Practically speaking, the Atelier series is probably among the best collection of RPGs that you’ve never played. This low-key and generally bubbly franchise seems like it hasn’t quite managed to shatter that ‘glass ceiling’ into mainstream appeal, but that hasn’t stopped Gust from lovingly improving upon the core gameplay over the decades. Though Atelier Ryza is all the rage right now the Mysterious trilogy that preceded it had a lot going for it, and it deserves a good look now that it’s all on the Switch as Atelier Mysterious Trilogy Deluxe Pack, or as individual downloads. The DX versions for all three titles offer up the definitive experience for each game, making for a collection that appeals to both newcomers and long-time fans.
The Atelier series is known for its smaller scale, more character driven stories, and that storytelling style is present here in all three Mysterious games. It’s never about saving the world or killing a god or overthrowing an oppressive regime, but rather overcoming simple goals or solving intriguing mysteries. Atelier Firis, for example, follows our titular character’s quest to explore the world beyond the cave she was raised in, and to hopefully pass an exam that would certify her as an alchemist. Atelier Sophie, on the other hand, centres its plot around a magical talking book Sophie finds which gains more memories as she writes new recipes into its pages.
The stories told here aren’t anything particularly ground-breaking, but they do manage to entertain even if they don’t amaze. Many of the side characters introduced over these three adventures are rather one-note in their personalities and depth, but each nonetheless contributes something meaningful to the overall feel of the story. Then there are the absurd and amusingly ‘anime’ things in each story that just aren’t ever addressed. In Lydie and Suelle, for example, the twins don’t seem the least bit concerned when they accidentally get dragged into an illusory world within a painting for the first time, as if this is something that merely happens every Tuesday. Those of you expecting a memorable and highly emotional narrative may be a little disappointed by the stories on offer here, then, but sometimes it’s nice to just turn off your brain and let yourself enjoy such delightfully airy entertainment.
Gameplay across all three titles remains mostly the same in its overarching design, which ultimately centres around the robust crafting system. Some of you may groan at the thought of yet another modern game with a ‘crafting system’, but Atelier games are arguably where the very concept of crafting in RPGs originated. This isn’t just a simple matter of, say, turning three boar skins into nice coat, you have to work for it and resourcefulness is often rewarded. For example, a recipe that calls for a certain kind of grass might allow you to use anything in the ‘plant’ category instead if you don’t have that specific grass on hand. Further, every ingredient has a specific quality and rarity attached to it, and different ingredients can bestow different abilities and bonuses on the item in question. For example, you can choose to give a healing potion a heal over time effect that works after its initial use, or you can give it a buff that bumps up your strength for a few turns.
Once you’ve got everything picked out, even the process of making the item itself is involved, as you’re asked to play a sort-of puzzle to fit all the ingredients in the cauldron. Each ingredient has a Tetris block-like shape and colour, and correctly lining up these shapes with bonuses on the grid can bump up the quality or quantity of the item, or imbue it with even more beneficial characteristics. Suffice to say, the crafting systems on offer here put the equivalent systems in most other games to shame; creating new objects and maximizing their benefits becomes a fantastically enjoyable little game all on its own.
Of course, there’s a whole RPG adventure around this crafting, too. When you’re not playing mad scientist in the Atelier, you can head out to a variety of locales to fight monsters, socialize with townspeople, and collect ingredients for later usage. Atelier Sophie and Lydie & Suelle structure this by giving you a series of isolated places that are connected by a large overworld map, while Atelier Firis connects it all together by giving you a huge open world to explore. Which design appeals to you more really comes down to personal taste, but all three games are keen to introduce new areas, enemies, and items at a fairly brisk pace to keep you invested.
Combat plays out in a typical turn-based structure that borrows a little bit from Final Fantasy X. Party members and enemy turns are marked out on a timeline to show you who’s going next, and you can use this information to your advantage to better prioritize targets and actions. If you see an enemy down the timeline winding up for a big attack, for example, you can have everyone defend to take the edge off when it comes. It’s not a terribly deep battle system, but it’s a lovely crucible for testing the equipment and items you slap together back at the atelier, and things like elemental weaknesses give it that extra bit of nuance to keep things interesting.
For these DX versions of the trilogy, Gust saw fit to toss in a series of tweaks and extras to make things a little sweeter this time around. Most of the previous DLC is included, and each game has had a little bit of extra content thrown in, such as a collection of late-game super-bosses in Firis or a side-story episode in Lydie & Suelle that features characters and references from Atelier Nelke. Less flashy (but not less important) are the additional quality of life features included, such as a run button or the ability to speed battles up to twice as fast. Performance remains relatively solid across all three titles, too, with only the occasionally noticeable frame drop in especially busy areas. It’s not perfect, but none of them run as poorly as Lydie & Suelle’s initial Switch debut, and that solid performance carries over to both docked and handheld modes.
Now, the real question is whether this whole trilogy is worth the punt, or whether you should just opt to snap up one or two of the titles standalone. For our money, these games are each distinctly different from each other, but all are of the same relative quality. Everyone will have an opinion on which is superior, but it’s really tough to go wrong with any of them if you have to choose. Though these three releases form a trilogy, the plot threads connecting them are quite loose and don’t really amount to some grandiose story, so you don’t have to worry much about spoilers. If we had to make a suggestion, Sophie would probably be the best for a newcomer—both because it’s the first release in the trilogy and the simplest in gameplay—but you really don’t have to worry about barrier to entry with any of these titles.
Each of these releases will run you about forty to fifty hours to clear, with maybe another ten to twenty on top of that if you want to go for full completion. Each entry is great bang for your buck, then, and buying all three together in the bundle is cheaper then picking them individually from the eShop. On the other hand, playing all three of these games back-to-back is quite the time commitment and the difference in feel between them can blur as the dozens of hours roll by. If you do stump up for all three, we’d recommend you pace yourself and resist the urge to marathon them all in one go. Take the time to let the feel of each one sit with you for a bit before jumping into the next one; it’ll make for a much better experience in the long run.
Conclusion
Is Atelier Mysterious Trilogy Deluxe Pack right for you? Probably. Each of these three games offers up a content-rich and enjoyable story that should take you a few dozen hours to see through. On the other hand, the slower paced slice-of-life vibe isn’t for everyone and the game elements beyond the robust crafting system can feel a little simplistic sometimes. Either way, it’s tough to argue against the value on offer here, and we’d recommend that you at least try one of these titles if you don’t spring for the whole trilogy.
Comments 37
I guess there is no time like the present to dive into this series
I'd never played at Atelier game before the Switch but in the last couple of years I've played through the Arland Trilogy, Lulua, Dusk Trilogy and both Ryza games and have loved all of them. Looking forward to checking out the Mysterious Trilogy next once my physical copy arrives.
Simplistic story telling is a con?? Mainline Mario games pretty much all have the same simplistic story, yet its never mentioned as a con. Seems a bit bias to me. 😐
One RPG trilogy which desparately needs an HD rerelease is the Shadow Hearts games. Such a marvelous mix of horror, humor, and alternate history, and they're trapped on the PS2. >.<
@cartunecartune Think it might be because RPGs usually have deeper plots or that Mario's focus isn't story.
They are on the list. But like I did with Ryza 2, I will wait for a sale.
Currently playing Ryza 2 and loving it just as much as the first Ryza!
Still awaiting my import.
I do remember my first forray, Rorona, back in the PS3 days. A lot gets thrown at you from the get-go, so felt a wee bit overwhelmingly weeb-ish for me.
@Lukandon The Atelier Series is a much more laid back series of RPG's; usually focusing on wonder and mystery instead of world-ending threats. I get why the reviewer called this a con but to some, simplistic storytelling is a good thing.
@tanaka2687 Is it like a slice of life anime or something?
Nintendolife, your reviews are as believable as politics manifesto. What technical issues you ommited in your review this time? Next article about this game will be 'good news, patch is comming soon'?
Stay away from reviews on this page people.
@Lukandon Exactly like it.
This series does kind of annoy me in the sense that I honestly do think the crafting/alchemy system is pretty good and the main battle gameplay is solid enough also and the soundtracks are great as well, but the overly cutesy slice of life stuff with so little stakes just kills it for me, I think they had something going with the Mana Khemia game on the PS2 (anime high school not withstanding) that game did actually have some legit stakes and felt more in line with an usual JRPG.
@Expa0 The Mana Khemia/Iris games were kind of the black sheep of the series (Iris in particular). The games that game before and after it are much more representative of the series as a whole. It’s never been about being a traditional JRPG. It’s been about the cutesy slice of life stuff, girls (and once in a while guys) solving relatively small-scale problems and having fun with their friends. :> I like it ‘cause it’s pretty unique in that aspect.
@Rutkowski87 You could just go to a different site and let the people who enjoy this one, you know, enjoy it.
@cartunecartune this isn’t a fair comparison. I don’t imagine any people are buying Mario games for the story, but I’d wager that people ARE purchasing RPG games for the story.
There’s no bias here, you just went for a cheap comparison that doesn’t stick.
@Rutkowski87 Wow. Spicy. I bet a lot of people here heed your warning and avoid the video game reviews on a website that reviews video games.
@Expa0 I don't mind the more personal storytelling, it's just that even that is a little thin here. Frankly, I wish more RPGs focused on less traditional story types like this. I know everyone hated its story, but Octopath Traveler is one of my favorite RPGs for exactly this reason. In that case, it's not really about telling a big, cohesive epic, it's more of a collection of parallel short stories set in the same kingdom.
Sophie is the most important game in the series.
Not for any plot reasons or anything, but because it's the first time they completely deviate from the "time limit" format (the
Shallies have no hard time limit either, but there is still a pretty weird time mechanic where you can miss things) because people in NA cry whenever their FOMO complex acts up.
And it suffers for it. A LOT. Multiple people I've interduce to the series play this first, think it's the best because there is no time limit, but fall in love with the format of the other games as soon as they try them. Even me ... this wasn't my first, but I defiantly remembered the experience as fantastic until I went back to it after playing though the Dusk series. I missed the time limits so much that I had a hard time enjoying it. But I mean ... I did still enjoy it, because Sophie.
It proves something all game designers know, have a big poster saying it, and chant like a mantra. Your players have no idea why they enjoyed your game. They have no idea what they want. Listen to them, sure ... but not to what they are saying directly.
@HeadPirate Interesting, I can totally see this. Sometimes unavoidable pressure does make a game better. I think that's part of the allure of the Persona games, that knowledge that you can't do everything you want unless you plan extremely efficiently. It makes each choice a lot more meaningful.
Bought the first Atelier Ryza game which was on sale. Currently enjoying it. I’ll probably make my way towards this collection.
@cartunecartune It is pretty outrageous. I mean, they gave Tetris 99 a 9/10 and as far as I recall that game didn't even have a story! Honestly what they're doing should be illegal.
Love the Arrested Development reference. Never once touch my potato.
I'm definitely interested in these but if I pick them up it'll be a long way down the line. I still have most of Ryza to play and will be looking to play Ryza 2 after that (I'll pick it up on sale at some point).
I feel bad for niche JRPG series sometimes. It's hard to have time for just the popular games in the genre, let alone niche ones. And I look at series like this and especially Trails and realize I might just never play them ever because of limited time. Happy for the fans it has though.
Basically my only exposure to the series is finding and adoring the soundtrack to Atelier Iris: Eternal Mana.
@kkslider5552000 Game length is really the Achilles heel of the whole JRPG genre. If it's too short, the RPG is seen as shallow relative to its peers. Yet there's too little time in the average person's life to play through several RPGs back to back due to how long they tend to be.
RPGs are my favorite genre, but I've already accepted that I'll never have a truly encyclopedic knowledge of most RPGs from the past thirty years. Unless I play them exclusively and ignore most of the other interesting stuff happening in the industry, I'll never be able to burn through the backlog faster than excellent new ones can come out and add to the pile.
@Spiders thank you!! I feel like I had to scroll too far for this mention!
Is all the voice over in Japanese? I know I'm probably in the minority but I prefer at least an option of English dub.
@cartunecartune True but for a lot of fans a big part of JRPGs are their storytelling.
@kkslider5552000 If you like that, check out the Ar tonelico soundtracks. They’re also Gust games, and they have some of my favorite music of all time.
@tseliot The first two games (Sophie, Firis) are in Japanese by default, but you can switch them to English in the settings. Lydie and Suelle is when they stopped also doing English dubs, so that one only has Japanese as an option.
@cartunecartune Mario isn't a JRPG, which is a genre known & loved for their deep stories & battle systems.
@Rutkowski87 what technical issues have they ignored before?
@HeadPirate 1st time i have seen "most important" used with a negative connotation.
I also don't understand the last paragraph, especially what "it" (that the big poster displays) refers to.
@tanaka2687 you know, I wouldn't necessarily even call it simplistic storytelling. Tje story just is not grand, it's kinda slice-of-life's and mostly about personal development of the heroines. It's as simple as "there is a threat/dangerous plot and I have to bring peace back to the world" or maybe even less imho
@cartunecartune I’d imagine it’s got a lot to do with the genre. Platformers are not and haven’t ever been associated with story telling. RPG’s on the other hand it’s generally a huge part of the experience.
The nature of a review is its opinion based, but as far as implying it’s unfair to compare separate genres on separate expectations I can’t help but disagree with your logic.
@twztid13
Really? Like no one has ever said the holocaust was the most important genocide of WW2?
The extinction level even that killed the dinosaurs was the most important geological impact of all time?
The challenger exploding was one of the most important events in modern space flight?
Wow, that's nuts man. Maybe you should talk to more people, read some more books.
@HeadPirate yes, i have never read anyone say those things. Maybe most impactful, but usually they would use a word with negative meaning like worst, most horrible, etc.
@Beeko3024
Nice! Like You, I’m just here to witness the wisdom of one Carl Weathers’...
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