"The following persons and events are fictitious” states the disclaimer as the game loads up. “Any resemblance to actual events or actual persons, living or dead, is purely coincidental”. It’s a fairly standard notice, but also amusing as it’s hard to imagine anyone mistaking Aces of the Luftwaffe - Squadron for an historically accurate simulation. OK, at first glance it looks like a World World II-themed shmup, but it’s a game that sees German forces appearing in America after the war is thought to be over and these forces include metal insect-like craft, a flying saucer and an aerial train. In any case, it’s up to you and your team to stop them across twenty five levels of action for up to four players.
Play solo and the rest of the squadron still joins you, flying in formation and adding to your firepower as you shoot down the many enemy craft heading your way. For the multiplayer the challenge increases slightly, but this allows for higher scoring as well as the benefit of being able to cover different areas of the screen. Player One has a set character, but additional players can pick from the remainder of the team.
The team consists of Mark Taylor, Melissa Monroe, John King and Steve Davis. Steve is an interesting fella who will, on occasion, fall asleep at the controls, requiring the others to protect him until he wakes. The other pilots have their own issues, too. Melissa dislikes changing altitude so will sit some sections out while John will become enraged at times and start flying wildly about the screen ramming into anything in his path. This would be useful if it didn’t also include the other members of the team. Main character Mark suffers from bouts of sickness and when one of these hits, you must move as slowly as possible whilst you recover. These moments can sometimes annoy if you are trying to focus on the main task, but do add a bit of variety to the proceedings.
The pilots communicate throughout the missions, bantering or just commenting on the situation. Radio communications are accompanied by a static character portrait, but are fully voiced which adds to the experience, with other characters also chipping in (your general, the bosses) as the story moves along.
The game features a simple, bright and clean art style that allows for easy-to-follow action. Aircraft are generally small which allows the screen to be filled with dangers and necessitates constant movement as you avoid bullets and missiles coming from different directions and get into position to shoot down your attackers (some requiring more hits than others). Due to the large swarms of smaller craft, larger ones feel imposing when they appear, but are satisfying to shoot down.
Though mainly shooting anything that comes your way, the game also tasks you with completing sub missions. These are briefly described on the loading screens, a fact which doesn’t quite hide the up to 45 second loading times, but is a good idea nonetheless. The missions can include dropping supplies (hover over the indicated areas for a few moments), protecting an airplane or keeping up with a fleeing craft. One mission offers an opportunity for stealth as you weave about avoiding searchlights rather than bullets.
The main gameplay is standard but enjoyable shmup fare as you blast away at the bad guys and collect power-ups to send blast waves or missiles to aid in your survival. Initially survival doesn’t seem to be a problem however due to a few factors. You have a number of lives for each level and should you lose one you’ll resume at the same spot. You can also take a few hits before destruction, so perfectly navigating the bullets raining across the screen doesn’t seem essential and whilst your squad members can be shot down in single player mode, they too will return after a short time out. The challenge does arrive however, particularly if you fail to upgrade your craft.
Throughout the levels, medals can be collected (further medals awarded for successful side missions), which level your squadron up and award you with skill coins. These skill coins can be spent to upgrade the abilities of the team (each has different skills), increasing defensive and offensive capabilities, provide special items to repair craft or deploy a devastating (and spectacular looking) bomb attack. You can even spend coins to reduce the recharge time on these specials. At launch this was a bit too effective, allowing constant special attacks, but was fixed in an update a few days later. One good feature here is that you can reset the skills and redistribute your coins on different abilities if you feel you made poor choices previously, or if you just want to try something different for a particular level.
After a gentle start the difficulty steadily increases, with the very effective cracked screen effect (signifying your plane is near destruction) appearing more and more often, but as long as you stay focused and keep spending those skill coins, the challenge is not insurmountable. As well as the normal difficulty setting there is a hard and (unlockable) extreme mode, both of which unsurprisingly increase the challenge while also giving you less lives to get through the stages. Further upgrades help you through but do not make the game a pushover, with the extreme mode in particular requiring frantic movement around the screen as you attempt to avoid a fiery death.
Boss battles are enjoyable, and conversations with the wacky characters (undead train conductor, mad scientist) push the story along while providing a stern challenge (whatever the difficulty). They are generally large enemies, giving you less room to manoeuvre as you avoid the circling lasers and spiralling bullets. Some have parts that suddenly shoot out to ram you (although these can be avoided when you recognise they’re coming) and the runaway airborne train is happy to plough straight through you. “Terror Twins” Luzia and Angela fly relatively small craft, but as you are fighting both at once, they cause plenty of trouble.
There’s no online leaderboard (which is a shame as this kind of feature works well in the various ACA Neo Geo shmups), but the game keeps track of your best score for each level, providing some replay value as you attempt to see how much better you can do. The stats screen also lists the longest time undetected in the stealth stage, giving you another area in which you can try to improve.
Conclusion
Aces of the Luftwaffe - Squadron provides plenty of action as you do the standard thing of shooting anything onscreen while avoiding getting hit yourself, and variety is provided by squadron's various troubles and the optional side missions. It's fairly easy to begin with, but the challenge steadily increases as you progress without being too difficult - as long as you keep upgrading your skills, that is. Two additional difficulty settings provide a tougher challenge, and fun boss battles add to the enjoyment. With support for up to four players, Aces of the Luftwaffe - Squadron is a good pick for those seeking multiplayer shmup action.
Comments 35
I definitely like this one, but I wish it was faster. Also, some colour clash between enemies, bullets and background is sadly unavoidable due to the amount of colour on both sprites and backgrounds. Still I never say "No!" to a shmup this solid.
Having the pilots get sick and such sounds like an annoying distraction
My toad friends. We're going hunting for enemy planes.
£13.49 on switch. Was it ever priced this high on other machines?
@Danrenfroe2016 I agree. Can someone who has played this comment on the fun vs. annoying factor of having pilots getting sick?
@Bondi_Surfer yes someone please do. I like the looks of this game but that really threw me off it just sounds very very strange
I really love my shoot-em-ups but I didn't like the look of this one when I saw it on the Eshop. Now after reading the review I don't think I like the sound of it either.Plus I noticed in the trailer that some bullets seem to colour clash making it very hard to tell what's going on, now Shiryu has confirmed that is the case. Nah, I'll stick with the stellar shoot-em-ups like Aero Fighters 2, Strikers 1945 and Blazing Stars that are already on the Eshop and with classics like Zero Gunner 2, Samurai Aces, Gunbird 2and R-Type on the way, Switch shoot-em-up fans will soon be spoiled for choice.
@Bondi_Surfer
It is not fun but It does not affect the gameplay drastically. In other words It’s not annoying.
I bought the game and very happy with it. A different shmup experience.
The look of it reminds me of Bomber Raid on the Master System.
Why not just get 1942?
So, it's actually an enjoyable game, then. Still looks like it was made in Adobe Flash, though, so that's a HUGE turn-off for me. And the various tiny niggles I've read about now don't really inspire any confidence either, especially in regards to longevity/replayability.
The various ACA Neo Geo shooters available on the Switch are still vastly superior in my opinion.
So of the Smups on the switch, do think this one is better? Rive and EX look good too!
@Danrenfroe2016 it makes fun in Multiplayer and not all of those are negativ as for example your plane destroy enemies without any damage for you....
@scubydo try it out Aces of the Luftwaffe Squadron wins for sure in coop Multiplayer and the price is fair
@ThanosReXXX it is developed in Unity and the game is damn fun. Play it and you will see, hear and feel it.
@SimplyCinnamon53 perhaps cause you finished that game several times already and want something new and fresh? Why getting the new Zelda when you have the old one? this game is fun and the hop on hop of in Multiplayer is awesome
@OorWullie if you are a real fan of that genre you miss something and the price point is far. The Multiplayer is just awesome and also playing as single player is fun for days.
@Danrenfroe2016 it sound strange but it is also good and as you have more planes and pilots it is funny and not annoying. Happens not all the time.
@kobashi100 thats a new game never released before! It is an exclusive title for switch. The other Aces was a mobile game before but was released several years ago
@HG-Chris okay I'm glad to hear that it's doesn't happen too often and such and it's funny, I was just worried that it was a artificial difficulty enhancer LOL if it's for comedy I'm generally for it.
@Danrenfroe2016 it is part of the story. I dont want to spoil here.
It’s a very fun game, guys. The fact that members of your squadron get sick, fall asleep and flip out takes a few levels to get used to, but it’s fine.
I’m with @shiryu though, I just wish it was a bit faster! It’s still a very solid 7.5 for me though.
@HG-Chris Don't get me wrong: I think the efforts you and your team put in for the Switch are truly commendable, but this just isn't for me. And in all honesty: a person saying his own product is great isn't really all that objective, now is he? I'm a sales & marketing professional, so I know all about that kind of stuff...
@ThanosReXXX the review on the site you are on says its great. If the title is not interesting for you I am totally fine - I am just here to answer any question if any comes up. And yes honest game devs will say if its just a pure port from another platform or if they invest a lot of money and love in the game. I doubt EA will answer here
@HG-Chris I don't want to be rude, and perhaps something gets lost in translation because English is not your native language, but you're missing the point here. What I'm saying is that every salesman will say his own product is good, so that is literally NEVER something that anyone should believe by default, because no one is ever going to say his own product is bad, otherwise he wouldn't sell very much of it.
So honesty doesn't have very much to do with it. As a developer, you have invested time and effort into it, and of course you will be happy with the result, but that is also why you can't be objective about it. And I also don't go by reviews, so Nintendo Life giving it a good review also isn't a decisive factor for me.
P.S.
I never mentioned the game being a port. That would actually be something that I wouldn't mind, as long as a game interests me...
totally fine. some guys mentioned it here already thats why I said it. have a nice weekend! and perhaps we will have a game for you in the near future like Townsmen for the Switch
I'm gonna grab this come next pay day. I like the idea of the pilots having quirks.
@scubydo
The best available right now are Strikers 1945, Aero Fighters 2 and Blazing Star.
Soon the very promising looking RXN Raijin and the excellent Zero Gunner 2 will come out.
@EmirParkreiner thanks!!
Lol, the title is so wrong its great!
@HG-Chris okay cool I'm going to buy it.
Took a chance on this game and am really digging it- like the point/progression system and the graphics fit the game well- its a fun, quirky game
Is it possible to grind in this game for the Skill points, or is it a max "set" amount of skill points per level you can achieve?
Just got this game, and I have got to say it is a fun arcade shooter!
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