Straight off the back of a fantastic port of Grid Autosport on Switch, Feral Interactive is back with Creative Assembly's survival horror masterpiece, Alien: Isolation. The game's been out and receiving rave reviews since 2014 so we guess the first thing you'll want to know is have they managed to squeeze all of this delicious space-based terror onto Nintendo's console in decent working order? Well, the short answer is a resounding yes, and then some.
This is super solid stuff, a genuinely impressive showing from Feral that runs at a flawless 30fps/720p in handheld and 1080p/30fps – with some very occasional and minor stutter – in docked, with graphics that seem to sit somewhere in between the PS3 and PS4 versions of the game. There's been the expected downgrading of some textures here and there, but all of the incredible lighting and volumetric effects have made it to Switch so the terrifying atmosphere remains 100% intact here. Add in beautifully implemented motion controls for aiming weapons and using your motion tracker, HD Rumble and all previously-released DLC content, and this is more than we could possibly have hoped for in terms of a Switch port.
And what a game it is. Creative Assembly created one of the great horror games of all time with this one. Every facet of Alien: Isolation is superbly detailed and its this slavish attention to detail that sees it successfully transfer the fundamental spirit of Ridley Scott's 1979 masterpiece to video game form for the very first time. There's no Aliens: Colonial Marines daftness here; this is cold, hard horror, an ordeal to suffer through – it's legit squeaky-bum time against the galaxy's most ruthless and efficient killer. The superb 1970s Sci-fi stylings from the classic movie are intact here; it's all leather-clad walls, swishing automated doors, CRT screens, blinking lights, smoke and flickering light-filled corridors, as well as the constant plinking and plonking of retro-futuristic technology. It's an Alien theme park, and you just happen to be thrown into it on the day a real-life Xenomorph has been let loose.
The alien here really is a terrifying creation propelled by a dynamic AI that, outside of a handful of scripted sequences, sees it stalk you – using its very own set of heightened senses – through the twisted metal guts of Sevastopol station. This thing can hear every move you make and the smallest of mistakes will see you end up dragged into an airshaft, pulled by your ankles from a vent or ripped to pieces where you stand by its multi-jawed mouth.
Creative Assembly refers to the alien's AI as "psychopathic serendipity", by which it means this Xenomorph always finds itself in the right place at the right time, ready to strike the moment you give it a reason. It's nerve-jangling stuff and the studio has managed to draw it out over the course of this game without it ever really growing old. A combination of well-paced missions and a few variations to the gameplay over the course of proceedings keep things fresh. Indeed, there's a period mid-game where the primary threat switches from alien to android before the bitch returns for the final third; it helps give you a break and let you blow off some steam before the tension gets ratcheted right back up for the home straight. Creative Assembly has created an amazing foe here, but let's not forget the other star of this show: Sevastopol itself.
The space station in which the majority of the action in Alien: Isolation takes place is one of the great video game locations and easily as important a character here as central protagonist Amanda Ripley, or even the Xenomorph itself. It's a great big hulking metal maze of a thing; a dizzying mishmash of twisting, smoke-filled corridors, busted-up rooms, broken circuitry, jammed doors and vents... oh so many vents. There's so much attention to detail in how Sevastapol has been brought to life here, with amazingly atmospheric graphics and absolutely top-notch sound design. From the slicing metallic sound of one of those vents as it unpuckers itself to let you in, to the messages relayed across the station's warped tannoy system and those great big lens-flared vistas you're occasionally treated to as you sneak your way through corridor after corridor, fixing and patching and hiding and trembling in absolute fear.
Everything about how Alien: Isolation is designed serves to ground you entirely in this superbly-crafted world. Amanda moves slowly and methodically, with a real feeling of weight to her movements and interactions. The way in which she opens doors or manipulates machinery and levers (you need to hold on to things by squeezing the trigger on your controller to grab then turn your hands using the analogue sticks) and how she fires up her ion torch and directs its molten flow as it cuts ever-so-slowly through sheet metal to open up locked passageways and airshafts. The way in which you can focus her eyes on the motion tracker – blurring everything in the background – or hit the left trigger to retrain your eyes on what's down the corridor instead makes you feel completely involved and consumed in your environment. Everything feels laborious and heavy; quick movements are noisy and dangerous and the time you spend doing any of these things can see you leave yourself exposed just long enough to give the game away.
Adding further to all of this is the ramshackle nature of the various noisemakers, smoke bombs, EMP grenades, pipe bombs and Molotov cocktails you'll use to keep the Xenomorph at bay. The crafting system here is simple, but it feels perfectly at home in the circumstances, with Amanda needing to scrape together whatever components she can find – and there's rarely enough to feel comfortable – in order to give herself the slimmest of fighting chances using this handful of distractions in order to temporarily throw the alien off her scent. You've never truly known actual sweaty-palmed fear until you've attempted to sneak right past the back of a towering, sleek black death machine as it's turned momentarily to investigate the squeaking and squealing of one of your cobbled-together toys. It really is peerless stuff.
Of course, there's not just an alien to worry about here. Sevastapol is home to Seegson Synthetics' delightful 'Working Joe' cyborgs. These guys are far from top-of-the-range AI, and their horrible grey rubber faces and glowing orange eyes may never be anyway convincing as humans, but they do a fantastic line in killing anything that moves; powerful, smart enemies who'll spot you just as quickly as any alien and aren't shy about pummelling your fragile head into the side of a wall or door. There are groups of human survivors patrolling the space station as well; desperate rag-tag gangs, terrified and holed up in various areas, you can choose to engage them or sneak around them, using one of the small arsenal of guns you'll pick up on your travels to take them down – immediately alerting a certain apex predator to your exact co-ordinates, of course – or perhaps fling a noisemaker in their direction and climb into a vent to sit in darkness and listen as they get torn violently to pieces by her highness.
Over the course of your time on Sevastapol, you do pick up quite a number of weapons, from a delightfully loud revolver and shotgun – which we fired off once and never again – to a quieter but still extremely effective boltgun, perfect for putting a hole right through the milky head of a Working Joe. There's also that iconic flamethrower, easily the most useful of the traditional weapons at your disposal; a quick blast from this will send the Xenomorph scuttling off up an airshaft giving you a few moments to get yourself hidden. It's also quite handy at melting those cyborgs down in a pinch.
If there is a weak point in all of this horror goodness, it's most certainly the story. Alien: Isolation's setup is simple and somewhat predictable for the most part – we won't spoil any of it here, however – and really this is a game that sees you running fetch and repair quests more than anything else. There's always some barrier blocking your way, some system that needs rebooting or a vital piece of machinery in need of manipulation as you attempt to make your way off Sevastopol to safety. You could also argue that it could have done with a slight bit of trimming towards the end; there's maybe just one too many drawn-out encounters, and just as you start to think you've finally managed to make it out, the alien returns for a little bit more. However, at the same time, the drawn-out nature of proceedings also serves to make the whole ordeal all the more fittingly traumatic; it's a nerve-shredding ordeal and by the time you're done you'll feel like you just survived an actual encounter with a real-life Internecivus Raptus.
As we mentioned already, Feral Interactive has done a really solid job with this Switch port. Besides those very minor wobbles with regards to the framerate in docked mode, some slightly longer loading times between levels and a little bit of waiting for doors to open here and there as parts of the station load in sneakily behind them, this version of Alien: Isolation is closely in-line with the PS4 edition of the game. It also easily surpasses the somewhat blurred nature of the original PS3 release, and, with those delightful motion controls, HD Rumble and all the DLC thrown in to boost the overall package, is a stellar addition to the Switch's library – and for our money, one of the best horror titles available on any platform.
Conclusion
Alien: Isolation is a survival horror masterpiece and straight-up one of the very best horror video games ever released. It's a nerve-wracking affair – a slow, methodical game of cat and mouse against a brilliantly clever recreation of one of cinema's most infamous killers – but if you're up to the task you'll find one of the most satisfying gameplay experiences in the genre; a brilliant and beautiful homage to one of the greatest Sci-Fi movies of all time. Feral Interactive has done a stellar job with this Switch port and the excellent motion controls and inclusion of all previously-released DLC only go to sweeten the deal. This is essential stuff for survival horror fans.
Comments 103
This game is one of the best horror experiences of the generation. Buy it people!
Man, so stoked that they got it to look good and run well. This is a fantastic game.
From one preview on yotube it is looks like will be avaiable a day one patch
Another hit for Feral, it looks like! Great news for them going forward and I'll definitely look into giving this a go.
"Get away from her, you Switch!" I see what you did there. 😁
That’s Gris Autosport and now alien isolation off feral interactive. They are really coming in with some great porting work. Top notch stuff.
A great game that I won't play on the Switch for one reason: no physical edition. This game takes up a ton of space and there is no way to get around it.
Alright 10/10 for the tag line.
As for the game, it’s one of the finest games of this generation. Often a game comes out (Resident Evil, Pokemon or whatever) and the fans might say “How did they get this so wrong?! Give me a budget and I’ll make an AMAZING game!” Well this is basically what the devs did here - they made the Alien game a true fan of the movie would have made. Bravo!
(I will say, there is a wee difficulty hump near the start, as you deal with the first real human threat. Just knuckle down and push through it.)
SOLD! (Bloody good tag line btw guys. You outdid yourselves!)
Really hope there is a physical edition at some point
Another awesome port from an awesome game! What a year, man
@PJOReilly A very entertaining review to read, double points for the smart tag line, which apparently pleased more people than just me, so compliments, all in all.
One tiny niggle: the bit you seem to find a bit too drawn out sounds exactly like how it would happen in any of the movies: there's always an extra scare after you think you've reached the end of the movie, so far as I'm concerned, it's par for the course, and VERY fitting for a game aiming to (and from all reports also succeeding to) represent these movies so well.
Boo only just discovered no physical.
Boooooo
Crazy
I'm no fan of horror games but this one is an absolute must-play. Cannot wait to replay it on the Switch.
Good to see that this is such a great port and great game overall. The series definitely deserves it. I must say that I most certainly AM left with one rather big question mark: why, oh why can't the alien be killed? Every movie ends with the nemesis meeting its doom, so why can't you do the same in this game, or am I mistaken?
I've read other reviews and previews mentioning the alien can't be killed, so that certainly made me wonder.
I really should start it again. Hardly played it when I got it for PC.
@ThanosReXXX
You would lose the fear and tension if the alien could be killed. You're meant to be scared of it finding you. It's supposed to be an enemy hunting you that you have to use your wits to avoid and you can temporarily chase it off. There are plenty of androids and humans that you can kill. The game is brilliant at creating tension with all your interactions with the environment leaving you vulnerable
Digital only?
Lovely review!
@Magonigal I didn't mean right from the start, obviously, I'm not that dense, but EVENTUALLY, or ultimately, just like in the movies, it should (or even would have to) be possible to kill it.
Awesome! I have been waiting for a sci-fi space game to scare me like the first Dead Space did. This might be the one!
One of my favourite all time games, nothing quite like the sensation of being hunted!
Me, every time I die on this.
@ThanosReXXX It does the movie style extra scare, then it does it a few more times. Haha.
With a file size of 17.6GB, I wouldn't count on a physical release to happen any time soon.
"Alien: Isolation is a survival horror masterpiece and straight-up one of the very best horror video games ever released."
Nuh-uh, not according to IGN's 5.9 review score.
https://www.ign.com/articles/2014/10/03/alien-isolation-review
@PJOReilly Ah, so it's EXTRA built-in double (triple?) final scares DLC...
Wow. I must get this.
@John_Koshiro I’m not one of these IGN hating bandwagon jumpers, I actually quite like the video reviews they do, but that review is straight up BS. Legendary levels of BS, frankly.
Briefly saw a video of this the other day, looks pretty decent!
Good review, definitely picking this up eventually.
@John_Koshiro Hahaha. An infamous review if ever there was one.
@ThanosReXXX
The only weapons inthe station are civil one for security control you will never see the pulse rifle or other military’s staff you see in the s cond film that’s the reason you cannot kill it but only harm a little( witch make him more infuriated and become more faster and aggressive to reach and end you) I think it’s tematich enough
@Magician they did not want to compress the audio because it is very important for the game itself so it mus be with the best quality
@John_Koshiro i remenber that scandal the idiot who did the rewiew was complaining the alien kill him a lot and it is too hard that’s why the low and unfair score I remember they insulted him a lot in the comments
I already own and love this game but super excited to buy again on Switch. Day one for me as it's one of the best games I've ever played.
Another great Switch title from SEGA! With that said, it's really hard to buy their BS that Yakuza isn't a good fit for the Switch when they're releasing M-rated content like this.
@John_Koshiro European gamers and jounalists preferred Alien Isolation by a long shot, appreciating its slow burning gameplay, gripping atmosphere and old school challenge.
IGN wanted Aliens COD edition.
Completed this first on Xbox 360 (looks damn good for a 360 game) and have double dipped with a cheap second hand copy on Xbox One. Alien is one of my favourite films and the shear level of detail they put into the game to make it match the universe of the original film is amazing. However, it is a very difficult game, even on the normal difficulty level. I have heard some people criticising it for being too scary and the frustration of constantly being on your toes. To them I would like to say one thing:
It is a survival horror game in the Alien universe. What did you expect!
No retail version?
Had my eye on this for a long time. I think it’s on my PS4 wish list. Maybe I’ll get it on Switch next Black Friday.
@aresius Yeah, I suppose. They could have offered an amped up flame thrower or something. Or maybe that comes later on in the game...
@ThanosReXXX
I already finished the gam on ps3 years ago i can only tell you the ending is satisfying
Lots said it but I never, ever thought this was too long. One of the very best horror games you could play. Envious of those experiencing it for the first time.
@John_Koshiro Haha, that's golden. Then again, what did you expect from a writer who says that the character in the movie is played by "Signorney" Weaver...
@aresius I was just going to add an edit to my comment to kindly request no spoilers, but gladly, you already granted my request all by yourself, so thanks.
Still need to play it, but it's going to be one for the backlog, because I still have SO many games to play, across multiple consoles, and so little free time to do it in.
1979 huh, Has it been 40 years really... and still Alien has this appeal.
It's kind of impressive.
@RushDawg Yakuza is not a good fit for Switch because of the target audience I assume, it's aimed at young men who propably are the owners of Playstations in Japan.
Switch is for eithers young ones, women or a side console and a great platform for indies but the target audience of Yakuza games is not that of the switch, this is more of a western market game I guess.
Yakuza games are fairly cheap and 0, Kiwami 1 & 2 are available for 20 euro on Steam.
Great games.
@ThanosReXXX
You're welcome, when you wil play it i want to give only one suggestion, light off and earphone, will add to the game even more tension and make more terrific and satisfying , i did it, i still remember i had nightmares in the night for a while XD
Damn no physical copy, what file size can we expect?
@Swizze
17.7 gb
@aresius ouch, that's a lot of room to take up on my SD card.
That aside it looks fantastically scary, but for the price I'll probably be waiting for a sale.
Wait what? It's really been 40 years?
I wish there had been some comments on the other great game modes. Like the survival one seems to be made for streaming since they are short experiences of the game. I feel they catered to everyone.
My next and second inevitable playthrough of this will have me exploring off the main track, which I didn't do the first time since I was too concerned about dying.
To this date, this is still the only horror game where I remember my first death in it...
@Swizze
They did not compress the audio at all because it’s part of the gameplay itself so they wanted the best quality
Ooooooh yeah
I have the Steam version, but kind of want this one.
I broke the game on my 360 lol I never finished it
@aresius I can certainly appreciate the effort they put in to keeping the quality of it all. Just wish it had a physical version.
@John_Koshiro
A dreadful review that went against the grain and reviewer was universally laughed at .
Did you go out of your way to find the worst review out there?
It's probably thanks to that moron we will never get a sequel.
“You are becoming hysterical. Tut, tut.”
Ooh, I’m gonna have me a revisit with the game on the go!
@khululy
Yakuza came to Xbox recently and no one in Japan owns an Xbox. The series has been seller much better in the West recently and I’m confident it would find an audience on the Switch.
Sweet I’ll be picking up. Third party support for switch getting a little beefier. 👍
What? No mention of the improved anti-aliasing? All previous versions had terrible AA. The infamous pixel shimmer seems to have largely vanished!
This sounds like a game deserving of a physical release, Sega! I would have preordered it for sure. Now I’ll probably have to wait till after Xmas at least for the price to come down.
I’m gonna be honest: I LOVE Alien and I LOOOOOVE Aliens, but......they were never that scary to me. Even this game, as great as it is, was never once scary for me.
@John_Koshiro The IGN staff notoriously picks on that reviewer, it was highly regarded pretty much everywhere else. Unless you already know this and I fell for it.
@suikoden I said the same thing, you beat me to it.
I seriously would have bought this in a heartbeat, but just like GRID we get duped out of a retail copy? Disappointing.
It looks like they based it off of the PS4 or XBOX ONE version due to how blurry it looks. Should have been based off of the 360.
@suikoden Nah, it just immediately came to mind once I saw NL call it a horror masterpiece in the headline.
It stayed with me because it was the first review for the game I read, and after the disaster that was Colonial Marines, I kinda believed it until I got around to other reviews.
@SockJones I actually wasn't aware that reviewer is a black sheep amongst the IGN staff. He certainly didn't make it alleviate his status by posting that review.
I’ve had this on my wish list foreeeeeeveeeeeer. Finally bit the bullet and preordered it. Downloading as we speak...er...as I type. Super excited to get my face chewed on by a xenomorph.👾
Want want want!
Does anyone know how big the download size is?
@John_Koshiro Reading IGN's verdict, i can see why it deserves a lower score than this.
I wish I had the gastrointestinal fortitude to enjoy this game, but an experience where the praise being lavished on it is “traumatic; it's a nerve-shredding ordeal “ is simply something I cannot bring myself to embark upon. I have a hard enough time watching the films without having a meltdown. Cannot imagine having the beast actually stalking me.
Huge pity, because it sure sounds like one hell (as it were) of a game.
Was hoping for this to come to Switch. I knew if it did it would come with the Ripley dlc and such. Can't wait!
"One of the best horror games of all time"
Ehh what? Come again? How many horror titles have you played? IGN gave this game a 5.9 out of 10. That hardly classifies as greatest of all time. My dime is on Silent Hill 2. What a remake that would make!
@Mr_Pepperami “Gris Autosport” sounds like a great sequel/crossover! Presumably the girl now has a racing car to help her navigate the hand-drawn world... (sorry, couldn’t resist )
I’m glad it’s a good port, I already bought it on the eShop yesterday! It was great on the PS4 though so I’m looking forward to playing it again but enhanced with motion controls.
@suikoden I don't intend to give an opinion on that review as I really don't know anything about this game, but I strongly doubt a single negative one can influence the decisions of a publisher.
@Aneira have you read the rest of the comments in the thread about IGN, or mainly its reviewer. He got absolutely demolished in the comments section after the review. If anyone thinks this deserves any less that an 8/10 then they are definately in the minority. If you want a clearer picture of a game head over to gamerankings.com where the ps4 version is sitting at an average of 79.44% based on 44 reviews.
I love me story driven games that are basically a movie you play through. I love me Alien-Alien 3. I hate this game! Tried for over ten hours to let it win me over. It’s play play- Alien around hide in locker for two hours then die. Hated it. Wish I didn’t .
@Kidfunkadelic83
Exactly never understood why people take one site as gospel , especially IGN. The review just came off as one long rant by someone who sucked at the game and thought it was a action game. Amazed by how many people think ign and gamespot are the only review sites
Seems they just didn't know how to play the game, don't think they understood the alien could see flashlight so would home in on you and it's not deaf so if you constantly use the motion tracker it will find you.
Aneira for many who played it including me it is one of the best survival horrors in recent times. One of those reviews that was completely out of whack with what the majority thought.
@aresius I'll keep that in mind...
@Aneira lol who takes IGN reviews seriously..
@Swizze
They do.
Good to hear! However I’m a wuss so I’ll be skipping this. Although somehow I was able to get through 3 Dead Space games (only 2 were scary) and Alan Wake. 🤷♂️
@Swizze
Who takes IGN reviews seriously
I do.
IGN is one of my most respected websites when it comes to reviews. They have the gall to say a bad game is bad (Death Stranding) despite community pressure, and the gall to say a good game is good (Pokémon) despite community pressure. They are one of the few sites that calls it how they see it with opinions that mirror that of my own experience.
Now.
That doesn’t mean I agree with every single review they put out and this would be a classic example of an IGN review where I disagree. But what one must understand, is that they are not a communal hive mind. The site consists of multiple reviewers and each of them has their own individual opinions, and Ryan McCaffrey is not one I typically identify with. He heads up the Xbox coverage, and says his favorite Switch game is Mario Odyssey. Which is a great game, but it’s not my favorite on Switch. But even if he was someone I typically identify with, that doesn’t mean I’m going to agree with every single opinion he has.
Most of the other reviewers have earned my respect with a long history of reviews and scores that are reasonably close to my own opinions of games I’ve played. Brian Altano, Peer Schneider, Casey Defrietas, Zach Ryan, Jose Otero (back when he worked there), Tom Marks... these are all people who I generally agree with when they give their opinion on a video game. Not always. But usually. Be it Monster Hunter, Fire Emblem, Dragon Quest, Zelda, etc, they seem to share opinions similar to my own.
Does it have surround sound? I have been really disappointed on certain switch games recently that only have stereo sound totally ruining the experience on my setup.
@Danrenfroe2016 I asked this very question and Feral said: "yes it does, you could have known that when looking at the eshop entry". Pity nobody else but us two care enough about surround sound to mention how good it is in a review...
@Kidfunkadelic83
Thanks. That is good to know. I will give the game a try then.
@okeribok dude, take my thumbs up just because of your gif!
@okeribok yes. I'm so disappointed in astral chain, great gameplay great visuals and art, and then only stereo sound? Not cool. It's like they poked me in the eye.
Very glad to hear they implemented surround in this game.
@Danrenfroe2016 agreed. Astral chain could use some surround love. Hyrule warriors had decent surround on Wii U, but lost it on Switch. Best surround so far is on breath of the wild and starlink. High hopes for other Ubi titles (the greek gods one). They know sound design. DxM and DB fighterZ are ok surround. Do you have suggestions?
Can you guys start including file size somewhere please?
It's an absolute gem, but seeing how every other version is on sale or at the lowest price, paying full for this one seems almost as scary as the premise of the title.
Still gonna pick it up because this game deserves our money.
I’m surprised how many fantastic reviews I’m seeing for Switch, when this game got hammered with average/poor scores on more powerful consoles.
With that being said, I used to have this on PS4 and beat it twice. It’s a great game.
I’m scared though when/if I buy it on Thursday from the eShop. I played this on my PS4 Pro and even on that some of the cutscenes were atrocious. The frame rate would randomly drop to stuttering choppy visuals, some hiccups in gameplay to. So here’s to hoping the port is the same if not better if at all possible. Doubtful I know.
@John_Koshiro I hope that Ryan McCaffrey gets impregnated by a facehuger and dies horribly from a alien Chestburster coming out of his chest!
i read in some topics people are having horrible input lag of 1 sec worst than ps4 on the controls(right stick and bottoms) because of the anti-aliasing filter used on the game, for someone is not a deal-breaking , for other it is someone said it's ruined the game for him , why all the reviewers did not said nothing about it? for me is a deal-breaking and i will not but the game at all better black flag at this point
Has anyone tried playing this game on a switch lite? I have found that on my switch lite the gyro aiming is all messed up, you can move the system slowly and get it not to move at all and it is very unresponsive but it this all works fine on my original switch. I should add that motion aiming works just fine on the Lite for other games like Wolfenstein and breath of the wild. I'm just curious if anybody else is experiencing this.
@thugpipe Oh no! Was just to about to grab this... until I read your comment about gyro aiming on the Lite
@The_Pixel_King I have not been able to independently confirm if others are having this problem on the Lite it may just be me. Also its a great game and so far I've been fine without using motion aiming but I do still wish it worked and if it becomes a problem i can switch to my OG Switch and its fine.
If you want to see exactly what I have been experiencing i made a short video documenting the issue.
https://youtu.be/9nAX_GDP7VU
@thugpipe I was about to purchase this but just saw your issue. Has it continued to be an issue? Is it something that makes it less enjoyable when playing on a Switch Lite? I ask because that is what I will primarily be playing it on.
@sinsalaca I was able in the short term to "fix" the issue by installing the game on the internal storage of the switch lite. I discovered that the issue was linked to my micro SD card speed, I was using a 512gb Sandisk ultra(UHS-1 U1 card), later i replaced the card with a Samsung Evo Select 512gb (UHS-1 U3 card) and the game behaved the same as on the internal storage. If you choose to i stall on the internal storage just be aware that if ANY updates get installed while you have an sd card with too low a speed class installed the problem returns. I will also add that I tried some of my old smaller micro sd cards(sandisk ultra 128gb and 400gb) and they were fine.
The game is great, i love it, once i solved the issue after a great deal of frustration the game was a joy and I did finish it on the switch lite. Play in the dark and wear headphones!
I hope this helps
"psychopathic serendipity". In other words it has Mario Karts rubber band AI, so no real talent or use of skill matters more than the surface area like base over a zit. It felt lazy with Mr.X in RE2Make, I doubt I'll find it any less so here.
@Dizavid Maybe you've played it by now and seen it for yourself but I had to say, this couldn't be further from the truth. It has probably the best AI I've ever seen in a game. It's very dynamic it genuinely feels like it's its getting smarter, and figuring out your tactics as you play.
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