, presented as the various characters blurt out their takes on the situation; facts and conjecture literally fly around the screen and you, armed with your Truth Bullets, must blast the contradictions. As a (fake) example, say the suspect in question was stabbed but one of the testimonies mentioned bullet holes – you’d take your “Victim was stabbed” truth bullet and fire it through that statement, piercing it with reality. It’s a clever, evocative and exciting system.

Less brilliant, sadly, are the minigames that make up the other aspects of the trials; the Hangman’s Gambit is the worst offender of the lot, making you spell out a crucial word to progress by blasting the various letters of the alphabet as they fly across the screen entirely too slowly. It might be okay if it had any relevance to the game in any way, but it’s just an extraneous way of padding out the trials. There’s a rhythm-action game that sees you pressuring the culprit into a confession that does a better job of simulating the intensity of such a situation, and the trial-ending reconstruction of the events that occurred via a manga that you fill in piece by piece is always entertaining.
Outside of the murders, you're able to spend free time with each of the students and form a bond with them, unlocking new skills that can help you turn the tide of a Class Trial — but be mindful that your blossoming relationship could well be brought to a sudden, bloody end at almost any time. Exploring Hope's Peak is simple, and while it's only a small environment the ability to fast-travel is present to expedite things.
It's still an ace-looking game even 11 years after its debut — the heavily stylised pop-up environments and excellent character art have aged like fine wine, and the soundtrack by Masafumi Takada is as brilliant as ever. The real star, though, is the story, and as much as we enjoyed the journey, we have to be honest — we felt that it didn't stick the landing, with muddled motives and a confusingly vague, almost hand-waved denouement.

Still, the post-game unlockables go some way to extending Danganronpa's life, and this Anniversary Edition adds an illustration gallery feature. Plus, of course, there are two major sequels to play if you need more gore on-the-go.
Conclusion
Danganronpa: Trigger Happy Havoc offers a memorable Killing Game with fantastic, iconic characters, a genuinely funny and smart script, and some superior twists and turns along the way with well-earned emotional hooks and at times shocking violence. It's funny, it's dramatic and it's very problematic, so exercise some caution — this is resolutely not a game for kids, but even adults will struggle with some of its less savoury or more overtly brash, thoughtless content. It's not enough to mark the game down in any way, but readers should be aware that this is not a tactful piece of software, which for some will ward them away but we suspect for others is a major selling point. We urge you to check the game out for yourself, as it is, quite frankly, a classic in the visual novel genre.
Comments 27
It’s a weird one for me. I like a lot of the puzzles and the trials and all that plus the twists are great. The overall vibes just bum me out though. I hate stuff where you have a cast of characters that die off so it’s not my bag. I enjoyed it way more when I knew who made it to the end in each game as it takes that side of things out of the equation.
"Havoc go if you think you're hard enough" hard enough really dude
@nessisonett that's been my problem with a lot of games mainly outsiders I love the characters but they just die randomly
I really can't remember any part of the game that I could consider "problematic". Some of the characters were just more insufferable by their nature than others.
Definitely worth playing, though, just like the sequel.
@Tuulenpoika Hifumi existing is probably enough to put some people off the game.
@Tuulenpoika trial 2 has some…. iffy moments that did not age well.
The game that started a crazy Killing Game franchise. And with the Anniversary Edition content included. Worth looking into if you aren't familiar with Danganronpa.
@NotGeno It’s so hard to discuss that trial without spoilers but yeah, it wasn’t handled great at all. Not that it’s ever handled well in Japanese media to be honest, Atlus repeatedly soil the bed on that front.
It’s a good game then, I will pick it up.
@nintendolife hopefully the 3 danganronpa games are added on best visual novels list
My friend bought this and the 2nd game in the series for me last xmas. As far as visual novels go I really liked this one despite being a bit too over the top-anime for my tastes. It did have good music, good story that managed to not be entirely predictable and kept me intrigued, fun characters and really nice sense of humor.
I really should play the sequel at some point.
i'm waiting the collection with all 4 games from amazon
Played it years ago and found it entertaining but undoubtedly it doesn't hold up knowing all the twists and such. Definitely a good time to give it a go if you have a chance.
Sequels are take or leave imo but the original was ace.
I'll stick to the mobile version since ya know, it's already in my pocket and all you do is tap and read anyway.
It's fine for the first game in the series, but if it stopped with this one, I wouldn't be a fan. The cast is my least favorite in the series, the trial writing isn't great compared to the sequels (11037, lmao), and the script is a bit rough all-around.
And yes, the game's treatment of certain... themes is uncomfortable, to say the least.
If DR2 is a 10 and V3 is a 9, then this is probably a 7.
@nessisonett Hifumi's not as bad as Miu in V3.
@NotGeno What are you talking about?
Danganronpa 1 is absolutely fantastic. I don't understand the: "Treatment of heavy themes can lack nuance" con. I've played 1 very recently and there literally isn't anything "problematic" in the game. Trial 2 doesn't have anything in it that could be considered offensive and I remember that trial pretty well.
My point is 1 isn't as good as 2 but it's still fantastic!
@Lukandon I can’t talk to much about it without giving two major spoilers but they use a slur as a hangman’s gambit answer.
@NotGeno Oh, that. I mean, it's not accurate, that's for sure, but it was more a translation issue really. They had to fit a short word in. Doesn't impact the case that much in my opinion. I think it's the 2nd best case in the game.
4, 2, 6, 1, 5, then 3 is probably my ranking.
It's not a slur, it's literally just a shortening of an actual word.
@Aya-chan It’s a slur the way it’s used
Good stuff. Gonna check this series out now that it's on Switch.
Always heard good things about the series and I enjoy narratives that push boundaries, but I'm that type that avoids visual novels like the plague. A game without gameplay just doesn't fly with me. If I'm curious enough, I'll watch a playthrough on YouTube. Sorry 🤷♂️
@TheBigK There's a decent amount of gameplay, IMO. You explore the school, play minigames, engage in Ace Attorney-esque investigation and trial segments with skill-based elements, equip unlockable skills going into trials, etc. There's a lot of reading, but it's not at all an interactive novel.
People overreacting that DR was “problematic”, but then again 2021 Western sentimental values over…everything has heavily changed since this Japanese game dropped in the PSP so not surprised.
@Ralizah any issues with switch version? Like frame rate or something
@nessisonett does it run well on Switch.
THH on Switch? Does it run well?
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