Across the Grooves is an interactive graphic novel that puts you in the shoes of Alice. Having lived a relatively normal existence thus far, Alice’s life is turned upside down when she receives an odd package from her ex, Ulysse. A vinyl record is contained within, and when Alice plays it, she’s launched back into the past to relive old memories. Upon returning to the present, she finds that certain aspects of her life have been drastically altered.
From this point on, the game effectively plays out like a mystery story, with bits of romance thrown in here and there. You’ll visit numerous locations, from the starting point in Bordeaux to the centre of London and up to Glasgow, and you’ll meet many different characters as you search for answers. There’s a real sense of magical-realism within the game, as it deals with aspects like time-travel and alternate realities, but it’s very much a grounded experience and focuses more so on the relationships that centre around Alice’s life.
Across the game’s six chapters, you’ll find yourself making all sorts of decisions that may affect Alice further down the line. Many of these decisions can also have a direct impact on Alice’s personality, and these are communicated via four symbols at the top of the screen: a spiral, a lightning bolt, a flower, and a skull. It’s never really clear what each of these symbols represent in terms of personality traits, but you can certainly make educated guesses based on the choice you make at any given moment.
What’s unique about Across the Grooves is that it utilises music within its story. As the lyrics are tied directly into the game’s plot, they often don’t quite match up to the melody, and it almost sounds like an improvised piece of music as opposed to a deliberately written piece. Having said that, we loved these sections regardless, and we wish they showed up a bit more within the story.
Mystery stories, by nature, have a lot of exposition and dialogue involved in order to help push along the narrative, but this is ultimately Across the Grooves’ biggest flaw. The majority of the game is taken up by back-and-forth dialogue sessions between the characters, with very little in between. This is fine for a while, but we quickly noticed very little deviation from the ‘talking heads’ camera angle during dialogue sessions – and since most of the game is comprised of this, it eventually feels a bit monotonous.
When it comes down to it, Across the Grooves is a nice take on the visual novel genre. It’s got a unique storyline, and we really dig the handcrafted art style. Each chapter takes roughly an hour to complete, and if you want to play it again to experience different choices, you can easily skip through the text if you wish. If you’re after a mature tale with interesting characters and solid writing, you may want to check this one out.
Comments 16
@ArtiomNLS what’s wrong with a time-traveling tale about relationships?
Touch Fuzzy, Get Dizzy
@ArtiomNLS I don't feel that answers @Krambo42's question. I too would still like to know what you mean by your first comment
Eh, not my kind of thing, and I'm pretty sure 99% of the people on here would agree, but don't get me wrong, there is a market for this game; we'll find it. Maybe.
(Joke, please leave me alone)
Great to see VN's continue to be reviewed here on NL. They are a perfect fit for Switch. More of these please 👏
A game should be a game, stories belong in books.
Princess gets kidnapped and a Plumber, well a Super Plumber sets out to rescue her, and he always does.
That's all a game needs in the way of a story.
Stories spoil a game and the amount of dialogue distracts from the game play. Fire Emblem is a good example of a good game ruined by this.
@Mrnotultra I’ve seen you comment several times, and your profile pic still scares the bejeezus outta me
@ArtiomNLS don’t worry dude, those people just don’t get comedy lol
@zool yes, but nobody wants to see a game about saving the princess, or stopping the mob boss, or surviving the scary monsters, they want something original, and stories are a nice way to bring those games to life. It gives them depth.
@Apportal_SMM2 ok, what are we missing?
@Apportal_SMM2 you don't think Paper Mario will sell well?
@Krambo42 it’s not as deep as you’d probably think, it’s just many time traveling games (sonic generations, sonic 06, and sonic CD) have hidden romance and relationships in them.
@zool I do, for nostalgia reasons. The reason Mario sells so much is because the “saving the princess” cliche wasn’t a cliche back then, and for Mario it still isn’t.
I’m just saying if you are not a widely known game developer, and you want to make a good 3rd party game, a well-developed story is a great place to start.
@ArtiomNLS Okay got you, thanks
I have a love/hate relationship with visual novels. In one hand, I love them and almost always come out fulfilled when finishing one, on the other hand, I have little time for gaming and it gets really tired when they start dragging the story.
That said, the pros sound really interesting to me. Might check this one out when feeling up to tackle more VNs
This sort of game deserves some video feature on the review.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...